cybersphinx
2dbd06e9b1
Get rid of the unmaintained makefile.win32s.
...
Closes #2900 .
2011-09-25 19:58:13 +02:00
NanoTech
4d589a95b3
Settable screen resolution on Mac OS X.
...
Also, only show resolutions available for
the main window's screen.
2011-09-23 22:38:01 -06:00
NanoTech
28b31b22d6
Set a window title.
2011-09-22 00:32:36 -06:00
cybersphinx
118a58b070
Include wzapp.h.qwth/qtgame.h.qwth from the right Makefile.ams.
2011-09-15 23:54:15 +02:00
cybersphinx
7b13a1e0fa
Remove stray backslash.
2011-09-15 23:19:38 +02:00
dak180
30a429ce0d
Make sure that Mac builds work from the tarball.
2011-09-15 12:29:26 -04:00
NanoTech
b30d3ae526
cocoa_wrapper, macosx_screen_resolutions: Move to EXTRA_DIST
2011-09-14 21:38:44 -06:00
NanoTech
03681c62a4
Fix typo in lib/qtgame/Makefile.am.
2011-09-14 19:05:50 -06:00
NanoTech
a9925074c7
Move cocoaAppendAvailableScreenResolutions to lib/qtgame.
2011-09-14 17:09:48 -06:00
NanoTech
6feee75494
Fix compilation of OS X screen resolution code with the 10.5 SDK.
2011-09-14 16:43:29 -06:00
NanoTech
5efce67461
Add cocoa_wrapper.* to lib/framework/Makefile.am
2011-09-13 15:35:42 -06:00
NanoTech
5eadd17340
Detect available screen resolutions on Mac OS X.
2011-09-12 01:09:40 -06:00
cybersphinx
9a72ebd45f
Really don't include moc'ed files in the tarballs.
...
Really fixes #2846 .
2011-09-07 21:15:05 +02:00
Per Inge Mathisen
b6112ae391
Remove some unused code
2011-09-03 21:26:20 -04:00
vexed
f31e223626
Fix all builds, they should now all compile assuming everything is set up correctly.
...
You have both Debug & Release builds, using MS's STL, and the you have Debug & Release builds using STLport.
The STLport version is prefered.
2011-09-03 00:21:40 -04:00
vexed
0e50bcb29e
update MSVC project files
2011-09-02 22:52:47 -04:00
Cyp
16c8d06caf
Fix number pad on non-macs.
2011-09-02 18:46:50 +02:00
Cyp
86c9451525
Show planned structure blueprints to allies.
2011-09-02 18:35:01 +02:00
Cyp
f282cc289c
Fix some warn-unused-result warnings.
...
Wasn't compiling with -Werror.
2011-09-02 12:07:18 +02:00
cybersphinx
a22282c755
'Finnish' in Finnish is not 'tanska'. Thanks to _A-.
2011-08-26 01:09:12 +02:00
cybersphinx
d3e213ee66
Don't include moc'ed files in the tarballs.
...
Closes #2846 .
2011-08-04 22:36:12 +02:00
dak180
a899f46775
Add the map tools to the xcode project.
2011-07-30 00:39:56 -04:00
Per Inge Mathisen
0b36f7d0de
Simplify frame redraw mechanism. Add a new paint event instantly instead of using a QTimer to redraw. Suggested by Safety0ff. Closes ticket:2842
2011-07-27 23:09:35 +02:00
cybersphinx
08d2bae4e5
Use Ctrl-V instead of Tab to paste in input boxes.
...
Closes #2830 .
2011-07-27 16:06:25 +02:00
Rene Jochum
9ecba718a4
Revert "Remove a direct src include from lib/gamelib."
...
This reverts commit e32c1f0e89
.
It broke netsync for a weired reason.
2011-07-20 21:42:22 +02:00
Rene Jochum
cffdfa6144
Remove a direct src include from lib/sequence.
2011-07-20 12:17:27 +02:00
Rene Jochum
e32c1f0e89
Remove a direct src include from lib/gamelib.
2011-07-20 12:06:13 +02:00
Rene Jochum
3ff588daab
Remove another direct src include from the exceptionhandler.
2011-07-20 11:44:24 +02:00
vexed
0486acf35a
Update the version to match the last build we released.
2011-07-19 21:59:29 -04:00
Rene Jochum
78af6cf247
Removes a include from src in lib/exceptionhandler/dumpinfo.cpp.
