Move the definitions of structs SENSOR_STATS, ECM_STATS, REPAIR_STATS and CONSTRUCT_STATS from statsdef.h into a single definition in stats-db2.tpl
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5509 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
dd90404594
commit
859be18724
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@ -322,7 +322,7 @@ typedef struct _function_upgrade
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//common stats
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// FUNCTION_STATS;
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// struct _repair_stats* pRepair; /*The repair unit to be upgraded*/
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// struct REPAIR_STATS* pRepair; /*The repair unit to be upgraded*/
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// UDWORD repairPoints; /*The percentage to increase the repair points by*/
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// UDWORD buildPoints; /*The number of build points required to upgrade
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// the structure*/
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@ -356,8 +356,8 @@ typedef struct _function_upgrade
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// //common stats
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// FUNCTION_STATS;
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//
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// struct _sensor_stats* pSensor; /*The Sensor fitted, if any*/
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// struct _ecm_stats* pECM; /*The ECM fitted, if any*/
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// struct SENSOR_STATS* pSensor; /*The Sensor fitted, if any*/
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// struct ECM_STATS* pECM; /*The ECM fitted, if any*/
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// UDWORD weaponCapacity; /*The size of weapon in system points that may
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// be added. 0 = no weapons can be added*/
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//} DEFENSIVE_STRUCTURE_FUNCTION;
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294
src/stats-db2.h
294
src/stats-db2.h
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@ -444,4 +444,298 @@ typedef struct PROPULSION_STATS
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PROPULSION_TYPE propulsionType;
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} PROPULSION_STATS;
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typedef struct SENSOR_STATS
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{
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/* BEGIN of inherited "COMPONENT" definition */
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/* BEGIN of inherited "BASE" definition */
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/**
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* Unique ID of the item
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*/
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UDWORD ref;
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/**
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* Unique language independant name that can be used to identify a specific
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* stats instance
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*
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* Unique across all instances
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*/
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char* pName;
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/* END of inherited "BASE" definition */
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/**
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* Power required to build this component
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*/
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UDWORD buildPower;
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/**
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* Build points (which are rate-limited in the construction units) required
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* to build this component.
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*/
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UDWORD buildPoints;
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/**
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* Weight of this component
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*/
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UDWORD weight;
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/**
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* Body points of this component
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*/
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UDWORD body;
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/**
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* Indicates whether this component is "designable" and can thus be used in
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* the design screen.
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*/
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bool designable;
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/**
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* The "base" IMD model representing this component in 3D space.
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*
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* This field is optional and can be NULL to indicate that it has no value
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*/
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iIMDShape* pIMD;
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/* END of inherited "COMPONENT" definition */
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/**
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* Sensor range.
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*/
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UDWORD range;
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/**
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* Sensor power (put against ecm power).
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*/
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UDWORD power;
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/**
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* specifies whether the Sensor is default or for the Turret.
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*/
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UDWORD location;
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/**
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* used for combat
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*/
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SENSOR_TYPE type;
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/**
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* Time delay before the associated weapon droids 'know' where the attack is
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* from.
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*/
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UDWORD time;
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/**
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* The turret mount to use.
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*/
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iIMDShape* pMountGraphic;
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} SENSOR_STATS;
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typedef struct ECM_STATS
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{
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/* BEGIN of inherited "COMPONENT" definition */
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/* BEGIN of inherited "BASE" definition */
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/**
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* Unique ID of the item
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*/
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UDWORD ref;
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/**
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* Unique language independant name that can be used to identify a specific
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* stats instance
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*
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* Unique across all instances
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*/
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char* pName;
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/* END of inherited "BASE" definition */
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/**
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* Power required to build this component
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*/
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UDWORD buildPower;
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/**
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* Build points (which are rate-limited in the construction units) required
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* to build this component.
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*/
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UDWORD buildPoints;
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/**
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* Weight of this component
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*/
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UDWORD weight;
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/**
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* Body points of this component
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*/
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UDWORD body;
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/**
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* Indicates whether this component is "designable" and can thus be used in
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* the design screen.
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*/
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bool designable;
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/**
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* The "base" IMD model representing this component in 3D space.
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*
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* This field is optional and can be NULL to indicate that it has no value
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*/
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iIMDShape* pIMD;
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/* END of inherited "COMPONENT" definition */
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/**
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* ECM range.
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*/
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UDWORD range;
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/**
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* ECM power (put against sensor power).
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*/
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UDWORD power;
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/**
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* Specifies whether the ECM is default or for the Turret.
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*/
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UDWORD location;
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/**
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* The turret mount to use.
