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@ -36,6 +36,412 @@
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#define ASCII_NEWLINE ('@')
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#define ASCII_COLOURMODE ('#')
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#ifdef WZ_OS_MAC
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# include <QuesoGLC/glc.h>
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#else
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# include <GL/glc.h>
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#endif
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static char font_family[128];
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static char font_face_regular[128];
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static char font_face_bold[128];
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static float font_size = 12.f;
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// Contains the font color in the following order: red, green, blue, alpha
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static float font_colour[4] = {1.f, 1.f, 1.f, 1.f};
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static GLint _glcContext = 0;
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static GLint _glcFont_Regular = 0;
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static GLint _glcFont_Bold = 0;
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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void iV_font(const char *fontName, const char *fontFace, const char *fontFaceBold)
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{
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if (_glcContext)
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{
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debug(LOG_ERROR, "Cannot change font in running game, yet.");
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return;
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}
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if (fontName)
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{
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sstrcpy(font_family, fontName);
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}
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if (fontFace)
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{
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sstrcpy(font_face_regular, fontFace);
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}
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if (fontFaceBold)
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{
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sstrcpy(font_face_bold, fontFaceBold);
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}
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}
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static inline void iV_printFontList(void)
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{
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unsigned int i;
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unsigned int font_count = glcGeti(GLC_CURRENT_FONT_COUNT);
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debug(LOG_NEVER, "GLC_CURRENT_FONT_COUNT = %d", font_count);
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if (font_count == 0)
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{
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debug(LOG_ERROR, "The required font (%s) isn't loaded", font_family);
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// Fall back to unselected fonts since the requested font apparently
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// isn't available.
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glcEnable(GLC_AUTO_FONT);
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}
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for (i = 0; i < font_count; ++i)
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{
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GLint font = glcGetListi(GLC_CURRENT_FONT_LIST, i);
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/* The output of the family name and the face is printed using 2 steps
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* because glcGetFontc and glcGetFontFace return their result in the
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* same buffer (according to GLC specs).
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*/
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char prBuffer[1024];
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snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", (int)font, (const char*)glcGetFontc(font, GLC_FAMILY));
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prBuffer[sizeof(prBuffer) - 1] = 0;
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sstrcat(prBuffer, (char const *)glcGetFontFace(font));
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debug(LOG_NEVER, "%s", prBuffer);
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}
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}
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static void iV_initializeGLC(void)
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{
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if (_glcContext)
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{
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return;
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}
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_glcContext = glcGenContext();
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if (!_glcContext)
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{
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debug(LOG_ERROR, "Failed to initialize");
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}
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else
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{
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debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", (int)_glcContext);
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}
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glcContext(_glcContext);
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glcEnable(GLC_AUTO_FONT); // We *do* want font fall-backs
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glcRenderStyle(GLC_TEXTURE);
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glcStringType(GLC_UTF8_QSO); // Set GLC's string type to UTF-8 FIXME should be UCS4 to avoid conversions
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#ifdef WZ_OS_MAC
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{
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char resourcePath[PATH_MAX];
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CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
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if (CFURLGetFileSystemRepresentation(resourceURL, true, (UInt8 *) resourcePath, PATH_MAX))
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{
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sstrcat(resourcePath, "/Fonts");
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glcAppendCatalog(resourcePath);
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}
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else
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{
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debug(LOG_ERROR, "Could not change to resources directory.");
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}
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if (resourceURL != NULL)
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{
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CFRelease(resourceURL);
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}
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}
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#endif
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_glcFont_Regular = glcGenFontID();
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_glcFont_Bold = glcGenFontID();
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if (!glcNewFontFromFamily(_glcFont_Regular, font_family))
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{
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debug(LOG_ERROR, "Failed to select font family %s as regular font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected font family %s as regular font", font_family);
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}
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if (!glcFontFace(_glcFont_Regular, font_face_regular))
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{
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debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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if (!glcNewFontFromFamily(_glcFont_Bold, font_family))
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{
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debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s for the bold font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected font family %s for the bold font", font_family);
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}
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if (!glcFontFace(_glcFont_Bold, font_face_bold))
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{
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debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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debug(LOG_NEVER, "Finished initializing GLC");
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}
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void iV_TextInit()
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{
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iV_initializeGLC();
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iV_SetFont(font_regular);
