warzone2100/src/multijoin.h

46 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* multijoin caters for all the player comings and goings of each player
*/
#ifndef __INCLUDED_SRC_MULTIJOIN_H__
#define __INCLUDED_SRC_MULTIJOIN_H__
#include "droiddef.h"
extern BOOL intDisplayMultiJoiningStatus(UBYTE joinCount);
extern BOOL MultiPlayerLeave (UDWORD dp); // A player has left the game.
extern BOOL MultiPlayerJoin (UDWORD dp); // A Player has joined the game.
extern void setupNewPlayer (UDWORD dpid, UDWORD player); // stuff to do when player joins.
//extern BOOL UpdateClient (DPID dest, UDWORD playerToSend);// send info about another player
extern void clearPlayer (UDWORD player, BOOL quietly, BOOL removeOil);// wipe a player off the face of the earth.
//extern BOOL ProcessDroidOrders (void);
//extern UDWORD arenaPlayersReceived;
typedef struct {
DROID *psDroid;
void *psNext;
} DROIDSTORE, *LPDROIDSTORE;
extern DROIDSTORE *tempDroidList;
#endif // __INCLUDED_SRC_MULTIJOIN_H__