Add Doxygen documentation to some functions in move.[ch]

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4706 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-04-20 22:43:14 +00:00
parent b1c6393094
commit 0ec5a34e25
2 changed files with 43 additions and 23 deletions

View File

@ -254,7 +254,8 @@ static UDWORD dirDiff(SDWORD start, SDWORD end)
return retval;
}
/* Initialise the movement system */
/** Initialise the movement system
*/
BOOL moveInitialise(void)
{
UDWORD i;
@ -272,7 +273,8 @@ BOOL moveInitialise(void)
return true;
}
/* Update the base speed for all movement */
/** Update the base speed for all movement
*/
void moveUpdateBaseSpeed(void)
{
UDWORD totalTime=0, i;
@ -314,9 +316,11 @@ void moveUpdateBaseSpeed(void)
}
}
/* Set a target location for a droid to move to */
// Now returns a BOOL based on the success of the routing
// returns true if the routing was successful ... if false then the calling code should not try to route here again for a while
/** Set a target location for a droid to move to
* @return true if the routing was succesful, if false then the calling code
* should not try to route here again for a while
* @todo Document what "should not try to route here again for a while" means.
*/
static BOOL moveDroidToBase(DROID *psDroid, UDWORD x, UDWORD y, BOOL bFormation)
{
FPATH_RETVAL retVal = FPR_OK;
@ -473,22 +477,28 @@ static BOOL moveDroidToBase(DROID *psDroid, UDWORD x, UDWORD y, BOOL bFormation)
return true;
}
// move a droid to a location, joining a formation
BOOL moveDroidTo(DROID *psDroid, UDWORD x,UDWORD y)
/** Move a droid to a location, joining a formation
* @see moveDroidToBase() for the parameter and return value specification
*/
BOOL moveDroidTo(DROID* psDroid, UDWORD x, UDWORD y)
{
return moveDroidToBase(psDroid,x,y, true);
}
// move a droid to a location, not joining a formation
BOOL moveDroidToNoFormation(DROID *psDroid, UDWORD x,UDWORD y)
/** Move a droid to a location, not joining a formation
* @see moveDroidToBase() for the parameter and return value specification
*/
BOOL moveDroidToNoFormation(DROID* psDroid, UDWORD x, UDWORD y)
{
ASSERT(x > 0 && y > 0, "Bad movement position");
return moveDroidToBase(psDroid,x,y, false);
}
// move a droid directly to a location (used by vtols only)
void moveDroidToDirect(DROID *psDroid, UDWORD x, UDWORD y)
/** Move a droid directly to a location.
* @note This is (or should be) used for VTOLs only.
*/
void moveDroidToDirect(DROID* psDroid, UDWORD x, UDWORD y)
{
ASSERT( psDroid != NULL && vtolDroid(psDroid),
"moveUnitToDirect: only valid for a vtol unit" );
@ -506,7 +516,8 @@ void moveDroidToDirect(DROID *psDroid, UDWORD x, UDWORD y)
}
// Get a droid to turn towards a locaton
/** Turn a droid towards a given location.
*/
void moveTurnDroid(DROID *psDroid, UDWORD x, UDWORD y)
{
SDWORD moveDir = (SDWORD)calcDirection(psDroid->pos.x, psDroid->pos.y, x, y);
@ -689,7 +700,8 @@ static void moveShuffleDroid(DROID *psDroid, UDWORD shuffleStart, SDWORD sx, SDW
}
/* Stop a droid */
/** Stop a droid from moving.
*/
void moveStopDroid(DROID *psDroid)
{
PROPULSION_STATS *psPropStats;
@ -710,7 +722,10 @@ void moveStopDroid(DROID *psDroid)
}
}
/*Stops a droid dead in its tracks - doesn't allow for any little skidding bits*/
/** Stops a droid dead in its tracks.
* Doesn't allow for any little skidding bits.
* @param psDroid the droid to stop from moving
*/
void moveReallyStopDroid(DROID *psDroid)
{
CHECK_DROID(psDroid);
@ -782,7 +797,9 @@ void updateDroidOrientation(DROID *psDroid)
}
/* Turn a vector into an angle - returns a float (!) */
/** Turn a vector into an angle
* @return the vector expressed as an angle
*/
static float vectorToAngle(float vx, float vy)
{
// Angle in degrees (0->360):
@ -1898,7 +1915,9 @@ BOOL moveFormationSpeedLimitingOn( void )
#define MAX_SPEED_PITCH 60
// Calculate the new speed for a droid
/** Calculate the new speed for a droid based on factors like damage and pitch.
* @todo Remove hack for steep slopes not properly marked as blocking on some maps.
*/
SDWORD moveCalcDroidSpeed(DROID *psDroid)
{
UDWORD mapX,mapY, damLevel;
@ -1977,10 +1996,15 @@ SDWORD moveCalcDroidSpeed(DROID *psDroid)
return speed;
}
static BOOL moveDroidStopped( DROID *psDroid, SDWORD speed )
/** Determine whether a droid has stopped moving.
* @return true if the droid doesn't move, false if it's moving.
*/
static BOOL moveDroidStopped(DROID* psDroid, SDWORD speed)
{
if ((psDroid->sMove.Status == MOVEINACTIVE || psDroid->sMove.Status == MOVEROUTE) &&
speed == 0 && psDroid->sMove.speed == 0)
if ((psDroid->sMove.Status == MOVEINACTIVE
|| psDroid->sMove.Status == MOVEROUTE)
&& speed == 0
&& psDroid->sMove.speed == 0)
{
return true;
}

View File

@ -75,10 +75,6 @@ extern void moveReallyStopDroid(DROID *psDroid);
/* Get a droid to do a frame's worth of moving */
extern void moveUpdateDroid(DROID *psDroid);
/**
* Calculate the new speed for a droid based on factors like damage and pitch.
* @todo Remove hack for steep slopes not properly marked as blocking on some maps.
*/
SDWORD moveCalcDroidSpeed(DROID *psDroid);
/* Frame update for the movement of a tracked droid */