Use C++11 member initializers
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@ -36,16 +36,10 @@ public:
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};
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struct Stats {
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bool first;
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uint64_t min_time;
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uint64_t max_time;
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uint32_t remaining_blocks;
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Stats() :
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first(true),
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min_time(0),
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max_time(0),
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remaining_blocks(0) {}
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bool first = true;
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uint64_t min_time = 0;
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uint64_t max_time = 0;
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uint32_t remaining_blocks = 0;
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};
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struct Output {
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@ -54,14 +48,9 @@ public:
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};
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struct MeshingParams {
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bool baked_ao;
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float baked_ao_darkness;
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bool smooth_surface;
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MeshingParams() :
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baked_ao(true),
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baked_ao_darkness(0.75),
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smooth_surface(false) {}
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bool baked_ao = true;
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float baked_ao_darkness = 0.75;
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bool smooth_surface = false;
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};
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VoxelMeshUpdater(Ref<VoxelLibrary> library, MeshingParams params);
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