2011-07-20 03:28:49 +02:00
vexed
f2e506e6dd
Update MSVC builds to use SSL by default.
...
NOTE: You must compile openSSL first, then point Qt to that, and then compile Qt.
2011-07-19 20:39:36 -04:00
vexed
4479bf7e30
Update .gitignore, and some MSVC project file changes.
2011-07-19 20:33:44 -04:00
vexed
f35bcccdee
For commit ebc8976dc1
...
the wrong stash was used. Reapplying missing part of patch.
closes ticket:2824
Revert "Speed up text rendering for console messages by rendering to pixmaps instead of re-rendering the strings themselves for every display frame."
This reverts commit aaedaabf60
.
2011-07-19 20:23:27 -04:00
safety0ff
866aeb950b
Make swapinterval.cpp independant of glew, this fixes issues caused by accessing glew vars before glew is initiliazed.
...
Closes #2826 .
2011-07-18 21:06:20 +00:00
vexed
c10d9ef8d4
Let's try another way to handle the trap cursor support for windows.
...
Closes ticket:2813
2011-07-18 20:42:58 -04:00
Rene Jochum
2cb5bab031
Lobby: set the right authentication flag on logouts.
2011-07-18 21:50:46 +02:00
vexed
8b8d2b676a
Bring back scaled fonts as were in commit b3c2fabf16
...
re: commit ebc8976dc1
2011-07-17 14:53:47 -04:00
dak180
9357171481
Bring back QuesoGLC for the mac builds.
...
X11 (Apple's official version for 10.6) is not required to be installed to run the game.
Refs #2824 .
2011-07-17 14:10:27 -04:00
vexed
ebc8976dc1
Bring back quesoGLC to Warzone.
...
This renders the text much faster than what Qt offers, and also fixes issues with Vsync being ON, on windows.
patch fixes by Safety0ff
closes ticket:2824
This patch basically reverts:
828c0f72ae
Revert 9e29aa5210
which reverted the removal of QuesoGLC, to start
working on fixing the font rendering with Qt.
NOTE: On some systems, there is a assertion failure with FcFini().
We could fix the issue by doing a embed of quesoGLC in our repo, or hope the fontconfig
guys fix the issue upstream.
See ticket:2824 for more discussion on this issue.
2011-07-17 13:15:15 -04:00
vexed
f8e1c75a48
Update framework project files for this commit.
...
d51379938d
Remove old cursor code. Refs #2823 .
2011-07-17 13:10:16 -04:00
Rene Jochum
022ab30a92
Fix a possible buffer overrun in netlobby
2011-07-16 13:11:56 +02:00
Rene Jochum
d726117be9
Remove lib/framework/configfile.*. Closes #2823 .
2011-07-14 23:11:18 +02:00
Rene Jochum
608da2ed7c
Remove the unused wz2100.icon.h file. Refs #2823 .
2011-07-14 23:10:54 +02:00
Rene Jochum
d51379938d
Remove old cursor code. Refs #2823 .
2011-07-14 23:10:35 +02:00
Buginator
3971d661c7
Update qtgame project files for MSVC.
2011-07-13 22:34:41 -04:00
safety0ff
c394a15fda
Add swap interval control to QtGame. There's no longer any need to restart to change vsync settings.
...
Refs #2815 .
2011-07-13 21:00:31 +00:00
Rene Jochum
620589928a
Fix Mingw-cross-env compile errors, fixes #2820 . Thx to Safety0ff.
2011-07-13 20:25:21 +02:00
Rene Jochum
c6edf9fbf4
Revert the multiline feature from the label widget as it breaks updates. ...
...
fixes #2818 .
2011-07-13 12:42:14 +02:00
Buginator
5c24f7b716
Remove bson from project files.
...
Add qjson to include path & libs. (Yes, we now require qjson, see 2646b4211d48f61fddb4bc2c5d1ac9d20e8201b2 )
**REMOVE** bastardization of the normal operators with the alternative operator
representations--requires special header file & should NEVER be used
in our code. die, alternative operator representations, die!
Make a note for NO_SSL default builds (MSVC only)
2011-07-12 21:07:58 -04:00
Buginator
f4ec6ca3b2
Remove SDL_framerate.cpp/.h from project file.
...
see b786c62da4
2011-07-12 21:07:58 -04:00
dak180
6dd85baedf
Merge branch 'refs/heads/topic/QJson'
2011-07-11 21:49:31 -04:00
dak180
3ddd7a279f
Remove the frame rate limiter from the mac builds.
