godot_voxel/terrain
Marc Gilleron 38062b32fe Code style 2019-05-19 18:24:03 +01:00
..
lod_octree.h Put LodOctree child position calculation in a function 2019-05-04 17:58:33 +01:00
voxel_block.cpp Remove wrong CRASH_COND, also use get/setters for VoxelBlock properties 2019-05-09 22:00:54 +01:00
voxel_block.h Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_lod_terrain.cpp Added exclusive area parameter to block processors so they can remove blocks from their queue 2019-05-12 16:33:25 +01:00
voxel_lod_terrain.h Added stats for dropped block loads and meshs 2019-05-12 16:30:45 +01:00
voxel_map.cpp Move both meshing and loading sheduling to LodOctree polling 2019-05-10 18:56:48 +01:00
voxel_map.h Remove commented function I never used 2019-05-12 16:17:43 +01:00
voxel_mesh_updater.cpp Added exclusive area parameter to block processors so they can remove blocks from their queue 2019-05-12 16:33:25 +01:00
voxel_mesh_updater.h Added exclusive area parameter to block processors so they can remove blocks from their queue 2019-05-12 16:33:25 +01:00
voxel_provider_thread.cpp Added sort time to provider stats 2019-05-16 23:05:06 +01:00
voxel_provider_thread.h Added sort time to provider stats 2019-05-16 23:05:06 +01:00
voxel_terrain.cpp Code style 2019-05-19 18:24:03 +01:00
voxel_terrain.h Remove BlockState and replace it with loading_blocks set and enum inside VoxelBlock 2019-05-09 19:11:17 +01:00