godot_voxel/terrain
Marc Gilleron 295374b99f Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
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lod_octree.h Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
voxel_block.cpp Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_block.h Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
voxel_box_mover.cpp Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_box_mover.h Reorganize all files and rename a few things 2019-04-28 17:58:29 +01:00
voxel_lod_terrain.cpp Don't subdivide or unsubdivide if meshes aren't ready 2019-05-04 16:29:52 +01:00
voxel_lod_terrain.h Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_map.cpp Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_map.h Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_mesh_updater.cpp Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_mesh_updater.h Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_provider_thread.cpp Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_provider_thread.h Added VoxelLodTerrain, focused on LOD. No seam management, no editing yet. 2019-05-04 00:02:10 +01:00
voxel_terrain.cpp Comments 2019-05-04 00:00:50 +01:00
voxel_terrain.h Comments 2019-05-04 00:00:50 +01:00