2011-07-11 15:08:59 -04:00
Per Inge Mathisen
b786c62da4
Remove our own frame rate limiter, since it will break (brake) vsync when monitor vsync is higher than rate limiter.
2011-07-11 20:44:37 +02:00
Rene Jochum
616c6c4086
Replace BSON with QJson.
2011-07-11 02:33:33 +02:00
Rene Jochum
54d749f094
Reformat lib/netplay/netlobby.*
2011-07-10 17:30:25 +02:00
Buginator
f76e960f7d
Fix various build issues for both 'qtgame' and the bson /new lobby stuff
...
for MSVC.
Nothing here should break other platforms.
2011-07-08 21:51:16 -04:00
dak180
12676f77a8
Rename the .moc files so they do not clobber other things.
2011-07-08 21:00:15 -04:00
Rene Jochum
bbad94b1fc
Fix MinGW compile errors.
2011-07-08 20:42:30 +02:00
Rene Jochum
4c387a199b
Fix SSL errors on the Macs.
2011-07-08 20:35:23 +02:00
Rene Jochum
793c30a862
Merge branch 'bsonlobby' into master
...
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
2011-07-08 18:01:52 +02:00
cybersphinx
ed753ff8c4
Fix Windows cross-build.
2011-07-05 02:43:43 +02:00
Rene Jochum
44235d4cb3
Moves the bson code to 3rdparty.
2011-07-04 22:56:35 +02:00
Rene Jochum
f4017eda50
Merge remote-tracking branch 'upstream/master' into bsonlobby
...
Conflicts:
configure.ac
lib/netplay/Makefile.am
macosx/Warzone.xcodeproj/project.pbxproj
src/Makefile.am
2011-07-03 01:04:50 +02:00
Rene Jochum
002983b6ae
Splits the cacert up, fixes ssl errors on systems without it.
2011-07-03 00:38:39 +02:00
Per Inge Mathisen
c07093a209
Remove complaint when WzConfig fails to open file that does not exist for reading. This is
...
(unfortunately) what QSettings occasionally does to check if a file exists.
2011-07-02 14:30:51 +02:00
dak180
1ef935e646
Get the qtgame project working in the mac build.
2011-07-01 19:50:49 -04:00
Per Inge Mathisen
4b8679b591
Fix mac compile errors and warnings.
2011-07-02 01:36:33 +02:00
Per Inge Mathisen
d5001ccd54
Try again to fix mac/win compiles of qtgame
2011-07-02 01:21:23 +02:00
Per Inge Mathisen
89a758f280
Fix platform macros for qtgame module. Should now compile on Mac/Windows too.
2011-07-02 01:05:17 +02:00
Per Inge Mathisen
10a78a4a7e
Merge in qtgame project and make use of its trap cursor support.
2011-07-02 00:25:14 +02:00
Buginator
be2c105b7a
Update build for Release builds & using STLport.
...
Update release builds to SSE2 + STLport.
2011-06-25 19:48:46 -04:00
Buginator
b17aa1e7c8
Fix broken compile for MSVC
...
re: f02f606913
2011-06-20 22:27:41 -04:00
safety0ff
c4539a463e
Remove now unused functions to prevent future misuse.
...
Graphics functions should not be used for deterministic code.
2011-06-12 17:33:13 +00:00
safety0ff
f02f606913
Make a fixed point 3D affine transformation class and use it to do muzzle calculations.
...
Fixes #2724 .
2011-06-12 17:33:06 +00:00
Per Inge Mathisen
94c94304fb
Simple cleanup of actionX|Y droid fields. Patch reviewed by stiv.
2011-06-12 16:24:48 +02:00
Per Inge Mathisen
060345a5e4
Fix pitch and yaw of loaded units, when loading maps.
2011-06-12 13:41:47 +02:00
Per Inge Mathisen
918594f00a
Do not assert fail when a value is not present in savegame ini loading vectors.
2011-06-11 19:15:28 +02:00
Buginator
690b2ccfde
Fix MSVC project files that were broken after the miniupnc move.
2011-05-27 20:44:58 -04:00
Per Inge Mathisen
10249e5095
Fix int overflow in radar blip drawing. Closes ticket:2731, reviewed by Safety0ff.
