48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_SRC_MAPDISPLAY_H__
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#define __INCLUDED_SRC_MAPDISPLAY_H__
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#include "lib/ivis_common/pietypes.h"
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#define BUFFER_GRIDX 22
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#define BUFFER_GRIDY 22
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/*Flag to switch code for bucket sorting in renderFeatures etc
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for the renderMapToBuffer code */
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/*This is no longer used but may be useful for testing so I've left it in - maybe
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get rid of it eventually? - AB 1/4/98*/
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extern BOOL doBucket;
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extern BOOL godMode;
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// The surface to render Message information into for the Intelligence Screen
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extern iSurface *mapSurface;
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/* renders up to two IMDs into the surface - used by message display in Intelligence Map */
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extern void renderIMDToBuffer(iSurface *pSurface, iIMDShape *pIMD,
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iIMDShape *pIMD2, UDWORD WindowX,UDWORD WindowY,
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UDWORD OriginX,UDWORD OriginY);
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extern void renderResearchToBuffer(RESEARCH *psResearch,
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UDWORD OriginX, UDWORD OriginY);
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#endif // __INCLUDED_SRC_MAPDISPLAY_H__
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