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*/
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iIMDShape* pMountGraphic;
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} ECM_STATS;
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typedef struct REPAIR_STATS
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{
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/* BEGIN of inherited "COMPONENT" definition */
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/* BEGIN of inherited "BASE" definition */
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/**
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* Unique ID of the item
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*/
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UDWORD ref;
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/**
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* Unique language independant name that can be used to identify a specific
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* stats instance
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*
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* Unique across all instances
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*/
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char* pName;
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/* END of inherited "BASE" definition */
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/**
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* Power required to build this component
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*/
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UDWORD buildPower;
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/**
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* Build points (which are rate-limited in the construction units) required
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* to build this component.
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*/
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UDWORD buildPoints;
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/**
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* Weight of this component
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*/
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UDWORD weight;
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/**
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* Body points of this component
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*/
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UDWORD body;
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/**
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* Indicates whether this component is "designable" and can thus be used in
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* the design screen.
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*/
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bool designable;
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/**
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* The "base" IMD model representing this component in 3D space.
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*
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* This field is optional and can be NULL to indicate that it has no value
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*/
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iIMDShape* pIMD;
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/* END of inherited "COMPONENT" definition */
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/**
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* How much damage is restored to Body Points and armour each Repair Cycle.
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*/
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UDWORD repairPoints;
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/**
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* Whether armour can be repaired or not.
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*/
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bool repairArmour;
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/**
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* Specifies whether the Repair is default or for the Turret.
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*/
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UDWORD location;
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/**
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* Time delay for repair cycle.
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*/
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UDWORD time;
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/**
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* The turret mount to use.
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*/
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iIMDShape* pMountGraphic;
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} REPAIR_STATS;
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typedef struct CONSTRUCT_STATS
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{
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/* BEGIN of inherited "COMPONENT" definition */
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/* BEGIN of inherited "BASE" definition */
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/**
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* Unique ID of the item
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*/
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UDWORD ref;
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/**
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* Unique language independant name that can be used to identify a specific
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* stats instance
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*
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* Unique across all instances
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*/
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char* pName;
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/* END of inherited "BASE" definition */
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/**
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* Power required to build this component
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*/
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UDWORD buildPower;
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/**
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* Build points (which are rate-limited in the construction units) required
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* to build this component.
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*/
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UDWORD buildPoints;
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/**
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* Weight of this component
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*/
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UDWORD weight;
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/**
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* Body points of this component
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*/
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UDWORD body;
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/**
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* Indicates whether this component is "designable" and can thus be used in
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* the design screen.
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*/
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bool designable;
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/**
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* The "base" IMD model representing this component in 3D space.
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*
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* This field is optional and can be NULL to indicate that it has no value
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*/
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iIMDShape* pIMD;
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/* END of inherited "COMPONENT" definition */
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/**
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* The number of points contributed each cycle
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*/
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UDWORD constructPoints;
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/**
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* The turret mount to use
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*/
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iIMDShape* pMountGraphic;
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} CONSTRUCT_STATS;
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#endif // __INCLUDED_DB_TEMPLATE_SCHEMA_STRUCTDEF_STATS_DB2_TPL_H__
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@ -206,6 +206,67 @@ enum SENSOR_TYPE
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SUPER_SENSOR
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end;
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struct SENSOR
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%inherit COMPONENT;
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%nomacro;
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# Sensor range.
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UDWORD range;
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# Sensor power (put against ecm power).
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UDWORD power;
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# specifies whether the Sensor is default or for the Turret.
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UDWORD location;
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# used for combat
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enum SENSOR_TYPE type;
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# Time delay before the associated weapon droids 'know' where the attack is
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# from.
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UDWORD time;
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# The turret mount to use.
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IMD_model pMountGraphic;
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end;
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struct ECM
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%inherit COMPONENT;
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%nomacro;
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# ECM range.
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UDWORD range;
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# ECM power (put against sensor power).
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UDWORD power;
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# Specifies whether the ECM is default or for the Turret.
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UDWORD location;
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# The turret mount to use.
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IMD_model pMountGraphic;
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end;
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struct REPAIR
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%inherit COMPONENT;
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%nomacro;
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# How much damage is restored to Body Points and armour each Repair Cycle.
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UDWORD repairPoints;
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# Whether armour can be repaired or not.
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bool repairArmour;
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# Specifies whether the Repair is default or for the Turret.
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UDWORD location;
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# Time delay for repair cycle.
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UDWORD time;
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# The turret mount to use.
