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block_thread_manager.h
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
lod_octree.h
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Put LodOctree child position calculation in a function
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2019-05-04 17:58:33 +01:00 |
voxel_block.cpp
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Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties
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2019-05-09 22:00:54 +01:00 |
voxel_block.h
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Move both meshing and loading sheduling to LodOctree polling
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2019-05-10 18:56:48 +01:00 |
voxel_box_mover.cpp
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_box_mover.h
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Reorganize all files and rename a few things
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2019-04-28 17:58:29 +01:00 |
voxel_lod_terrain.cpp
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_lod_terrain.h
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Added stats for dropped block loads and meshs
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2019-05-12 16:30:45 +01:00 |
voxel_map.cpp
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Move both meshing and loading sheduling to LodOctree polling
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2019-05-10 18:56:48 +01:00 |
voxel_map.h
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Remove commented function I never used
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2019-05-12 16:17:43 +01:00 |
voxel_mesh_updater.cpp
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_mesh_updater.h
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_provider_thread.cpp
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Added sort time to provider stats
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2019-05-16 23:05:06 +01:00 |
voxel_provider_thread.h
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Added sort time to provider stats
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2019-05-16 23:05:06 +01:00 |
voxel_terrain.cpp
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Allow more than one thread for mesh updates, also made it generic
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2019-05-19 18:27:49 +01:00 |
voxel_terrain.h
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Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock
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2019-05-09 19:11:17 +01:00 |