67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_LIGHTNING_H__
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#define __INCLUDED_SRC_LIGHTNING_H__
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#include "lib/ivis_common/pietypes.h"
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#define FOG_FLAGS 7
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#define FOG_BACKGROUND 1
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#define FOG_DISTANCE 2
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#define FOG_GROUND 4
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#define FOG_ENABLED 8
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extern UDWORD fogStatus;
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typedef enum _lightcols
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{
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LIGHT_RED,
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LIGHT_GREEN,
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LIGHT_BLUE,
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LIGHT_YELLOW,
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LIGHT_WHITE
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}LIGHT_COLOUR;
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typedef struct _light
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{
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Vector3i position;
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UBYTE type;
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UDWORD range;
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LIGHT_COLOUR colour;
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} LIGHT;
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extern void setTheSun(Vector3f newSun);
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extern Vector3f getTheSun(void);
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extern void processLight(LIGHT *psLight);
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//extern void initLighting( void );
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extern void initLighting(UDWORD x1, UDWORD y1, UDWORD x2, UDWORD y2);
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extern void lightValueForTile(UDWORD tileX, UDWORD tileY);
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extern void doBuildingLights( void );
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extern void UpdateFogDistance(float distance);
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extern void calcDroidIllumination(DROID *psDroid);
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//darkens down the tiles that are outside the scroll limits
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extern void setScrollLimitLighting(void);
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extern void findSunVector(void);
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#endif // __INCLUDED_SRC_LIGHTNING_H__
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