2011-05-22 14:37:53 +02:00
Per Inge Mathisen
8aca9437a4
Add support for normal map loading. (Note that normal map rendering is still not supported by shaders.) Patch reviewed by Safety0ff.
2011-05-22 13:59:30 +02:00
Rene Jochum
9930be667e
Fix cross compile after the miniupnc move.
2011-05-22 04:32:13 +02:00
Rene Jochum
29bbd8fb3a
Move lib/netplay/miniupnpc to 3rdparty/miniupnc on autotools and ...
...
hopefully MSVC.
2011-05-22 04:10:04 +02:00
dak180
888720d38e
Move miniupnpc into 3rdparty and set up the xcode project.
2011-05-21 19:44:55 -04:00
Rene Jochum
a17c8a3a19
Final fix for the radix character.
2011-05-18 23:55:09 +02:00
cybersphinx
4d21048973
Merge branch 't/master/sequencestuff'
2011-05-14 18:52:27 +02:00
cybersphinx
2ef1cb2939
Use better (?) locale names.
...
Hopefully fixes #1778 .
2011-05-14 17:05:47 +02:00
cybersphinx
b3c2fabf16
Scale the video subtitle font with the resolution used.
2011-05-13 22:55:17 +02:00
Per Inge Mathisen
2d1b6aa05a
Remove dead code from fastplay
2011-05-08 14:10:48 +02:00
Rene Jochum
e4ff3366fc
Moves the Cacert root Cert into data/base.wz
2011-05-07 01:17:38 +02:00
cybersphinx
2a637d009c
Make YUV to RGB conversion work on big endian as well.
...
Refs #816 .
2011-05-06 16:10:08 +02:00
cybersphinx
46695905ac
Calculate the 50% scanlines with bit-fiddling.
2011-05-06 16:09:43 +02:00
cybersphinx
f934b1bfc3
Add an option for scanlines when playing videos.
...
Shows either no, 50% dimmed or black scanlines. Disabled if the video texture
is too small (needs 2 * video height), or the video is shown so small that the
scanlines can't be noticed.
Refs #2095 , #2686 .
2011-05-04 23:47:08 +02:00
cybersphinx
0eae4cfc9a
Optimize YUV to RGB conversion.
...
Refs #816 .
2011-05-04 23:47:08 +02:00
cybersphinx
9c6eb54f54
Use quad instead of triangle strip to show videos.
2011-05-04 23:47:08 +02:00
cybersphinx
730371881c
Make video display blurred instead of blocky.
2011-05-04 23:47:08 +02:00
cybersphinx
2e5b58d213
Make sure to deallocate video texture.
2011-05-04 23:47:08 +02:00
cybersphinx
36a2fe771c
Increase video texture size to 1024x1024.
...
Refs #2682 .
2011-05-04 23:46:44 +02:00
Rene Jochum
ae62ec9be5
Remove debug line.
2011-05-04 01:58:10 +02:00
Rene Jochum
3f868107f3
Fix dead keys on Mac OS-X, research by dak180.
...
Fixes #2676
2011-05-04 01:54:32 +02:00
Buginator
199a6d3c27
Move GLEW out of the project, and put it into the dev-package instead.
2011-05-02 20:02:12 -04:00
Rene Jochum
f821332f97
Adds the configure option "--disable-ssl", fixes related errors.
2011-05-02 21:38:10 +02:00
Rene Jochum
de05a4fe5a
Adds a Login and a Logout Button.
2011-05-02 20:51:05 +02:00
Rene Jochum
5b61a53a60
Updates the "Multiplayer" Screen, thx cybersphinx for the proposal.
2011-05-02 20:01:30 +02:00
Rene Jochum
47b8a7c506
Fixes smaller bugs in netlobby.cpp
2011-05-02 19:29:37 +02:00
Rene Jochum
c973d67004
Fixes W_LABEL after f23a94d644
.
2011-05-01 19:18:56 +02:00
Rene Jochum
f23a94d644
Add an Infotext to the login screen. This modifies lib/widget/label.*!
2011-05-01 16:35:14 +02:00
Rene Jochum
204eba3c3d
Replaces the games vector by a QList.
2011-05-01 07:56:22 +02:00
Rene Jochum
b2e54f49e3
Adds support for SSL encrypted connections to the lobby.
...
Changes config values "masterserver_*" to "lobby_*"
Uses QString instead of std::string for the lobby.
Fixes small lobby related bugs.
