qt branch: Bring back quesoglc for text drawing for now. We can then spend some more time

perfecting the Qt-based text drawing without the stress of not being able to merge this branch.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@10868 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2010-05-24 08:17:19 +00:00 committed by Git SVN Gateway
parent 3e3cc64aff
commit 9e29aa5210
4 changed files with 455 additions and 1 deletions

View File

@ -320,6 +320,14 @@ AS_IF([test "x$enable_sound" = "xyes"],[
PKG_CHECK_MODULES([OGGVORBIS], [vorbisfile >= 1.1])
])
if test "x$enable_static" = "xyes" ; then
# If linking statically, make sure to include the direct dependencies of
# QuesoGLC as well, because it does not have a pkg-config file.
# FIXME Remove this whenever QuesoGLC has a pkg-config file
PKG_CHECK_MODULES([FONTCONFIG], [fontconfig])
PKG_CHECK_MODULES([FREETYPE], [freetype2])
fi
system_glee=false
if test "x$host_os_mingw32" != "xyes" ; then
PKG_CHECK_MODULES([GLee], [glee >= 5.4.0], [system_glee=true], [system_glee=false])
@ -374,6 +382,21 @@ AC_CHECK_LIB(GLU, main,
[${OPENGL_LIBS} -lm]), [${OPENGL_LIBS} -lm])
AC_SUBST([OPENGL_LIBS], [${OPENGL_LIBS}])
# Look for OpenGLC
AC_CHECK_HEADER(GL/glc.h, ,
AC_MSG_ERROR([OpenGLC header not found. Please install QuesoGLC: http://quesoglc.sourceforge.net/]))
AC_CHECK_LIB(GLC, main,
OPENGLC_LIBS="-lGLC",
AC_CHECK_LIB(glc32, main,
OPENGLC_LIBS="-lglc32",
AC_MSG_ERROR([OpenGLC library not found. Please install QuesoGLC: http://quesoglc.sourceforge.net/])))
if test "x$enable_static" = "xyes" ; then
# If linking statically, make sure to link against the direct dependencies, too.
# FIXME Remove this whenever QuesoGLC has a pkg-config file
OPENGLC_LIBS="${OPENGLC_LIBS} ${FONTCONFIG_LIBS} ${FREETYPE_LIBS}"
fi
AC_SUBST([OPENGLC_LIBS], [${OPENGLC_LIBS}])
# When (cross-)compiling for Windows (MinGW) we need to link in BFD for the Dr.
# MinGW derived exception handler.
if test "x$host_os_mingw32" = "xyes" ; then

View File

@ -1101,6 +1101,9 @@ int wzSemaphoreAvailable(WZ_SEMAPHORE *semaphore)
/*** Font support ***/
/**************************/
// Font and text drawing support based on Qt postponed until we can get it working properly on
// all platforms, and with decent speed, and without clobbering existing OpenGL states.
#if 0
void iV_SetFont(enum iV_fonts FontID)
{
WzMainWindow::instance()->setFontType(FontID);
@ -1178,6 +1181,7 @@ void iV_SetTextSize(float size)
{
WzMainWindow::instance()->setFontSize(size);
}
#endif
void wzFatalDialog(const char *text)
{

View File

@ -1,4 +1,4 @@
AM_CPPFLAGS = $(SDL_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) $(GLee_CFLAGS)
AM_CPPFLAGS = $(SDL_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(OPENGLC_CFLAGS) $(WZ_CPPFLAGS) $(GLee_CFLAGS)
AM_CFLAGS = $(WZ_CFLAGS) -Wno-missing-declarations
noinst_LIBRARIES = libivis_opengl.a

