Commit Graph

  • 3606424947 Fix bool used as pointer master Marc Gilleron 2022-09-03 18:13:26 +0100
  • dda396bb00 Fix narrowing conversion warning Marc Gilleron 2022-09-03 18:12:37 +0100
  • 08bc5095d1 Removed old code Marc Gilleron 2022-09-03 17:51:47 +0100
  • fbceed3666 Fix errors in unused template functions Marc Gilleron 2022-09-03 17:46:20 +0100
  • 1e3a4abe08 Fix tests compilation Marc Gilleron 2022-09-03 17:41:34 +0100
  • 191c963e2a Merge branch 'master' into storage_refactoring Marc Gilleron 2022-09-03 17:22:41 +0100
  • e14b6fdab0 `shader_uniform` got renamed back to `shader_material` but not everywhere Marc Gilleron 2022-09-03 16:02:00 +0100
  • e7ab73e9d9 Bind missing enum Marc Gilleron 2022-09-01 18:44:08 +0100
  • d323b54270 `interpolate_baked` was renamed `sample_baked` Marc Gilleron 2022-09-01 01:32:21 +0100
  • 45d57bd0e5 `update` was renamed `queue_redraw` Marc Gilleron 2022-09-01 01:31:37 +0100
  • cd6f5d396a `plus_file` was renamed `path_join` Marc Gilleron 2022-09-01 01:31:14 +0100
  • c0de091130 Comments Marc Gilleron 2022-09-01 01:05:48 +0100
  • 812be6ab73 Remove old code Marc Gilleron 2022-08-30 21:31:45 +0100
  • 370fff2f8f Cache lod count Marc Gilleron 2022-08-30 21:10:32 +0100
  • 23421fc42f Remove unnecessary scope Marc Gilleron 2022-08-30 21:10:24 +0100
  • 40ee3697e1 Fix wrong condition Marc Gilleron 2022-08-30 19:35:25 +0100
  • b21ca8e0f7 Comments Marc Gilleron 2022-08-30 19:29:30 +0100
  • 5c34fa3a9a Merge branch 'master' into storage_refactoring Marc Gilleron 2022-08-30 00:10:32 +0100
  • 8d8fad51d5 Unnecessary forward-declaration Marc Gilleron 2022-08-30 00:08:41 +0100
  • 06c36d1af9 Merge branch 'master' of https://github.com/Zylann/godot_voxel Marc Gilleron 2022-08-29 23:54:52 +0100
  • 520e7d5931 set_tooltip was renamed set_tooltip_text Marc Gilleron 2022-08-29 23:50:23 +0100
  • afd81e4a24 Migrate VoxelTerrain to use the new VoxelData. UNTESTED Marc Gilleron 2022-08-29 23:34:00 +0100
  • 7a8e605430 Switch RWLock to a Mutex Marc Gilleron 2022-08-29 16:18:34 +0100
  • 5dbb94263b Comments Marc Gilleron 2022-08-29 13:45:33 +0100
  • 74052885ad Removed block size cache in VoxelDataMap, takes space for no good use Marc Gilleron 2022-08-29 13:45:25 +0100
  • d2b20f676e Removed default values from VoxelDataMap Marc Gilleron 2022-08-28 23:07:36 +0100
  • b0e71e58ab More sizeof prints Marc Gilleron 2022-08-28 21:49:10 +0100
  • 414aea52f3 Replaced VoxelDataMap with VoxelData in VoxelLodTerrain Marc Gilleron 2022-08-28 20:45:42 +0100
  • 9e1fd566ac
    Merge pull request #437 from aaronfranke/fast-noise-auto-disable Marc 2022-08-28 17:15:13 +0100
  • 2712184a57 Automatically disable Fast Noise 2 on non-x86 targets Aaron Franke 2022-08-28 01:00:34 -0500
  • dfbd7abfc1 Add missing argument names from class methods Marc Gilleron 2022-08-28 02:25:29 +0100
  • f31a6ab63b Rename "argument" to "param" in XML/Markdown converter Marc Gilleron 2022-08-27 23:37:10 +0100
  • a3468710d3
    Merge pull request #436 from aaronfranke/doctool-param Marc 2022-08-27 23:35:05 +0100
  • a692de8e5a
    Run doctool, use "param" instead of "argument" Aaron Franke 2022-08-27 17:08:25 -0500