2011-05-01 05:11:41 +02:00
Rene Jochum
7005230d64
Uses QT for Networking.
2011-05-01 05:11:41 +02:00
Rene Jochum
421f46e526
Cleans a possible error after a delGame call, might fixes a yet unknown bug.
2011-05-01 05:11:41 +02:00
Rene Jochum
e66fa5ffb1
Moves the declaration of "lobbyclient" to netplay.cpp/h as it should not be part of the lobby library.
2011-05-01 05:11:41 +02:00
Rene Jochum
c7497bf005
Uses a namespace "Lobby" instead of that annoying "LOBBY_" prefixes.
2011-05-01 05:11:41 +02:00
Rene Jochum
739db7c881
Makes all LobbyClient function parameters const.
2011-05-01 05:11:41 +02:00
Rene Jochum
05acab78c0
Adds a nice error message when hosting failed, proposed by cybersphinx.
2011-05-01 05:11:41 +02:00
Rene Jochum
36576eac6d
Bumps netcode for NETJoinGame / NETallowJoining changes.
2011-05-01 05:11:41 +02:00
Rene Jochum
0960ad8927
Adds a login form for "Multiplay" -> "Join" -> "Lobby".
...
Fixes some login related stuff.
Adds a check for joining users.
2011-05-01 05:11:41 +02:00
Rene Jochum
c7441cad41
Optimizes the lobbyclient adds a new logging facility "LOG_LOBBY".
2011-05-01 05:11:41 +02:00
Rene Jochum
963bae58f4
Adds LOGIN support, you need to set "lobby_user" and "lobby_token" in your config as theres currently no GUI for that.
2011-05-01 05:11:41 +02:00
Rene Jochum
8b588a9501
Returns the error message instead of its code.
2011-05-01 05:11:41 +02:00
Rene Jochum
273d6381d3
Replaces Masterserver setter/getter with the ones from lobbyclient.
2011-05-01 05:10:08 +02:00
Rene Jochum
114f5a0d65
Silently tries to remove an existing game on the lobbyserver, supports 64bit ints for gameId.
2011-05-01 05:10:07 +02:00
Rene Jochum
062b864cb8
Removes GAMESTRUCT and SESSIONDESC, brakes savegames!
2011-05-01 05:10:07 +02:00
Rene Jochum
754e6c15c7
Uses Protocol V4 - BSON.
2011-05-01 05:10:07 +02:00
Rene Jochum
54fca60476
Embeds BSON from https://github.com/mongodb/mongo-c-driver - daba871.
2011-05-01 05:10:07 +02:00
Cyp
99394b816a
Fix unneeded rounding errors.
2011-04-29 09:47:07 +02:00
Rene Jochum
4793a6a645
Fixes keybindings for numpad keys, arrow keys are numpad on the mac.
2011-04-29 00:48:58 +02:00
Buginator
f8cc92dfd7
Demote Asserts() to LOG_INFO from LOG_ERROR, to prevent some end-user confusion.
...
We have 956 lines of LOG_ERRORs currently.
2011-04-26 22:49:39 -04:00
Buginator
ce10843e02
Add a FSAA menu option.
...
NOTE: It is impossible to tell what the max level the card (drivers) supports,
without actually testing for said level.
2011-04-26 22:41:49 -04:00
Per Inge Mathisen
2769798d3d
saveConfig() omits some values from saving, what leads to certain values are reset to their default value. Initial patch by Fastdeath. Closes ticket 2670.
2011-04-26 22:51:35 +02:00
Per Inge Mathisen
4c673ebb09
Rearrange init sequence so that QApplication is run before i18n init. Fixes ticket 2566.
2011-04-26 22:44:03 +02:00
Buginator
140e707e5c
Fix autohell's builds for mingw32
...
--fix by pabs3.
2011-04-25 22:16:53 -04:00
Buginator
75003517f9
This typo it brought to you by autohell'r'us, where the more difficult we can make it for the developer, the more they want to stick with us!
2011-04-25 21:38:21 -04:00
Buginator
2536b5f89f
Might help if the copy & paste was what I wanted, not what it did. :P
...
Spotted by Safety0ff again.
2011-04-25 21:28:41 -04:00
Buginator
a1bfd1f4c1
Fix {} to () spotted by Safety0ff.
2011-04-25 21:20:30 -04:00
Buginator
fa91ccebb4
Only add the STATICLIB & _WIN32_WINNT defines for mingw builds
...