View File

@ -33,6 +33,390 @@
#include "lib/ivis_common/textdraw.h"
#include "lib/ivis_common/bitimage.h"
#ifdef WZ_OS_MAC
# include <QuesoGLC/glc.h>
#else
# include <GL/glc.h>
#endif
static char font_family[128];
static char font_face_regular[128];
static char font_face_bold[128];
static float font_size = 12.f;
// Contains the font color in the following order: red, green, blue, alpha
static float font_colour[4] = {1.f, 1.f, 1.f, 1.f};
static GLint _glcContext = 0;
static GLint _glcFont_Regular = 0;
static GLint _glcFont_Bold = 0;
/***************************************************************************/
/*
* Source
*/
/***************************************************************************/
void iV_font(const char *fontName, const char *fontFace, const char *fontFaceBold)
{
if (_glcContext)
{
debug(LOG_ERROR, "Cannot change font in running game, yet.");
return;
}
if (fontName)
{
sstrcpy(font_family, fontName);
}
if (fontFace)
{
sstrcpy(font_face_regular, fontFace);
}
if (fontFaceBold)
{
sstrcpy(font_face_bold, fontFaceBold);
}
}
static inline void iV_printFontList(void)
{
unsigned int i;
unsigned int font_count = glcGeti(GLC_CURRENT_FONT_COUNT);
debug(LOG_NEVER, "GLC_CURRENT_FONT_COUNT = %d", font_count);
if (font_count == 0)
{
debug(LOG_ERROR, "The required font (%s) isn't loaded", font_family);
// Fall back to unselected fonts since the requested font apparently
// isn't available.
glcEnable(GLC_AUTO_FONT);
}
for (i = 0; i < font_count; ++i)
{
GLint font = glcGetListi(GLC_CURRENT_FONT_LIST, i);
/* The output of the family name and the face is printed using 2 steps
* because glcGetFontc and glcGetFontFace return their result in the
* same buffer (according to GLC specs).
*/
char prBuffer[1024];
snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", (int)font, (const char*)glcGetFontc(font, GLC_FAMILY));
prBuffer[sizeof(prBuffer) - 1] = 0;
sstrcat(prBuffer, glcGetFontFace(font));
debug(LOG_NEVER, "%s", prBuffer);
}
}
static void iV_initializeGLC(void)
{
if (_glcContext)
{
return;
}
_glcContext = glcGenContext();
if (!_glcContext)
{
debug(LOG_ERROR, "Failed to initialize");
}
else
{
debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", (int)_glcContext);
}
glcContext(_glcContext);
glcEnable(GLC_AUTO_FONT); // We *do* want font fall-backs
glcRenderStyle(GLC_TEXTURE);
glcStringType(GLC_UTF8_QSO); // Set GLC's string type to UTF-8 FIXME should be UCS4 to avoid conversions
_glcFont_Regular = glcGenFontID();
_glcFont_Bold = glcGenFontID();
if (!glcNewFontFromFamily(_glcFont_Regular, font_family))
{
debug(LOG_ERROR, "Failed to select font family %s as regular font", font_family);
}
else
{
debug(LOG_NEVER, "Successfully selected font family %s as regular font", font_family);
}
if (!glcFontFace(_glcFont_Regular, font_face_regular))
{
debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_regular, font_family);
}
else
{
debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_regular, font_family);
}
if (!glcNewFontFromFamily(_glcFont_Bold, font_family))
{
debug(LOG_ERROR, "iV_initializeGLC: Failed to select font family %s for the bold font", font_family);
}
else
{
debug(LOG_NEVER, "Successfully selected font family %s for the bold font", font_family);
}
if (!glcFontFace(_glcFont_Bold, font_face_bold))
{
debug(LOG_WARNING, "Failed to select the \"%s\" font face of font family %s", font_face_bold, font_family);
}
else
{
debug(LOG_NEVER, "Successfully selected the \"%s\" font face of font family %s", font_face_bold, font_family);
}
debug(LOG_NEVER, "Finished initializing GLC");
}
void iV_TextInit()
{
iV_initializeGLC();
iV_SetFont(font_regular);
#ifdef DEBUG
iV_printFontList();
#endif
}
void iV_TextShutdown()
{
if (_glcFont_Regular)
{
glcDeleteFont(_glcFont_Regular);
}
if (_glcFont_Bold)
{
glcDeleteFont(_glcFont_Bold);
}
glcContext(0);
if (_glcContext)
{
glcDeleteContext(_glcContext);
}
}
void iV_SetFont(enum iV_fonts FontID)
{
switch (FontID)
{
case font_regular:
iV_SetTextSize(12.f);
glcFont(_glcFont_Regular);
break;
case font_large:
iV_SetTextSize(21.f);
glcFont(_glcFont_Bold);
break;
case font_small:
iV_SetTextSize(9.f);
glcFont(_glcFont_Regular);
break;
}
}
static inline float getGLCResolution(void)
{
float resolution = glcGetf(GLC_RESOLUTION);
// The default resolution as used by OpenGLC is 72 dpi
if (resolution == 0.f)
{
return 72.f;
}
return resolution;
}
static inline float getGLCPixelSize(void)
{
float pixel_size = font_size * getGLCResolution() / 72.f;