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IMD_model pMountGraphic;
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end;
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enum FIREONMOVE
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%valprefix "FOM_";
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@ -219,6 +280,17 @@ enum FIREONMOVE
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YES
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end;
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struct CONSTRUCT
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%inherit COMPONENT;
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%nomacro;
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# The number of points contributed each cycle
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UDWORD constructPoints;
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# The turret mount to use
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IMD_model pMountGraphic;
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end;
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enum TRAVEL_MEDIUM
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%valprefix "";
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@ -1346,7 +1346,7 @@ BOOL loadRepairStats(const char *pRepairData, UDWORD bufferSize)
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{
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const unsigned int NumRepair = numCR(pRepairData, bufferSize);
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REPAIR_STATS sStats, * const psStats = &sStats;
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unsigned int i = 0, designable;
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unsigned int i = 0, designable, repairArmour;
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char RepairName[MAX_STR_LENGTH], dummy[MAX_STR_LENGTH],
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GfxFile[MAX_STR_LENGTH], mountGfx[MAX_STR_LENGTH],
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location[MAX_STR_LENGTH];
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@ -1371,7 +1371,7 @@ BOOL loadRepairStats(const char *pRepairData, UDWORD bufferSize)
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%[^','],%[^','],%d,%d,%d",
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(char*)&RepairName, (char*)&dummy, &psStats->buildPower,&psStats->buildPoints,
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&psStats->weight, &dummyVal, &dummyVal,
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&psStats->repairArmour, (char*)&location, (char*)&GfxFile, (char*)&mountGfx,
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&repairArmour, (char*)&location, (char*)&GfxFile, (char*)&mountGfx,
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&psStats->repairPoints, &psStats->time,&designable);
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if (!allocateStatName((BASE_STATS *)psStats, RepairName))
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@ -1407,6 +1407,8 @@ BOOL loadRepairStats(const char *pRepairData, UDWORD bufferSize)
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psStats->time = 1;
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}
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psStats->repairArmour = (repairArmour != 0);
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//set design flag
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psStats->designable = (designable != 0);
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@ -68,42 +68,6 @@ typedef struct _brain_stats
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struct _weapon_stats* psWeaponStat; ///< weapon stats associated with this brain - for Command Droids
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} BRAIN_STATS;
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typedef struct _sensor_stats
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{
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/* Common stats */
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STATS_COMPONENT;
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UDWORD range; ///< Sensor range
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UDWORD power; ///< Sensor power (put against ecm power)
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UDWORD location; ///< specifies whether the Sensor is default or for the Turret
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SENSOR_TYPE type; ///< used for combat
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UDWORD time; ///< time delay before associated weapon droids 'know' where the attack is from
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iIMDShape* pMountGraphic; ///< The turret mount to use
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} SENSOR_STATS;
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typedef struct _ecm_stats
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{
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/* Common stats */
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STATS_COMPONENT;
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UDWORD range; ///< ECM range
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UDWORD power; ///< ECM power (put against sensor power)
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UDWORD location; ///< specifies whether the ECM is default or for the Turret
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iIMDShape* pMountGraphic; ///< The turret mount to use
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} ECM_STATS;
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typedef struct _repair_stats
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{
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/* Common stats */
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STATS_COMPONENT;
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UDWORD repairPoints; ///< How much damage is restored to Body Points and armour each Repair Cycle
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BOOL repairArmour; ///< whether armour can be repaired or not
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UDWORD location; ///< specifies whether the Repair is default or for the Turret
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UDWORD time; ///< time delay for repair cycle
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iIMDShape* pMountGraphic; ///< The turret mount to use
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} REPAIR_STATS;
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typedef struct _weapon_stats
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{
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/* Common stats */
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@ -163,15 +127,6 @@ typedef struct _weapon_stats
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SDWORD iAudioImpactID;
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} WEAPON_STATS;
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typedef struct _construct_stats
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{
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/* Common stats */
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STATS_COMPONENT;
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UDWORD constructPoints; ///< The number of points contributed each cycle
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iIMDShape* pMountGraphic; ///< The turret mount to use
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} CONSTRUCT_STATS;
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/************************************************************************************
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* Additional stats tables
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************************************************************************************/
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@ -148,9 +148,9 @@ typedef struct _structure_stats
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UDWORD sizeModifier; /*The larger the target, the easier to hit*/
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iIMDShape *pIMD; /*The IMD to draw for this structure */
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iIMDShape *pBaseIMD; /*The base IMD to draw for this structure */
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struct _ecm_stats *pECM; /*Which ECM is standard for the structure -
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struct ECM_STATS *pECM; /*Which ECM is standard for the structure -
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if any*/
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struct _sensor_stats *pSensor; /*Which Sensor is standard for the structure -
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struct SENSOR_STATS *pSensor; /*Which Sensor is standard for the structure -
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if any*/
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UDWORD weaponSlots; /*Number of weapons that can be attached to the
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building*/
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