I would like to thank autohell for this commit.
2011-04-25 20:51:51 -04:00
Buginator
1c9bdd6f1b
remove SDL flags, and add -D_WIN32_WINNT=0x0501
2011-04-25 20:06:37 -04:00
Buginator
5829d0a7ae
MSVC fixes for miniupnp
2011-04-25 19:47:55 -04:00
Buginator
4680765ea9
Add lib iphlpapi for miniupnp
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Fix define to STATICBUILD
2011-04-25 19:47:54 -04:00
cybersphinx
779fdd62bd
Revert "Include miniupnpc headers as C."
...
Didn't work.
This reverts commit 954b5ad05b
.
2011-04-25 23:49:02 +02:00
cybersphinx
954b5ad05b
Include miniupnpc headers as C.
...
Should fix cross-compilation.
2011-04-25 22:55:53 +02:00
Rene Jochum
7bf96b20de
Merge branch 'master' of github.com:Warzone2100/warzone2100
2011-04-25 22:22:06 +02:00
Rene Jochum
380123f97c
Removes some includes from netplay.cpp as they are now in netsocket.h.
2011-04-25 22:10:49 +02:00
cybersphinx
4c68d121d6
Don't uselessly include static libraries in other static libraries.
...
Saves ~40 MB of diskspace when building.
2011-04-25 21:33:53 +02:00
Rene Jochum
8c57afedd2
Bumps MaxGames to 18 as 18 will shown fine on two columns in GAMEFIND.
2011-04-25 20:40:09 +02:00
Rene Jochum
4feac21ecb
Moves per platform includes from netsocket.cpp to netsocket.h.
2011-04-25 20:39:11 +02:00
Rene Jochum
5eac7e75e6
Changes the way connections between clients and hosts are established, thereby removes the "GAMEFIND" screen from IP connections.
...
This is required for the later removeal of GAMESTRUCT and generaly cleansup code.
Before:
Client -> "list"
Server <- "1<GAMESTRUCT>
Client -> "join"
Client -> VERSION_MAJOR/MINOR
SERVER <- OK/WRONG/KICKED
After:
Client -> VERSION_MAJOR/MINOR
SERVER <- OK/WRONG/KICKED
2011-04-25 20:37:20 +02:00
Rene Jochum
b3106415ba
Replaces NETgameIsCorrectVersion with NETisCorrectVersion, removes NETgameIsCorrectVersion.
2011-04-25 20:35:05 +02:00
Rene Jochum
15b5b6a48f
Drops an incoming connection correct when the host is full, resolves a FIXME.
2011-04-25 20:33:27 +02:00
Rene Jochum
027229f5c9
Fixes client ip handling for the banlist.
2011-04-25 20:32:03 +02:00
Per Inge Mathisen
86a92ed314
Rendering cleanup, by Safety0ff. Closes ticket 2664.
2011-04-25 12:30:30 +02:00
Cyp
6adf3a7f70
Use -fno-strict-aliasing instead of -Wno-strict-aliasing for miniupnpc.
...
Fixes ticket:2666.
2011-04-25 11:46:19 +02:00
Per Inge Mathisen
3f8cecb841
Merge branch 'master' into qt
...
Conflicts:
configure.ac
lib/ivis_opengl/Makefile.am
lib/ivis_opengl/glew/glew.vcxproj
lib/ivis_opengl/glew/glew.vcxproj.filters
lib/ivis_opengl/piedraw.cpp
lib/ivis_opengl/piemode.cpp
lib/ivis_opengl/piestate.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/tex.cpp
lib/sequence/Makefile.am
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Glew-All.xcconfig
macosx/configs/QuesoGLC-All.xcconfig
macosx/configs/Warzone-All.xcconfig
src/Makefile.am
src/texture.cpp
win32/libs/Makefile
win32/libs/glew/Makefile
win32/libs/glew/patches/glew_pkgconfig.diff
2011-04-25 00:51:13 +02:00
Per Inge Mathisen
0fc0eeeb86
Fix optimized compile warnings. Remove unused GLee remains.
2011-04-25 00:32:57 +02:00
cybersphinx
89063105fa
Actually start UPnP thread.
...
Closes #2631 .
2011-04-24 13:57:11 +02:00
Per Inge Mathisen
657bb2d31b
Fix crash in MSVC when using QVariantList. Fix crash with effects with null IMDs. Patch by Buginator.
