..
Makefile.am
Add a line break ('\') in src/Makefile.am which got removed in r5696
2008-08-11 10:45:28 +00:00
action.c
Mostly cosmetic cleanup of action update code
2008-08-15 21:48:58 +00:00
action.h
Remove the limit on how long a path can be, remove the attack wall hack, and remove
2008-05-07 20:23:39 +00:00
advvis.c
…
advvis.h
…
ai.c
Fix bug that made droids seemingly explode randomly during the game. The cause
2008-07-11 17:57:25 +00:00
ai.h
Give enemy weapon droids more priority when looking for a target.
2008-04-21 19:58:14 +00:00
aiexperience.c
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
2008-04-30 17:26:38 +00:00
aiexperience.h
…
anim_id.h
…
astar.c
patch #1064 : Multi-threaded path-finding, this merges in the path-finding branch.
2008-08-02 14:37:53 +00:00
astar.h
patch #1064 : Multi-threaded path-finding, this merges in the path-finding branch.
2008-08-02 14:37:53 +00:00
atmos.c
…
atmos.h
…
aud.c
* Rename audio_Get3DPlayerPos to audio_GetPlayerPos and change it to return a Vector3f instead
2008-08-03 17:51:43 +00:00
basedef.h
Make function isDead const correct
2008-07-26 21:48:02 +00:00
bridge.c
…
bridge.h
…
bucket3d.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
bucket3d.h
…
cheat.c
Use ARRAY_SIZE to determine the length of the cheat-code list rather than a NULL pointer at the end of the list (as a form of NUL-termination)
2008-05-28 22:08:34 +00:00
cheat.h
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clparse.c
Add a new command line option: --flush-debug-stderr which causes the debug output to be flushed when used
2008-07-21 19:49:36 +00:00
clparse.h
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cluster.c
Don't #define DEBUG_GROUP0 in places where it cannot possibly be used
2008-07-21 00:52:33 +00:00
cluster.h
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cmddroid.c
* Delete unused and empty function StartTacticalScroll()
2008-04-20 17:17:50 +00:00
cmddroid.h
- units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander
2008-04-15 15:15:19 +00:00
cmddroiddef.h
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
combat.c
Rename function vtolDroid to isVtolDroid:
2008-07-07 10:15:00 +00:00
combat.h
…
component.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
component.h
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configuration.c
Add a new configuration option "music_enabled" which can be used to disable the ingame music with
2008-07-10 16:05:19 +00:00
configuration.h
Get rid of an unnecessary extern.
2008-04-12 15:13:58 +00:00
console.c
Rename astrlcpy and astrlcat to sstrcpy and sstrcat. Add ssprintf and sstrcmp also.
2008-04-30 17:26:38 +00:00
console.h
Console will always show text messages using correct colors, even if console is dropped and alliances change.
2008-03-30 17:59:13 +00:00
data.c
Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation)
2008-07-28 21:01:05 +00:00
data.h
…
design.c
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
design.h
Scripting:
2008-05-10 13:20:23 +00:00
difficulty.c
…
difficulty.h
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display.c
Should finally fix the smoking droid issue.
2008-08-03 17:52:03 +00:00
display.h
patch #969 : Rewritten minimap code. This changes the radar window, so that
2008-06-18 18:35:25 +00:00
display3d.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
display3d.h
Merge in mostly cosmetic pieces of patch #969 : Rewritten minimap code
2008-04-24 20:32:24 +00:00
display3ddef.h
…
displaydef.h
Remove unused code
2008-08-02 16:14:59 +00:00
drive.c
Try to fix bug #12083 : radar's frustum is drawn incorrectly, by making sure different parts
2008-08-02 15:17:22 +00:00
drive.h
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droid.c
Attempt fix for bug #12118 : Could not find string for ID. Has high risk for creating
2008-08-07 15:40:21 +00:00
droid.h
Make CHECK_DROID() call a new function checkDroid() to make it more obvious
2008-07-13 11:54:41 +00:00
droiddef.h
* Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h
2008-07-13 18:15:03 +00:00
e3demo.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
e3demo.h
…
edit3d.c
Add backend support for multiple brush sizes for internal map editor.