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#ifdef DEBUG
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iV_printFontList();
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#endif
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}
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void iV_TextShutdown()
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{
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if (_glcFont_Regular)
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{
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glcDeleteFont(_glcFont_Regular);
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}
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if (_glcFont_Bold)
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{
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glcDeleteFont(_glcFont_Bold);
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}
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glcContext(0);
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if (_glcContext)
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{
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glcDeleteContext(_glcContext);
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}
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}
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void iV_SetFont(enum iV_fonts FontID)
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{
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switch (FontID)
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{
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default:
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case font_scaled:
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case font_regular:
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iV_SetTextSize(12.f);
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glcFont(_glcFont_Regular);
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break;
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case font_large:
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iV_SetTextSize(21.f);
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glcFont(_glcFont_Bold);
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break;
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case font_small:
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iV_SetTextSize(9.f);
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glcFont(_glcFont_Regular);
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break;
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}
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}
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static inline float getGLCResolution(void)
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{
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float resolution = glcGetf(GLC_RESOLUTION);
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// The default resolution as used by OpenGLC is 72 dpi
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if (resolution == 0.f)
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{
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return 72.f;
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}
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return resolution;
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}
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static inline float getGLCPixelSize(void)
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{
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float pixel_size = font_size * getGLCResolution() / 72.f;
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return pixel_size;
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}
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static inline float getGLCPointWidth(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float rightTopX = boundingbox[4];
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float leftTopX = boundingbox[6];
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float point_width = rightTopX - leftTopX;
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return point_width;
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}
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static inline float getGLCPointHeight(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float leftBottomY = boundingbox[1];
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float leftTopY = boundingbox[7];
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float point_height = fabsf(leftTopY - leftBottomY);
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return point_height;
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}
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static inline float getGLCPointToPixel(float point_width)
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{
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float pixel_width = point_width * getGLCPixelSize();
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return pixel_width;
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}
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unsigned int iV_GetTextWidth(const char* string)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetCountedTextWidth(const char* string, size_t string_length)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureCountedString(GL_FALSE, string_length, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\" of length %u", string, (unsigned int)string_length);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetTextHeight(const char* string)
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{
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float boundingbox[8];
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float pixel_height, point_height;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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unsigned int iV_GetCharWidth(uint32_t charCode)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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if (!glcGetCharMetric(charCode, GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character code %u", charCode);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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int iV_GetTextLineSize()
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{
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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static float iV_GetMaxCharBaseY(void)
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{
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float base_line[4]; // [ xl yl xr yr ]
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if (!glcGetMaxCharMetric(GLC_BASELINE, base_line))
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{
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debug(LOG_ERROR, "Couldn't retrieve the baseline for the character");
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return 0;
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}
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return base_line[1];
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}
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int iV_GetTextAboveBase(void)
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|
{
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float point_base_y = iV_GetMaxCharBaseY();
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float point_top_y;
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
|
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_top_y = boundingbox[7];
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point_height = point_base_y - point_top_y;
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pixel_height = getGLCPointToPixel(point_height);
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|
return (int)pixel_height;
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}
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|
int iV_GetTextBelowBase(void)
|
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|
|
|
{
|
|
|
|
|
float point_base_y = iV_GetMaxCharBaseY();
|
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|
|
float point_bottom_y;
|
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|
|
float boundingbox[8];
|
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|
|
float pixel_height, point_height;
|
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|
|
|
|
|
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|
if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
|
|
|
|
|
{
|
|
|
|
|
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
|
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|
|
return 0;
|
|
|
|
|
}
|
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|
point_bottom_y = boundingbox[1];
|
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|
point_height = point_bottom_y - point_base_y;
|
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|
|
pixel_height = getGLCPointToPixel(point_height);
|
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|
|
return (int)pixel_height;
|
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|
|
|
}
|
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|
|
void iV_SetTextColour(PIELIGHT colour)
|
|
|
|
|
{
|
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|
|
font_colour[0] = colour.byte.r / 255.0f;
|
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|
|
font_colour[1] = colour.byte.g / 255.0f;
|
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|
|
font_colour[2] = colour.byte.b / 255.0f;
|
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|
|
font_colour[3] = colour.byte.a / 255.0f;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/** Draws formatted text with word wrap, long word splitting, embedded newlines
|
|
|
|
|
* (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
|
|
|
|
|
* disables font colouring.
