Move GLEW out of the project, and put it into the dev-package instead.

master
Buginator 2011-05-02 19:07:57 -04:00
parent 52f2d50880
commit 199a6d3c27
4 changed files with 6 additions and 26 deletions

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@ -70,7 +70,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;YY_STATIC;LOCALEDIR="";GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;YY_STATIC;LOCALEDIR="";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

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@ -62,7 +62,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;$(SolutionDir)\..\lib\ivis_opengl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

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@ -95,7 +95,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;$(SolutionDir)\..\lib\ivis_opengl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;LOCALEDIR="";YY_NO_UNISTD_H;YY_STATIC;NOMINMAX;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;LOCALEDIR="";YY_NO_UNISTD_H;YY_STATIC;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -107,7 +107,7 @@
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</ClCompile>
<Link>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-Dbg.exe</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -200,7 +200,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;ws2_32.lib;dbghelp.lib;physfs.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -478,14 +478,6 @@
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<ProjectReference Include="..\lib\ivis_opengl\glew\glew.vcxproj">
<Project>{eae17819-8c98-4aae-9569-bd04160d9711}</Project>
<Private>true</Private>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<LinkLibraryDependencies>true</LinkLibraryDependencies>
<UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
</ProjectReference>
<ProjectReference Include="..\lib\ivis_opengl\ivis_opengl.vcxproj">
<Project>{4d637147-73f9-4a51-944b-34bf78e6c6dc}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>

View File

@ -1,8 +1,7 @@
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# Visual C++ Express 2010
# Visual Studio 2010
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@ -17,9 +16,6 @@ EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ivis_opengl", "..\lib\ivis_opengl\ivis_opengl.vcxproj", "{4D637147-73F9-4A51-944B-34BF78E6C6DC}"
ProjectSection(ProjectDependencies) = postProject
{EAE17819-8C98-4AAE-9569-BD04160D9711} = {EAE17819-8C98-4AAE-9569-BD04160D9711}
EndProjectSection
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamelib", "..\lib\gamelib\gamelib.vcxproj", "{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
EndProject
@ -27,8 +23,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "framework", "..\lib\framewo
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew", "..\lib\ivis_opengl\glew\glew.vcxproj", "{EAE17819-8C98-4AAE-9569-BD04160D9711}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -96,12 +90,6 @@ Global
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{EAE17819-8C98-4AAE-9569-BD04160D9711}.(STLport)-Debug|Win32.Build.0 = Debug|Win32
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