qt branch: Bring back quesoglc for text drawing for now. We can then spend some more time
perfecting the Qt-based text drawing without the stress of not being able to merge this branch. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10868 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
3e3cc64aff
commit
9e29aa5210
23
configure.ac
23
configure.ac
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@ -320,6 +320,14 @@ AS_IF([test "x$enable_sound" = "xyes"],[
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PKG_CHECK_MODULES([OGGVORBIS], [vorbisfile >= 1.1])
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])
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if test "x$enable_static" = "xyes" ; then
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# If linking statically, make sure to include the direct dependencies of
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# QuesoGLC as well, because it does not have a pkg-config file.
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# FIXME Remove this whenever QuesoGLC has a pkg-config file
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PKG_CHECK_MODULES([FONTCONFIG], [fontconfig])
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PKG_CHECK_MODULES([FREETYPE], [freetype2])
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fi
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system_glee=false
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if test "x$host_os_mingw32" != "xyes" ; then
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PKG_CHECK_MODULES([GLee], [glee >= 5.4.0], [system_glee=true], [system_glee=false])
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@ -374,6 +382,21 @@ AC_CHECK_LIB(GLU, main,
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[${OPENGL_LIBS} -lm]), [${OPENGL_LIBS} -lm])
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AC_SUBST([OPENGL_LIBS], [${OPENGL_LIBS}])
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# Look for OpenGLC
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AC_CHECK_HEADER(GL/glc.h, ,
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AC_MSG_ERROR([OpenGLC header not found. Please install QuesoGLC: http://quesoglc.sourceforge.net/]))
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AC_CHECK_LIB(GLC, main,
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OPENGLC_LIBS="-lGLC",
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AC_CHECK_LIB(glc32, main,
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OPENGLC_LIBS="-lglc32",
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AC_MSG_ERROR([OpenGLC library not found. Please install QuesoGLC: http://quesoglc.sourceforge.net/])))
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if test "x$enable_static" = "xyes" ; then
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# If linking statically, make sure to link against the direct dependencies, too.
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# FIXME Remove this whenever QuesoGLC has a pkg-config file
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OPENGLC_LIBS="${OPENGLC_LIBS} ${FONTCONFIG_LIBS} ${FREETYPE_LIBS}"
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fi
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AC_SUBST([OPENGLC_LIBS], [${OPENGLC_LIBS}])
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# When (cross-)compiling for Windows (MinGW) we need to link in BFD for the Dr.
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# MinGW derived exception handler.
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if test "x$host_os_mingw32" = "xyes" ; then
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@ -1101,6 +1101,9 @@ int wzSemaphoreAvailable(WZ_SEMAPHORE *semaphore)
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/*** Font support ***/
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/**************************/
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// Font and text drawing support based on Qt postponed until we can get it working properly on
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// all platforms, and with decent speed, and without clobbering existing OpenGL states.
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#if 0
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void iV_SetFont(enum iV_fonts FontID)
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{
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WzMainWindow::instance()->setFontType(FontID);
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@ -1178,6 +1181,7 @@ void iV_SetTextSize(float size)
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{
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WzMainWindow::instance()->setFontSize(size);
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}
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#endif
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void wzFatalDialog(const char *text)
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{
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@ -1,4 +1,4 @@
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AM_CPPFLAGS = $(SDL_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) $(GLee_CFLAGS)
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AM_CPPFLAGS = $(SDL_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(OPENGLC_CFLAGS) $(WZ_CPPFLAGS) $(GLee_CFLAGS)
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AM_CFLAGS = $(WZ_CFLAGS) -Wno-missing-declarations
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noinst_LIBRARIES = libivis_opengl.a
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@ -33,6 +33,390 @@
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#include "lib/ivis_common/textdraw.h"
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#include "lib/ivis_common/bitimage.h"
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#ifdef WZ_OS_MAC
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# include <QuesoGLC/glc.h>
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#else
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# include <GL/glc.h>
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#endif
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static char font_family[128];
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static char font_face_regular[128];
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static char font_face_bold[128];
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static float font_size = 12.f;
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// Contains the font color in the following order: red, green, blue, alpha
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static float font_colour[4] = {1.f, 1.f, 1.f, 1.f};
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static GLint _glcContext = 0;
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static GLint _glcFont_Regular = 0;
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static GLint _glcFont_Bold = 0;
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/***************************************************************************/
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/*
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* Source
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*/
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/***************************************************************************/
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void iV_font(const char *fontName, const char *fontFace, const char *fontFaceBold)
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{
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if (_glcContext)
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{
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debug(LOG_ERROR, "Cannot change font in running game, yet.");
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return;
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}
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if (fontName)
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{
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sstrcpy(font_family, fontName);
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}
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if (fontFace)
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{
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sstrcpy(font_face_regular, fontFace);
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}
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if (fontFaceBold)
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{
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sstrcpy(font_face_bold, fontFaceBold);
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}
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}
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static inline void iV_printFontList(void)
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{
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unsigned int i;
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unsigned int font_count = glcGeti(GLC_CURRENT_FONT_COUNT);
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debug(LOG_NEVER, "GLC_CURRENT_FONT_COUNT = %d", font_count);
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if (font_count == 0)
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{
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debug(LOG_ERROR, "The required font (%s) isn't loaded", font_family);
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// Fall back to unselected fonts since the requested font apparently
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// isn't available.