2008-04-21 17:14:13 +00:00
edit3d.h
Add backend support for multiple brush sizes for internal map editor.
2008-04-21 17:14:13 +00:00
effects.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
effects.h
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
environ.c
…
environ.h
…
feature.c
Fix bug #12121 : Map: Highway broken with 2.1. Be more lenient with broken maps, since we do not
2008-08-07 16:02:22 +00:00
feature.h
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featuredef.h
Remove unused code
2008-05-18 13:53:43 +00:00
formation.c
Don't #define DEBUG_GROUP0 in places where it cannot possibly be used
2008-07-21 00:52:33 +00:00
formation.h
* Make function formationFind() return the formation it found (and NULL if none found rather than false) instead of writing it into an output parameter
2008-04-20 23:42:59 +00:00
formationdef.h
* Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only
2008-04-16 00:01:41 +00:00
fpath.c
Fix problem introduced in previous bugfix to paths, which made us create non-optimal paths for single
2008-08-04 19:11:24 +00:00
fpath.h
patch #1064 : Multi-threaded path-finding, this merges in the path-finding branch.
2008-08-02 14:37:53 +00:00
frend.h
Add proper icons for the 'ready' buttons. Icons by elio`.
2008-05-03 17:43:55 +00:00
frontend.c
Make it possible to translate Video Options
2008-07-07 15:36:55 +00:00
frontend.h
Added visual feedback for when there are no games available in the lobby, we notify the user of that fact.
2008-08-17 18:18:31 +00:00
function.c
Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure.
2008-07-24 16:13:03 +00:00
function.h
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functiondef.h
Move the definitions of structs SENSOR_STATS, ECM_STATS, REPAIR_STATS and CONSTRUCT_STATS from statsdef.h into a single definition in stats-db2.tpl
2008-07-11 19:40:49 +00:00
game.c
Add ugly workaround for buggy maps created by the map editor, where the number of terrain
2008-08-17 20:51:57 +00:00
game.h
Enhances 'map preview' screen with map maker's ordering of the players position.
2008-08-02 04:28:58 +00:00
gateway.c
Don't include fpath.h if it isn't necessary
2008-04-15 21:41:47 +00:00
gateway.h
Remove zones and gateway routing. Also remove optimization of path steps by
2008-04-15 20:52:53 +00:00
gatewaydef.h
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geometry.c
Rename function vtolDroid to isVtolDroid:
2008-07-07 10:15:00 +00:00
geometry.h
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group.c
…
group.h
…
hci.c
Remove unused code and fix some indentation.
2008-07-27 20:13:41 +00:00
hci.h
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ingameop.c
If software cursors are turned on, also use them for in-game menues, to avoid cursor
2008-04-09 20:48:50 +00:00
ingameop.h
INTINGAMEOP_.* apparently enumerates values, so lets make it an enum!
2008-04-12 15:07:24 +00:00
init.c
Fixes bug #12053
2008-08-19 05:07:06 +00:00
init.h
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intdisplay.c
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
intdisplay.h
patch #969 : Rewritten minimap code. This changes the radar window, so that
2008-06-18 18:35:25 +00:00
intelmap.c
Remove some dead code.
2008-08-15 20:40:38 +00:00
intelmap.h
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intfac.h
Fix bug #11911 : two patrol buttons. Patrol now has a new icon, drawn by
2008-07-16 12:06:26 +00:00
intimage.c
Add in support for coloured mouse cursors:
2008-03-30 15:44:50 +00:00
intimage.h
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intorder.c
Fix bug #11911 : two patrol buttons. Patrol now has a new icon, drawn by
2008-07-16 12:06:26 +00:00
intorder.h
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keybind.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
keybind.h
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
keyedit.c
Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
2008-05-25 13:46:49 +00:00
keyedit.h
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keymap.c
Provide a more useful error message than "Weirdy action on keymap processing".
