46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* multijoin caters for all the player comings and goings of each player
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*/
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#ifndef __INCLUDED_SRC_MULTIJOIN_H__
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#define __INCLUDED_SRC_MULTIJOIN_H__
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#include "droiddef.h"
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extern BOOL intDisplayMultiJoiningStatus(UBYTE joinCount);
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extern BOOL MultiPlayerLeave (UDWORD dp); // A player has left the game.
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extern BOOL MultiPlayerJoin (UDWORD dp); // A Player has joined the game.
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extern void setupNewPlayer (UDWORD dpid, UDWORD player); // stuff to do when player joins.
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//extern BOOL UpdateClient (DPID dest, UDWORD playerToSend);// send info about another player
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extern void clearPlayer (UDWORD player, BOOL quietly, BOOL removeOil);// wipe a player off the face of the earth.
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//extern BOOL ProcessDroidOrders (void);
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//extern UDWORD arenaPlayersReceived;
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typedef struct {
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DROID *psDroid;
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void *psNext;
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} DROIDSTORE, *LPDROIDSTORE;
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extern DROIDSTORE *tempDroidList;
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#endif // __INCLUDED_SRC_MULTIJOIN_H__
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