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glcEnable(GLC_AUTO_FONT);
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}
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for (i = 0; i < font_count; ++i)
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{
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GLint font = glcGetListi(GLC_CURRENT_FONT_LIST, i);
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/* The output of the family name and the face is printed using 2 steps
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* because glcGetFontc and glcGetFontFace return their result in the
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* same buffer (according to GLC specs).
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*/
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char prBuffer[1024];
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snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", (int)font, (const char*)glcGetFontc(font, GLC_FAMILY));
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prBuffer[sizeof(prBuffer) - 1] = 0;
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sstrcat(prBuffer, glcGetFontFace(font));
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debug(LOG_NEVER, "%s", prBuffer);
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}
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}
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static void iV_initializeGLC(void)
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{
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if (_glcContext)
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{
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return;
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}
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_glcContext = glcGenContext();
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if (!_glcContext)
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{
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debug(LOG_ERROR, "Failed to initialize");
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}
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else
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{
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debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", (int)_glcContext);
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}
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glcContext(_glcContext);
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glcEnable(GLC_AUTO_FONT); // We *do* want font fall-backs
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glcRenderStyle(GLC_TEXTURE);
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glcStringType(GLC_UTF8_QSO); // Set GLC's string type to UTF-8 FIXME should be UCS4 to avoid conversions
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_glcFont_Regular = glcGenFontID();
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_glcFont_Bold = glcGenFontID();
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if (!glcNewFontFromFamily(_glcFont_Regular, font_family))
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{
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debug(LOG_ERROR, "Failed to select font family %s as regular font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected font family %s as regular font", font_family);
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}
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if (!glcFontFace(_glcFont_Regular, font_face_regular))
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{
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debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_regular, font_family);
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}
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if (!glcNewFontFromFamily(_glcFont_Bold, font_family))
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{
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debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s for the bold font", font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected font family %s for the bold font", font_family);
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}
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if (!glcFontFace(_glcFont_Bold, font_face_bold))
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{
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debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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else
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{
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debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_bold, font_family);
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}
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debug(LOG_NEVER, "Finished initializing GLC");
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}
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void iV_TextInit()
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{
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iV_initializeGLC();
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iV_SetFont(font_regular);
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#ifdef DEBUG
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iV_printFontList();
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#endif
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}
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void iV_TextShutdown()
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{
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if (_glcFont_Regular)
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{
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glcDeleteFont(_glcFont_Regular);
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}
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if (_glcFont_Bold)
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{
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glcDeleteFont(_glcFont_Bold);
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}
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glcContext(0);
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if (_glcContext)
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{
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glcDeleteContext(_glcContext);
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}
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}
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void iV_SetFont(enum iV_fonts FontID)
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{
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switch (FontID)
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{
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case font_regular:
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iV_SetTextSize(12.f);
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glcFont(_glcFont_Regular);
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break;
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case font_large:
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iV_SetTextSize(21.f);
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glcFont(_glcFont_Bold);
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break;
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case font_small:
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iV_SetTextSize(9.f);
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glcFont(_glcFont_Regular);
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break;
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}
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}
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static inline float getGLCResolution(void)
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{
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float resolution = glcGetf(GLC_RESOLUTION);
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// The default resolution as used by OpenGLC is 72 dpi
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if (resolution == 0.f)
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{
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return 72.f;
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}
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return resolution;
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}
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static inline float getGLCPixelSize(void)
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{
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float pixel_size = font_size * getGLCResolution() / 72.f;
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return pixel_size;
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}
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static inline float getGLCPointWidth(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float rightTopX = boundingbox[4];
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float leftTopX = boundingbox[6];
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float point_width = rightTopX - leftTopX;
