warzone2100/src/mechanics.h

57 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Game world mechanics.
*/
#ifndef __INCLUDED_SRC_MECHANICS_H__
#define __INCLUDED_SRC_MECHANICS_H__
#include "lib/framework/frame.h"
#include "combat.h"
#include "lib/gamelib/gtime.h"
#include "map.h"
#include "mechanics.h"
#include "move.h"
#include "stats.h"
#include "function.h"
#include "research.h"
#include "visibility.h"
/* Shutdown the mechanics system */
extern BOOL mechShutdown(void);
// Allocate the list for a component
extern BOOL allocComponentList(COMPONENT_TYPE type, SDWORD number);
// release all the component lists
extern void freeComponentLists(void);
//allocate the space for the Players' structure lists
extern BOOL allocStructLists(void);
// release the structure lists
extern void freeStructureLists(void);
//TEST FUNCTION - MAKE EVERYTHING AVAILABLE
extern void makeAllAvailable(void);
#endif // __INCLUDED_SRC_MECHANICS_H__