2011-04-24 10:08:30 +02:00
Per Inge Mathisen
4e865bcb3c
Remove hack to circumvent physfs for writing ini files. Require physfs 2 or greater to circumvent
...
write corruption bug in physfs. Use utf-8 in file names in virtual filesystem.
2011-04-24 01:03:25 +02:00
Per Inge Mathisen
8be8d0949f
Fix bugs in wzfs implementation.
2011-04-24 00:10:02 +02:00
Per Inge Mathisen
768fbe40e4
Fix compile warning. This closes ticket:2659
2011-04-23 23:24:41 +02:00
cybersphinx
65e2000db0
Remove unused variable gcc 4.6 doesn't like.
...
Closes #2659 .
2011-04-23 21:52:25 +02:00
cybersphinx
25c2e2f540
Fix lib/netplay/miniupnpc/Makefile.am for renamed file.
2011-04-23 20:56:19 +02:00
cybersphinx
845d628a4b
Add missing miniupnpc files.
2011-04-23 19:04:21 +02:00
cybersphinx
d85bc38f5f
Reapply miniupnpc segfault fix.
...
Is included upstream for newer versions.
2011-04-23 15:41:29 +02:00
cybersphinx
d180026116
Update miniupnpc to version 1.5.
...
Thanks to pabs for the needed changes to netplay.cpp (refs #2513 ).
2011-04-23 15:36:30 +02:00
cybersphinx
583c318c2e
Remove unused files from lib/netplay/miniupnpc.
2011-04-23 15:32:01 +02:00
Per Inge Mathisen
bbf4cb0587
qt branch: Rewrite config file handling to use WzConfig. Also removes unused option to disable
...
coloured mouse cursors, and the old "registry" code. Qt virtual physfs filesytem initialization
move to the main function, since it is now needed earlier.
2011-04-21 12:58:51 +02:00
safety0ff
fec754abd7
Reapply 635643e101
which got lost in the mix...
...
Add openal cflags to sequence lib build, fixes linking with static openal-soft.
2011-04-21 01:33:28 +00:00
safety0ff
45c61b0b54
Only check for OpenGL 4 support if GLEW supports it.
2011-04-21 00:56:08 +00:00
cybersphinx
4f0296e801
Remove redundant info from the crashdumps.
2011-04-20 17:15:40 +02:00
Buginator
bd28224a27
Partial revert of 1fe2cc8f4d
...
Use Glew's macros to check if the function is supported or not.
(cherry picked from commit 3f96f2e323
)
2011-04-20 17:11:20 +02:00
cybersphinx
f312fd3e7d
Demote GLEW version message to LOG_3D/crashdumps.
...
Also remove a few spaces before colons.
2011-04-20 17:11:04 +02:00
Per Inge Mathisen
777d50cd59
Remove more GLee related files
2011-04-20 16:44:10 +02:00
safety0ff
720caa8c31
Add omitted word to comment about inclusion order of glew.h.
2011-04-20 16:28:42 +02:00
safety0ff
be2feff7aa
Remove redundant glu.h inclusions (taken care of by framework/opengl.h -> GL/glew.h -> glu.h).
2011-04-20 16:28:41 +02:00
safety0ff
2cb9d1e737
Fix glew cross compilation.
2011-04-20 16:28:41 +02:00
cybersphinx
c80e14ca35
Use glew instead of GLee.
...
Not sure if 1.5.4 is actually the minimal version we need.
Conflicts:
configure.ac
lib/ivis_common/tex.h
lib/ivis_opengl/pieblitfunc.c
lib/ivis_opengl/piefunc.c
lib/ivis_opengl/piematrix.c
lib/ivis_opengl/screen.c
2011-04-20 16:28:41 +02:00
cybersphinx
3481d2e0f6
Rip out our integrated GLee copy.
...
Conflicts:
po/update-po.sh
src/display3d.c
2011-04-20 16:28:41 +02:00
Per Inge Mathisen
5867fea746
Fix header define for some Windows thing to match how it is done in master.
2011-04-18 22:53:06 +02:00
Per Inge Mathisen
c32d791ae0
qt: Add some more vector types to WzConfig
2011-04-18 11:08:27 +02:00
Per Inge Mathisen
dda501bf13
Merge remote branch 'origin/master' into qt
...