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return point_width;
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}
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static inline float getGLCPointHeight(const float* boundingbox)
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{
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// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
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// l = left; r = right; b = bottom; t = top;
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float leftBottomY = boundingbox[1];
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float leftTopY = boundingbox[7];
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float point_height = fabsf(leftTopY - leftBottomY);
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return point_height;
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}
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static inline float getGLCPointToPixel(float point_width)
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{
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float pixel_width = point_width * getGLCPixelSize();
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return pixel_width;
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}
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unsigned int iV_GetTextWidth(const char* string)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetCountedTextWidth(const char* string, size_t string_length)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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glcMeasureCountedString(GL_FALSE, string_length, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\" of length %u",
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string, (unsigned int)string_length);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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unsigned int iV_GetTextHeight(const char* string)
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{
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float boundingbox[8];
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float pixel_height, point_height;
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glcMeasureString(GL_FALSE, string);
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if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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unsigned int iV_GetCharWidth(uint32_t charCode)
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{
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float boundingbox[8];
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float pixel_width, point_width;
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if (!glcGetCharMetric(charCode, GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character code %u", charCode);
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return 0;
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}
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point_width = getGLCPointWidth(boundingbox);
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pixel_width = getGLCPointToPixel(point_width);
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return (unsigned int)pixel_width;
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}
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int iV_GetTextLineSize()
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{
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_height = getGLCPointHeight(boundingbox);
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pixel_height = getGLCPointToPixel(point_height);
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return (unsigned int)pixel_height;
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}
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static float iV_GetMaxCharBaseY(void)
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{
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float base_line[4]; // [ xl yl xr yr ]
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if (!glcGetMaxCharMetric(GLC_BASELINE, base_line))
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{
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debug(LOG_ERROR, "Couldn't retrieve the baseline for the character");
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return 0;
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}
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return base_line[1];
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}
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int iV_GetTextAboveBase(void)
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{
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float point_base_y = iV_GetMaxCharBaseY();
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float point_top_y;
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_top_y = boundingbox[7];
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point_height = point_base_y - point_top_y;
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pixel_height = getGLCPointToPixel(point_height);
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return (int)pixel_height;
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}
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int iV_GetTextBelowBase(void)
|
||||
{
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float point_base_y = iV_GetMaxCharBaseY();
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float point_bottom_y;
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float boundingbox[8];
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float pixel_height, point_height;
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if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
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{
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debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
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return 0;
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}
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point_bottom_y = boundingbox[1];
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point_height = point_bottom_y - point_base_y;
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pixel_height = getGLCPointToPixel(point_height);
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return (int)pixel_height;
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}
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void iV_SetTextColour(PIELIGHT colour)
|
||||
{
|
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font_colour[0] = colour.byte.r / 255.0f;
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font_colour[1] = colour.byte.g / 255.0f;
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font_colour[2] = colour.byte.b / 255.0f;
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font_colour[3] = colour.byte.a / 255.0f;
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}
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/** Draws formatted text with word wrap, long word splitting, embedded newlines
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* (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
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* disables font colouring.
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|
@ -191,6 +575,44 @@ int iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, U
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return jy;
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||||
}
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void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotation)
|
||||
{
|
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GLint matrix_mode = 0;
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||||
pie_SetTexturePage(TEXPAGE_FONT);
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|
||||
glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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||||
|
||||
if (rotation != 0.f)
|
||||
{
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||||
rotation = 360.f - rotation;
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||||
}
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glTranslatef(XPos, YPos, 0.f);
|
||||
glRotatef(180.f, 1.f, 0.f, 0.f);
|
||||
glRotatef(rotation, 0.f, 0.f, 1.f);
|
||||
glScalef(font_size, font_size, 0.f);
|
||||
|
||||
glColor4fv(font_colour);
|
||||
|
||||
glFrontFace(GL_CW);
|
||||
glcRenderString(string);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glPopMatrix();
|
||||
glMatrixMode(matrix_mode);
|
||||
|
||||
// Reset the current model view matrix
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
static void iV_DrawTextRotatedFv(float x, float y, float rotation, const char* format, va_list ap)
|
||||
{
|
||||
va_list aq;
|
||||
|
@ -223,3 +645,8 @@ void iV_DrawTextF(float x, float y, const char* format, ...)
|
|||
iV_DrawTextRotatedFv(x, y, 0.f, format, ap);
|
||||
va_end(ap);
|
||||
}
|
||||
|
||||
void iV_SetTextSize(float size)
|
||||
{
|
||||
font_size = size;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue