338 Commits

Author SHA1 Message Date
Marc Gilleron
cae44985a8 Comments 2019-05-25 14:34:09 +01:00
Marc Gilleron
34653341cf Turn block loading duplicate rejection back on 2019-05-25 14:31:01 +01:00
Marc Gilleron
5a7d0b6f1b Added optional code to debug-draw unexpected block drops 2019-05-20 20:49:46 +01:00
Marc Gilleron
d8cab2d32b Use generic block manager for loading and fix bugs:
- VoxelProviderThread is now VoxelDataLoader and uses generic block manager
- Fixed threads locking up, input mutex was not always unlocked due to for loop exiting early
- Fixed blocks failing to load, region rejection was using invalid pointer
- Fixed block shifting in region rejection, was replacing wrong index in `block_indexes`
- Fixed block region rejection missing blocks, was not stepping back the loop after shifting blocks
- Added output message to notify of block rejection
2019-05-20 20:48:58 +01:00
Marc Gilleron
ceb7f47fa1 Don't bother calling remove_positions_outside_box, it's not doing anything currently 2019-05-20 20:34:41 +01:00
Marc Gilleron
2b3b3e9488 Take lod factor into account for view direction in the block sorting heuristic 2019-05-20 20:30:08 +01:00
Marc Gilleron
e47afabe49 Sort blocks using a heuristic, take look direction into account 2019-05-19 21:04:26 +01:00
Marc Gilleron
b9add5d671 Allow more than one thread for mesh updates, also made it generic 2019-05-19 18:27:49 +01:00
Marc Gilleron
38062b32fe Code style 2019-05-19 18:24:03 +01:00
Marc Gilleron
d5236239bf Added sort time to provider stats 2019-05-16 23:05:06 +01:00
Marc Gilleron
efe58f1af6 Added exclusive area parameter to block processors so they can remove blocks from their queue 2019-05-12 16:33:25 +01:00
Marc Gilleron
561f95a506 Added stats for dropped block loads and meshs 2019-05-12 16:30:45 +01:00
Marc Gilleron
8126d732b6 Fix block processors' sorting function 2019-05-12 16:19:08 +01:00
Marc Gilleron
960236b155 Remove commented function I never used 2019-05-12 16:17:43 +01:00
Marc Gilleron
a521501add Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
Marc Gilleron
29298958e7 Fix mistake in previous commit about missing binding argument 2019-05-10 00:57:09 +01:00
Marc Gilleron
255acbb739 Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties 2019-05-09 22:00:54 +01:00
Marc Gilleron
96183e0c51 Fix missing argument in voxel/block conversion functions 2019-05-09 21:59:03 +01:00
Marc Gilleron
cf7ece7a58 Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00
Marc Gilleron
73d5d9993c Load blocks on demand instead of speculatively, it's faster 2019-05-08 20:53:51 +01:00
Marc Gilleron
035e45d0a3 Fix missing destructor in VoxelBlock... woopsie 2019-05-08 20:36:27 +01:00
Marc Gilleron
d21974e122 Changed debug methods, also fixed blocked lods due to small block region extent 2019-05-08 00:57:34 +01:00
Marc Gilleron
40ccdd8fea Expose material and LOD settings 2019-05-05 19:54:47 +01:00
Marc Gilleron
310e2172ff Added stat to monitor LODs blocked by non-ready meshes 2019-05-05 19:15:50 +01:00
Marc Gilleron
46784e4700 Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers 2019-05-05 17:00:42 +01:00
Marc Gilleron
1f219e68eb Added marching square skirts to hide most LOD cracks 2019-05-05 03:56:18 +01:00
Marc Gilleron
d93f23337a Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
Marc Gilleron
8850019dc4 Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
Marc Gilleron
f0089dce8b Use C++11 member initializers 2019-05-04 16:30:39 +01:00
Marc Gilleron
295374b99f Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
Marc Gilleron
9bab6c04d1 Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
Marc Gilleron
9363f54e8d Comments 2019-05-04 00:00:50 +01:00
Marc Gilleron
b24a0d4140 Make blocky voxels optional in VoxelMeshUpdater 2019-05-03 23:59:21 +01:00
Marc Gilleron
5851e4849f Added lod parameter to VoxelProvider 2019-04-29 21:57:39 +01:00
Marc Gilleron
c80a24ef0b Moved is_mesh_empty() to utility.h 2019-04-29 21:32:28 +01:00
Marc Gilleron
d1c21bdf5d Remove function from class declaration, doesn't need to be in here 2019-04-29 21:31:52 +01:00
Marc Gilleron
faefde721a Add base class to all meshers, gather common things in it 2019-04-28 20:48:59 +01:00
Marc Gilleron
12a97cca5a Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00