2008-07-03 14:57:18 +00:00
keymap.h
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level_lexer.l
Allow (warning-less) compilation with Flex 2.5.33
2008-07-27 13:34:58 +00:00
levelint.h
Revert r4830:
2008-05-24 12:20:23 +00:00
levels.c
* Make the level parser state enum a typedef (LEVELPARSER_STATE)
2008-06-21 17:32:03 +00:00
levels.h
Add more logging, used to find previous bugfix.
2008-05-11 10:50:15 +00:00
lighting.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
lighting.h
…
loadsave.c
Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
2008-05-25 13:46:49 +00:00
loadsave.h
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loop.c
Revert r5768 which got committed accidentily
2008-08-03 23:09:33 +00:00
loop.h
Add a pause button to ctrl+o menu which sets the game into a new 'edit pause'
2008-04-06 00:09:13 +00:00
main.c
Add the used command line to crash dump reports
2008-07-13 21:26:09 +00:00
main.h
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makefile.win32
Revert r5768 which got committed accidentily
2008-08-03 23:09:33 +00:00
map.c
patch #1064 : Multi-threaded path-finding, this merges in the path-finding branch.
2008-08-02 14:37:53 +00:00
map.h
TILE_NOTBLOCKING -> BITS_NOTBLOCKING, and store it in tileInfoBits instead of texture
2008-07-06 13:57:03 +00:00
mapdisplay.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
mapdisplay.h
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mapgrid.c
Fix a typo introduced in r5665
2008-07-26 17:12:58 +00:00
mapgrid.h
* Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting
2008-04-16 00:15:29 +00:00
mechanics.c
Don't include astar.h if it isn't necessary
2008-04-15 21:35:19 +00:00
mechanics.h
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message.c
* Slight refactoring of viewDataShutDown to reduce nesting
2008-07-29 21:20:44 +00:00
message.h
Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation)
2008-07-28 21:01:05 +00:00
message_lexer.l
Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation)
2008-07-28 21:01:05 +00:00
message_parser.y
Get rid of the `numFrames' fields that are only used by PSX code (it's only read in, but not used anywhere)
2008-07-29 21:20:31 +00:00
messagedef.h
Get rid of the `numFrames' fields that are only used by PSX code (it's only read in, but not used anywhere)
2008-07-29 21:20:31 +00:00
messagely.h
Add a new parser: message_parser which parses research message data in a significantly different format from the current CSV message format as "parsed" by loadViewData (this allows for easier gettext translation)
2008-07-28 21:01:05 +00:00
miscimd.c
…
miscimd.h
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mission.c
Fixes bug #12116
2008-08-18 03:28:03 +00:00
mission.h
Mostly cosmetic cleanup of mission code. Remove dead code.
2008-04-05 21:25:00 +00:00
missiondef.h
Remove unused aMapLinePoints global.
2008-05-02 21:10:08 +00:00
modding.h
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move.c
Remove dead code
2008-08-02 16:32:48 +00:00
move.h
Add Doxygen documentation to some functions in move.[ch]
2008-04-20 22:43:14 +00:00
movedef.h
Backport from path branch: Fix sMove->DestinationX|Y to use world coordinates, as they should be.
2008-06-28 15:25:58 +00:00
multibot.c
Fixes bug #12116
2008-08-18 03:28:03 +00:00
multigifts.c
* Add a new function transporterIsEmpty to determine whether a transporter holds no droids
2008-07-27 13:38:17 +00:00
multigifts.h
Enforce strict function prototypes for autoconf builds, and fix function prototype problems.
2008-04-05 15:34:55 +00:00
multiint.c
Add a fallback for the map preview when drivers report they have FBO, but we detect a FBO error.
2008-08-17 18:35:22 +00:00
multiint.h
Add proper icons for the 'ready' buttons. Icons by elio`.
2008-05-03 17:43:55 +00:00
multijoin.c
Print the dpid on NET_LEAVE messages as well
2008-07-13 17:36:29 +00:00
multijoin.h
…
multilimit.c
Get rid of all references to the 'OK' button that used to start a multiplayer game.