|
|
|
|
@ -195,3 +601,79 @@ int iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, U
|
|
|
|
|
|
|
|
|
|
return jy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotation)
|
|
|
|
|
{
|
|
|
|
|
GLint matrix_mode = 0;
|
|
|
|
|
ASSERT_OR_RETURN( , string, "Couldn't render string!");
|
|
|
|
|
pie_SetTexturePage(TEXPAGE_EXTERN);
|
|
|
|
|
|
|
|
|
|
glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
glPushMatrix();
|
|
|
|
|
|
|
|
|
|
if (rotation != 0.f)
|
|
|
|
|
{
|
|
|
|
|
rotation = 360.f - rotation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
glTranslatef(XPos, YPos, 0.f);
|
|
|
|
|
glRotatef(180.f, 1.f, 0.f, 0.f);
|
|
|
|
|
glRotatef(rotation, 0.f, 0.f, 1.f);
|
|
|
|
|
glScalef(font_size, font_size, 0.f);
|
|
|
|
|
|
|
|
|
|
glColor4fv(font_colour);
|
|
|
|
|
|
|
|
|
|
glFrontFace(GL_CW);
|
|
|
|
|
glcRenderString(string);
|
|
|
|
|
glFrontFace(GL_CCW);
|
|
|
|
|
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
|
glPopMatrix();
|
|
|
|
|
glMatrixMode(matrix_mode);
|
|
|
|
|
|
|
|
|
|
// Reset the current model view matrix
|
|
|
|
|
glLoadIdentity();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void iV_DrawTextRotatedFv(float x, float y, float rotation, const char* format, va_list ap)
|
|
|
|
|
{
|
|
|
|
|
va_list aq;
|
|
|
|
|
size_t size;
|
|
|
|
|
char* str;
|
|
|
|
|
|
|
|
|
|
/* Required because we're using the va_list ap twice otherwise, which
|
|
|
|
|
* results in undefined behaviour. See stdarg(3) for details.
|
|
|
|
|
*/
|
|
|
|
|
va_copy(aq, ap);
|
|
|
|
|
|
|
|
|
|
// Allocate a buffer large enough to hold our string on the stack
|
|
|
|
|
size = vsnprintf(NULL, 0, format, ap);
|
|
|
|
|
str = (char *)alloca(size + 1);
|
|
|
|
|
|
|
|
|
|
// Print into our newly created string buffer
|
|
|
|
|
vsprintf(str, format, aq);
|
|
|
|
|
|
|
|
|
|
va_end(aq);
|
|
|
|
|
|
|
|
|
|
// Draw the produced string to the screen at the given position and rotation
|
|
|
|
|
iV_DrawTextRotated(str, x, y, rotation);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void iV_DrawTextF(float x, float y, const char* format, ...)
|
|
|
|
|
{
|
|
|
|
|
va_list ap;
|
|
|
|
|
|
|
|
|
|
va_start(ap, format);
|
|
|
|
|
iV_DrawTextRotatedFv(x, y, 0.f, format, ap);
|
|
|
|
|
va_end(ap);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void iV_SetTextSize(float size)
|
|
|
|
|
{
|
|
|
|
|
font_size = size;
|
|
|
|
|
}
|