godot_voxel/terrain
Marc Gilleron 96183e0c51 Fix missing argument in voxel/block conversion functions 2019-05-09 21:59:03 +01:00
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lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Fix missing destructor in VoxelBlock... woopsie 2019-05-08 20:36:27 +01:00
voxel_block.h Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_lod_terrain.cpp Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00
voxel_lod_terrain.h Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00
voxel_map.cpp Load blocks on demand instead of speculatively, it's faster 2019-05-08 20:53:51 +01:00
voxel_map.h Load blocks on demand instead of speculatively, it's faster 2019-05-08 20:53:51 +01:00
voxel_mesh_updater.cpp Make marching cubes skirts an option in VoxelMesherDMC, also use more C++11 initializers 2019-05-05 17:00:42 +01:00
voxel_mesh_updater.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_provider_thread.cpp Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_provider_thread.h Added stats to VoxelLodTerrain 2019-05-05 01:09:12 +01:00
voxel_terrain.cpp Fix missing argument in voxel/block conversion functions 2019-05-09 21:59:03 +01:00
voxel_terrain.h Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00