2008-05-01 12:52:24 +00:00
multilimit.h
…
multimenu.c
…
multimenu.h
…
multiopt.c
Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it.
2008-04-09 20:05:09 +00:00
multiplay.c
Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
2008-05-25 13:46:49 +00:00
multiplay.h
Fixes bug #12116
2008-08-18 03:28:03 +00:00
multirecv.h
Remove function declarations for non-implemented functions receiveWholeDroid and sendWholeDroid
2008-05-03 23:13:20 +00:00
multistat.c
Don't include fpath.h if it isn't necessary
2008-04-15 21:41:47 +00:00
multistat.h
…
multistruct.c
Use direct initialisation, since this is easier here.
2008-05-23 11:03:03 +00:00
multisync.c
Fixes bug #12116
2008-08-18 03:28:03 +00:00
objectdef.h
…
objects.c
…
objects.h
…
objmem.c
Make sure we release paths when we exit a map.
2008-05-08 20:10:31 +00:00
objmem.h
…
oprint.c
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
oprint.h
…
order.c
Fixes bug #12116
2008-08-18 03:28:03 +00:00
order.h
Fix bug #11911 : two patrol buttons. Patrol now has a new icon, drawn by
2008-07-16 12:06:26 +00:00
orderdef.h
…
parsetest.c
* Use the lexer_input framework instead of a custom YY_INPUT implementation for audp_lexer.l
2008-05-12 20:29:13 +00:00
parsetest.h
* Make sure to set psPrev to NULL at the start of the deletion loop
2008-05-12 12:33:38 +00:00
positiondef.h
* Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h
2008-07-13 18:15:03 +00:00
power.c
Clean up powerCheck, making the assert more informative.
2008-04-24 18:02:53 +00:00
power.h
…
projectile.c
Mostly cosmetic cleanup of naybor functions. Inline a macro that is only used once,
2008-08-02 12:32:30 +00:00
projectile.h
Indention fix and test the stats pointer, too.
2008-05-31 09:42:54 +00:00
projectiledef.h
Minor documentation fixes:
2008-05-13 23:19:20 +00:00
radar.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
radar.h
Try to fix bug #12083 : radar's frustum is drawn incorrectly, by making sure different parts
2008-08-02 15:17:22 +00:00
raycast.c
Fix bug #11828 : Raycast visibility now too far
2008-06-18 22:23:06 +00:00
raycast.h
Fix bug #11828 : Raycast visibility now too far
2008-06-18 22:23:06 +00:00
research.c
Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure.
2008-07-24 16:13:03 +00:00
research.h
…
researchdef.h
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
scores.c
* Change colours for some of the status bars in the mission "completion score screen" to be more "vivid"
2008-05-28 22:08:49 +00:00
scores.h
…
scriptai.c
Add naval propulsion, appropriating the unused 'Propellor'
2008-07-28 09:15:20 +00:00
scriptai.h
Add naval propulsion, appropriating the unused 'Propellor'
2008-07-28 09:15:20 +00:00
scriptcb.c
-make sure AI receives gifted droids, this fixes bug #11442 .