  • be115b3402 Github Actions does not support matrix variables in `uses` Marc Gilleron 2022-08-27 13:53:55 +0100
  • fe1d53b2af Merge branch 'master' of https://github.com/Zylann/godot_voxel Marc Gilleron 2022-08-27 13:42:37 +0100
  • 6109d4f78f Fix executable name for uploading builds and use a matrix on Windows Marc Gilleron 2022-08-27 13:42:22 +0100
  • db2afe835c
    Merge pull request #435 from menip/misc_renames Marc 2022-08-27 00:30:19 +0100
  • 795e510c95 `deg2rad` was renamed in Godot (godotengine/godot#64367) menip 2022-08-26 18:24:56 -0500
  • abd73bb326 RigidDynamicBody3D was renamed back to RigidBody3D Marc Gilleron 2022-08-26 21:26:06 +0100
  • bf10c137ac `bits` was removed from Godot's build system (godotengine/godot#55778) Marc Gilleron 2022-08-26 20:40:26 +0100
  • 217a31b509 Fix place that was using the old size shortcuts Marc Gilleron 2022-08-26 01:47:00 +0100
  • f34a38e8c3 Added some docs Marc Gilleron 2022-08-26 00:06:56 +0100
  • 4fb5e5cae3 Removed `get_size_x/y/z` convenience functions. Marc Gilleron 2022-08-25 22:14:21 +0100
  • 8ed72225a3 Rename function Marc Gilleron 2022-08-25 00:11:54 +0100
  • ca29cde90d Rename lod => lod_index Marc Gilleron 2022-08-24 23:53:22 +0100
  • c4b8a1e948 Fix typo Marc Gilleron 2022-08-24 22:41:56 +0100
  • 8facdce3af Removed deprecated Span<T> constructors Marc Gilleron 2022-08-24 22:18:17 +0100
  • b1869f390a Added iterators to Span<T> Marc Gilleron 2022-08-24 21:27:28 +0100
  • 01057faa76 Description of InputSDF Marc Gilleron 2022-08-24 19:31:43 +0100
  • 637862640c Fixed compiling by using new EditorUndoRedoManager. Marc Gilleron 2022-08-24 01:11:16 +0100
  • c5d58f6d9d Fix shadowing warning Marc Gilleron 2022-08-23 23:36:00 +0100
  • 05a9bdfd94 Unused variable Marc Gilleron 2022-08-23 23:35:38 +0100
  • c7c14d2e17 Added `do_graph` to VoxelToolLodTerrain Marc Gilleron 2022-08-23 22:58:20 +0100
  • f535e7c089 Remove a few verbose prints, they spam too much Marc Gilleron 2022-08-23 21:00:51 +0100
  • cbf7b96e3a Buffer should have been const Marc Gilleron 2022-08-23 20:59:11 +0100
  • dd5e7e3c67 Expose missing baking state accessors, not sure why they weren't exposed Marc Gilleron 2022-08-23 20:58:28 +0100
  • f5b54defab Missing enum bindings Marc Gilleron 2022-08-22 19:04:07 +0100
  • ccc125b8a8 Fix release build Marc Gilleron 2022-08-22 02:31:12 +0100
  • 90dbf9418e Moved "Update From Scene" button to multimesh item inspector Marc Gilleron 2022-08-21 20:18:29 +0100
  • 414d1ce2b8 Use common constant Marc Gilleron 2022-08-21 03:12:20 +0100
  • 8449449745 Support setting a scene on multimesh instance items which is converted at runtime Marc Gilleron 2022-08-21 01:12:20 +0100
  • f8883966db Split Godot utilities in their own files Marc Gilleron 2022-08-20 18:25:23 +0100
  • c191a1b3ad Update include folder Marc Gilleron 2022-08-20 18:24:59 +0100
  • d09380d918 Constify Marc Gilleron 2022-08-20 18:24:43 +0100
  • dad7e6b573 Update Markdown API docs Marc Gilleron 2022-08-20 14:48:11 +0100
  • b6517fdc36 Note about modifiers Marc Gilleron 2022-08-20 14:47:36 +0100
  • cbd88c3a80 Note about Variant still being used Marc Gilleron 2022-08-20 14:47:14 +0100
