338 Commits

Author SHA1 Message Date
Marc Gilleron
9e76eec951 Another one 2021-06-13 18:13:11 +01:00
Marc Gilleron
1ee5bcb80d Renamed Rect3i -> Box3i 2021-05-31 17:12:04 +01:00
Marc Gilleron
411be94559 Renamed ArraySlice -> Span 2021-05-31 16:48:49 +01:00
Marc Gilleron
2e9d817246 Moved VoxelDataMap to storage/ folder 2021-05-31 16:27:08 +01:00
Marc Gilleron
74e89b882e Implemented texture painting on all VoxelTools using faster access to voxels 2021-05-29 23:28:11 +01:00
Marc Gilleron
0de2b1b9d0 Comments 2021-05-24 23:16:04 +01:00
Marc Gilleron
983b7bd83d Merge branch 'master' into smooth_texturing
# Conflicts:
#	util/godot/funcs.h
2021-05-22 19:43:39 +01:00
Marc Gilleron
0dc6702308 VoxelToolTerrain.raycast now accounts for scale and rotation, and supports VoxelMesherCubes with non-zero values 2021-05-16 04:29:08 +01:00
Marc Gilleron
efe8bcf9c0 Show a configuration warning when a mesher does not support LOD 2021-05-15 23:41:19 +01:00
Marc Gilleron
5f7c0cc668 VoxelBoxMover should now support scaled/translated terrains and VoxelMesherCubes (limited to non-zero color voxels) 2021-05-15 19:45:40 +01:00
Marc Gilleron
9b3263d68b Fix copy 2021-05-15 16:31:36 +01:00
Marc Gilleron
fa48523073 Added collision layer and mask properties 2021-05-09 20:49:45 +01:00
Marc Gilleron
c19b60647c Fix paste() with mask 2021-05-08 20:37:54 +01:00
Marc Gilleron
650089de8f Don't try to save if there is no stream attached 2021-05-08 17:56:43 +01:00
Marc Gilleron
ba78f67394 Fixed another property inconsistency to fix C# bindings 2021-05-08 17:15:15 +01:00
Marc Gilleron
b6c89f5088 Merge branch 'master' into smooth_texturing 2021-05-08 01:02:54 +01:00
Marc Gilleron
14cc77eb7c Make getter and setter types match to fix an issue with C# bindings 2021-05-07 22:39:06 +01:00
Marc Gilleron
d5bd6c794b Merge branch 'master' into smooth_texturing 2021-05-07 21:48:11 +01:00
Marc Gilleron
d53e7dd530 Fixed several bugs related to VoxelTool::paste()
- One of the Rect3i constructors was wrong
- Rewrite clipping logic of VoxelBuffer::copy_from
- Fix VoxelDataMap::paste to provide correct offsets
- Fix meshing data copy to account for clipping adjustments
2021-05-07 18:38:02 +01:00
Marc Gilleron
4e67a1530d Code to debug vertex sharing issues 2021-05-03 00:13:36 +01:00
Marc Gilleron
0cef70a3c0 Fix backward iteration infinite loop when there is only one LOD 2021-04-21 18:29:23 +01:00
Marc Gilleron
a36604ebf2 Fix more GCC warnings (3) 2021-04-18 02:13:26 +01:00
Marc Gilleron
a00e9928d8 Fix more GCC warnings 2021-04-18 01:59:51 +01:00
Marc Gilleron
7d93a4646d Fix more GCC warnings 2021-04-18 01:48:53 +01:00
Marc Gilleron
b846194bea Fix some GCC warnings 2021-04-18 01:29:26 +01:00
Marc Gilleron
ab139ba44c Match filename 2021-04-15 20:35:10 +01:00
Marc Gilleron
2467471de2 Remove old code 2021-04-15 20:30:00 +01:00
Marc Gilleron
96bcc44d00 Removed VoxelMap and VoxelBlock, superseded by their specialized versions 2021-04-15 20:25:55 +01:00
Marc Gilleron
63d9361a87 Split refcounts 2021-04-15 20:25:03 +01:00
Marc Gilleron
f7d0039811 Added mesh block size setter to VoxelTerrain 2021-04-15 20:00:41 +01:00
Marc Gilleron
1449560f29 Implemented decoupling on VoxelTerrain (no setter yet) 2021-04-13 23:48:35 +01:00
Marc Gilleron
310386bde8 Merge branch 'master' into block_size_decoupling 2021-04-11 01:09:51 +01:00
Marc Gilleron
42a8d0e35f Fix shadow setting not initialized when setting up from template scene 2021-04-11 00:58:12 +01:00
Marc Gilleron
9a131ed4ff Merge branch 'master' into block_size_decoupling
# Conflicts:
#	server/voxel_server.cpp
2021-04-06 22:00:55 +01:00
jacobcoughenour
13346b3495 Remove unnecessary enum bind and add shadow setting to doc 2021-04-05 22:50:03 -04:00
jacobcoughenour
279e23fa3d Fix shadow setting not updating in the editor 2021-04-05 22:48:29 -04:00
jacobcoughenour
c0721a7404 Added shadow mode setting to VoxelInstanceLibraryItems 2021-04-05 00:24:46 -04:00
Marc Gilleron
db8074c940 Merge branch 'master' into block_size_decoupling 2021-04-05 03:50:12 +01:00
Marc Gilleron
14fcddcee8 Fix meshes not loading in certain configurations where voxel bounds were not rounded correctly 2021-04-05 03:47:25 +01:00
Marc Gilleron
e0f2f706aa Added debug_get_data_block_info and fix/improve debug_get_mesh_block_info 2021-04-05 03:46:15 +01:00
Marc Gilleron
19af22fb2b Added voxel_to_mesh_block_position 2021-04-05 03:44:52 +01:00
Marc Gilleron
befe0cc7e1 Added debug method to get instance counts 2021-04-04 23:44:22 +01:00
jacobcoughenour
e66a49ca74 Fix instance generator using wrong height for filtering 2021-04-04 15:18:13 -04:00
Marc Gilleron
5f18276b8d Expose setter for mesh block size 2021-04-03 23:51:11 +01:00
Marc Gilleron
758e3bd227 Allow to use block size 32 for mesh blocks while using 16 for data blocks
Still hardcoded but a config should be added
2021-04-03 20:39:37 +01:00
Roberto Benfatto
eef1d076a0
Add missing bindings for constants
Without those bindings, exported api.json generates the class without the enum despite having a method with a return value of that type. This fixes compilation with generated headers in godot-cpp
2021-04-01 17:45:07 +02:00
Marc Gilleron
225f332e1f Fix signedness warning 2021-03-27 22:27:55 +00:00
Marc Gilleron
05c35caa92 Added categories to terrain properties 2021-03-27 16:38:52 +00:00
Marc Gilleron
c86feda259 Replace lod_split_scale with lod_distance for better clarity 2021-03-27 16:38:20 +00:00
Marc Gilleron
03bfc09e99 Implemented execution map to optimize out nodes locally
- Added optional optimization of execution map
- Added visualization of skipped nodes in the editor debug tool
2021-03-21 18:48:00 +00:00