2008-04-14 19:19:16 +00:00
scriptcb.h
…
scriptextern.c
…
scriptextern.h
…
scriptfuncs.c
Explicitly cast away constness in the script gettext functions
2008-07-29 11:26:13 +00:00
scriptfuncs.h
Add these gettext "macros" to the scripting engine: N_, P_, PE_, NP_, gettext_noop and pgettext, which work just like their C counterparts
2008-07-28 02:12:59 +00:00
scriptobj.c
Get rid of the ID number cruft in the string resource system:
2008-07-27 23:58:49 +00:00
scriptobj.h
Scripting:
2008-05-10 13:20:23 +00:00
scripttabs.c
Add these gettext "macros" to the scripting engine: N_, P_, PE_, NP_, gettext_noop and pgettext, which work just like their C counterparts
2008-07-28 02:12:59 +00:00
scripttabs.h
…
scriptvals.c
Remove useless wrapper function scrvGetString, which does nothing more than to forward its call to strresGetStringByID
2008-07-27 23:51:56 +00:00
scriptvals.h
Remove useless wrapper function scrvGetString, which does nothing more than to forward its call to strresGetStringByID
2008-07-27 23:51:56 +00:00
scriptvals_lexer.l
Allow (warning-less) compilation with Flex 2.5.33
2008-07-27 13:34:58 +00:00
scriptvals_parser.y
Get rid of the ID number cruft in the string resource system:
2008-07-27 23:58:49 +00:00
selection.c
Prefix all propulsion types (from enum PROPULSION_TYPE) with `PROPULSION_TYPE_` to qualify these names more fully
2008-07-10 17:59:35 +00:00
selection.h
…
seqdisp.c
* Make the ppTextMsg string arrays of VIEWDATA and SEQ_DISPLAY hold there strings as const references
2008-07-24 18:42:45 +00:00
seqdisp.h
* Make the ppTextMsg string arrays of VIEWDATA and SEQ_DISPLAY hold there strings as const references
2008-07-24 18:42:45 +00:00
stats-db.c
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
stats-db.h
#include stats-db2.h in stats-db.h, as the former is intended to eventually replace the latter
2008-07-13 21:30:15 +00:00
stats-db2.h
* Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl
2008-07-12 21:45:42 +00:00
stats-db2.tpl
* Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl
2008-07-12 21:45:42 +00:00
stats-db2.tpl.struct.h
* Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively
2008-07-11 15:37:46 +00:00
stats.c
Get rid of the ID number cruft in the string resource system:
2008-07-27 23:58:49 +00:00
stats.h
Return the retrieved string from strresGetIDString and allocateName and use NULL to indicate failure.
2008-07-24 16:13:03 +00:00
statsdef.h
* Move the definition of struct BRAIN_STATS from statsdef.h to stats-db2.tpl
2008-07-12 21:45:42 +00:00
structure.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
structure.h
* Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h
2008-07-13 18:15:03 +00:00
structuredef.h
* Move type OBJECT_POSITION (and macro POSITION_OBJ to declare it) from structuredef.h to the new file positiondef.h
2008-07-13 18:15:03 +00:00
target.c
…
target.h
…
text.c
Replace the linked list of arrays of string pointers (premature) optimisation with just a linked list of strings
2008-07-24 18:57:09 +00:00
text.h
* Move the definitions of the datatypes used by the string resource system from strres.h to strres.c
2008-07-22 22:36:23 +00:00
texture.c
Access OpenGL headers on Mac OSX through OpenGL/<header> instead of opengl/<header> (lower case)
2008-07-22 20:23:24 +00:00
texture.h
…
transporter.c
Fixes bug #12116
2008-08-18 03:28:03 +00:00
transporter.h
* Add a new function transporterIsEmpty to determine whether a transporter holds no droids
2008-07-27 13:38:17 +00:00
version.c
Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
2008-05-25 13:46:49 +00:00
version.h
#include frame.h in src/version.h as it depends on it
2008-04-05 23:47:19 +00:00
visibility.c
Fix: warning: 'static' is not at beginning of declaration
2008-06-20 14:04:10 +00:00
visibility.h
Cleanup visibleObject & Co, and use new data ptr to transfer data to callback.
2008-06-18 22:23:47 +00:00
warcam.c
* Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
2008-08-03 16:04:41 +00:00
warcam.h
…
warzoneconfig.c
Add a new configuration option "music_enabled" which can be used to disable the ingame music with
2008-07-10 16:05:19 +00:00
warzoneconfig.h
Add a new configuration option "music_enabled" which can be used to disable the ingame music with
2008-07-10 16:05:19 +00:00
weapondef.h
Remove `hitPoints` from the code as it's never used.
2008-07-09 19:02:19 +00:00
wrappers.c
This patch adds a --host option (to compliment the --join option) to
2008-05-14 11:03:33 +00:00
wrappers.h
…