Conflicts:
data/base/script/text/cam1a.slo
lib/exceptionhandler/exceptionhandler.vcxproj
lib/exceptionhandler/exchndl.h
lib/framework/framework.vcxproj
lib/gamelib/gamelib.vcxproj
lib/iniparser/iniparser.vcxproj
lib/ivis_opengl/ivis_common.vcproj
lib/ivis_opengl/ivis_opengl.vcxproj
lib/netplay/netplay.vcxproj
lib/script/script.vcxproj
lib/sequence/sequence.vcxproj
lib/sound/sound.vcxproj
lib/widget/widget.vcxproj
macosx/README.BUILD.txt
macosx/Warzone.xcodeproj/project.pbxproj
src/Warzone2100.vcxproj
src/main.cpp
2011-04-17 23:17:24 +02:00
Per Inge Mathisen
68b940da82
A bit early to check for OpenGL 4.x already, don't you think? Breaks with earlier versions of GLEW.
2011-04-17 22:10:42 +02:00
Buginator
3f96f2e323
Partial revert of 1fe2cc8f4d
...
Use Glew's macros to check if the function is supported or not.
2011-04-17 15:45:44 -04:00
Buginator
0af6d3fcef
Fix VS2k10 files for Qt
2011-04-17 15:42:14 -04:00
cybersphinx
8f2ac8e0c8
Demote GLEW version message to LOG_3D/crashdumps.
...
Also remove a few spaces before colons.
2011-04-10 22:56:11 +02:00
Per Inge Mathisen
df4e48ec16
qt branch: Kill off the over-engineered tagfile format. Replacing it with the more retro ini file format.
2011-04-06 22:06:17 +02:00
safety0ff
455553a54b
Fix misusing utf8 encoded string as local codepage encoded string in exception handler.
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Closes #2607 .
2011-04-03 22:23:04 -04:00
safety0ff
49b78c1f80
Fix exchndl.cpp to work with recent versions of BFD.
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Hopefully fixes #343 .
2011-04-03 22:23:04 -04:00
cybersphinx
38088f37bc
Add Catalan translation by mecatxis.
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Closes #2616 .
2011-04-03 21:44:57 +02:00
Per Inge Mathisen
0372b01b80
House cleaning in campaign resource files. Removing unused directories. Adding an assert for them.
2011-04-03 13:57:48 +02:00
Per Inge Mathisen
09c023a2d0
Actually remove GLee files.
2011-04-03 12:39:44 +02:00
cybersphinx
8bc7aa208c
Add Hungarian translation by Mészáros Tamás.
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Also sort the LANG_NAMEs.
2011-04-03 01:56:08 +02:00
Per Inge Mathisen
de3be04ac5
Fix flickering due to face culling not being properly enabled.
2011-04-02 10:54:47 +02:00
Per Inge Mathisen
71ad7a8742
Various cross-compile and win32 stuff needed for glew. From patches by Safety0ff and cybersphinx. Untested.
2011-04-02 10:19:08 +02:00
Per Inge Mathisen
1fe2cc8f4d
Use GLEW instead of GLee. Based on patch by cybersphinx.
2011-04-02 10:08:26 +02:00
Per Inge Mathisen
d78a8eb8ad
Use QSettings instead of our homebrewed version of iniparser to reduce maintenance load.
2011-04-01 20:31:15 +02:00
Buginator
84e4bf40cf
Cleanup VS2k10 project files
2011-03-31 19:14:18 -04:00
Per Inge Mathisen
0ee8b860f8
Merge remote branch 'origin/qt' into qtscript
2011-03-30 18:05:40 +02:00
Buginator
f431fc08c7
Remove a file that wasn't in the project's frustum.
2011-03-26 00:48:32 -04:00
Buginator
60099b70d6
Revert "Fix MMB use."
...
open ticket:2578
This reverts commit b3dcccba1d
.
Conflicts:
lib/framework/wzapp.cpp
2011-03-24 22:36:01 -04:00
Buginator
1f5d94a564
Fix VS2k10 for Qt.
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NOTE: All Qt headers *MUST* be before of the other headers, or else we get tons of conflicts
***
DO NOT CHANGE HEADER ORDER, unless you know what you are doing, it will fubar
other build systems!
****
close ticket:2570
2011-03-24 20:06:59 -04:00
Buginator
b3dcccba1d
Fix MMB use.
...
fixes ticket:2578
Also add mouse button state to LOG_INPUT
2011-03-24 19:47:28 -04:00