  • e41c7a1411 Fix incorrect input branch skipping Marc Gilleron 2022-08-19 23:18:01 +0100
  • cf1be723a8 Note about texture arrays Marc Gilleron 2022-08-19 23:09:11 +0100
  • 31a56f2c51 Fix default lod material not applied correctly Marc Gilleron 2022-08-19 21:33:52 +0100
  • 7997e89d46 Fix signedness warning Marc Gilleron 2022-08-19 21:23:05 +0100
  • e705ba4cf5 Better screenshots for distance normals Marc Gilleron 2022-08-19 21:15:20 +0100
  • a18ade364f Merge branch 'master' into smooth_normalmaps Marc Gilleron 2022-08-19 20:24:11 +0100
  • b6731cb785 Update property name Marc Gilleron 2022-08-19 20:24:00 +0100
  • 4545ac6ded Update changelog Marc Gilleron 2022-08-19 19:53:47 +0100
  • 5609215232 Rename profiling scopes Marc Gilleron 2022-08-19 19:53:37 +0100
  • 1eaf25680f Optimize ShaderMaterial allocations Marc Gilleron 2022-08-19 19:48:05 +0100
  • 9cdaf1fd45 Switch to 2D textures instead of texture arrays due to layer count limitation Marc Gilleron 2022-08-18 21:29:09 +0100
  • a28a172763 Fix wrong block coordinate systems when computing normalmaps and a few other things Marc Gilleron 2022-08-17 22:23:13 +0100
  • f6d35ad97e Fix wrong condition Marc Gilleron 2022-08-17 22:20:05 +0100
  • b9d60070d7 Use 2 bytes per pixel instead of 3 in lookup textures Marc Gilleron 2022-08-17 20:50:19 +0100
  • 4c7db0544a Moved Object hashing to Godot funcs file Marc Gilleron 2022-08-17 19:35:37 +0100
  • 41eb19789c Fix inverted parameters in sub-object hashing Marc Gilleron 2022-08-17 19:17:18 +0100
  • 7101233ce6 Fix live update not detecting connection changes Marc Gilleron 2022-08-17 19:15:06 +0100
  • ab103f5aa3 Fix negative remap should not cause a crash Marc Gilleron 2022-08-17 18:49:17 +0100
  • aa73404ac0 Missing ifdefs Marc Gilleron 2022-08-17 18:34:03 +0100
  • cc40005071 Fixed particular voxel graph not compiling properly. Marc Gilleron 2022-08-16 23:26:24 +0100
  • 54a4782618 Use band-based task priorities, where higher means higher Marc Gilleron 2022-08-16 21:12:10 +0100
  • 4cbfaf3df7 Moved Shader helpers to their own file Marc Gilleron 2022-08-15 21:22:59 +0100
  • abc7653b88 Fixed wrong condition Marc Gilleron 2022-08-15 21:07:06 +0100
  • 4034734c5c Workaround shader uniforms incorrectly reported as missing Marc Gilleron 2022-08-15 21:06:28 +0100
  • 83d2facf13 Fix configuration warning formatting issues Marc Gilleron 2022-08-15 20:50:04 +0100
  • 5943b1d549 Moved VirtualTextureOutput out of VoxelMesher Marc Gilleron 2022-08-14 22:34:27 +0100
  • 92b3c25292 Moved distance_normalmaps to engine/ since it doesn't depend on meshers Marc Gilleron 2022-08-14 21:53:59 +0100
  • 38a18ef3a8 Merge branch 'master' of https://github.com/Zylann/godot_voxel Marc Gilleron 2022-08-14 20:58:59 +0100
  • 54ffc240ba Added basic UI to VoxelInstancer to see how many instances exist Marc Gilleron 2022-08-14 20:57:41 +0100
  • bab04748b3 Make normalmap baking more independent Marc Gilleron 2022-08-14 19:15:55 +0100
  • abe341eb76
    Merge pull request #426 from rcorre/doc_shader Marc 2022-08-14 17:28:42 +0100
  • 10f18cfabc
    Merge pull request #425 from BruceMcRooster/patch-1 Marc 2022-08-14 17:28:08 +0100