return pixel_size;
}
static inline float getGLCPointWidth(const float* boundingbox)
{
// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
// l = left; r = right; b = bottom; t = top;
float rightTopX = boundingbox[4];
float leftTopX = boundingbox[6];
float point_width = rightTopX - leftTopX;
return point_width;
}
static inline float getGLCPointHeight(const float* boundingbox)
{
// boundingbox contains: [ xlb ylb xrb yrb xrt yrt xlt ylt ]
// l = left; r = right; b = bottom; t = top;
float leftBottomY = boundingbox[1];
float leftTopY = boundingbox[7];
float point_height = fabsf(leftTopY - leftBottomY);
return point_height;
}
static inline float getGLCPointToPixel(float point_width)
{
float pixel_width = point_width * getGLCPixelSize();
return pixel_width;
}
unsigned int iV_GetTextWidth(const char* string)
{
float boundingbox[8];
float pixel_width, point_width;
glcMeasureString(GL_FALSE, string);
if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
return 0;
}
point_width = getGLCPointWidth(boundingbox);
pixel_width = getGLCPointToPixel(point_width);
return (unsigned int)pixel_width;
}
unsigned int iV_GetCountedTextWidth(const char* string, size_t string_length)
{
float boundingbox[8];
float pixel_width, point_width;
glcMeasureCountedString(GL_FALSE, string_length, string);
if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\" of length %u",
string, (unsigned int)string_length);
return 0;
}
point_width = getGLCPointWidth(boundingbox);
pixel_width = getGLCPointToPixel(point_width);
return (unsigned int)pixel_width;
}
unsigned int iV_GetTextHeight(const char* string)
{
float boundingbox[8];
float pixel_height, point_height;
glcMeasureString(GL_FALSE, string);
if (!glcGetStringMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the string \"%s\"", string);
return 0;
}
point_height = getGLCPointHeight(boundingbox);
pixel_height = getGLCPointToPixel(point_height);
return (unsigned int)pixel_height;
}
unsigned int iV_GetCharWidth(uint32_t charCode)
{
float boundingbox[8];
float pixel_width, point_width;
if (!glcGetCharMetric(charCode, GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character code %u", charCode);
return 0;
}
point_width = getGLCPointWidth(boundingbox);
pixel_width = getGLCPointToPixel(point_width);
return (unsigned int)pixel_width;
}
int iV_GetTextLineSize()
{
float boundingbox[8];
float pixel_height, point_height;
if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
return 0;
}
point_height = getGLCPointHeight(boundingbox);
pixel_height = getGLCPointToPixel(point_height);
return (unsigned int)pixel_height;
}
static float iV_GetMaxCharBaseY(void)
{
float base_line[4]; // [ xl yl xr yr ]
if (!glcGetMaxCharMetric(GLC_BASELINE, base_line))
{
debug(LOG_ERROR, "Couldn't retrieve the baseline for the character");
return 0;
}
return base_line[1];
}
int iV_GetTextAboveBase(void)
{
float point_base_y = iV_GetMaxCharBaseY();
float point_top_y;
float boundingbox[8];
float pixel_height, point_height;
if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
return 0;
}
point_top_y = boundingbox[7];
point_height = point_base_y - point_top_y;
pixel_height = getGLCPointToPixel(point_height);
return (int)pixel_height;
}
int iV_GetTextBelowBase(void)
{
float point_base_y = iV_GetMaxCharBaseY();
float point_bottom_y;
float boundingbox[8];
float pixel_height, point_height;
if (!glcGetMaxCharMetric(GLC_BOUNDS, boundingbox))
{
debug(LOG_ERROR, "Couldn't retrieve a bounding box for the character");
return 0;
}
point_bottom_y = boundingbox[1];
point_height = point_bottom_y - point_base_y;
pixel_height = getGLCPointToPixel(point_height);
return (int)pixel_height;
}
void iV_SetTextColour(PIELIGHT colour)
{
font_colour[0] = colour.byte.r / 255.0f;
font_colour[1] = colour.byte.g / 255.0f;
font_colour[2] = colour.byte.b / 255.0f;
font_colour[3] = colour.byte.a / 255.0f;
}
/** Draws formatted text with word wrap, long word splitting, embedded newlines
* (uses '@' rather than '\n') and colour toggle mode ('#') which enables or
* disables font colouring.
@ -191,6 +575,44 @@ int iV_DrawFormattedText(const char* String, UDWORD x, UDWORD y, UDWORD Width, U
return jy;
}
void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotation)
{
GLint matrix_mode = 0;
pie_SetTexturePage(TEXPAGE_FONT);
glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
if (rotation != 0.f)
{
rotation = 360.f - rotation;
}
glTranslatef(XPos, YPos, 0.f);
glRotatef(180.f, 1.f, 0.f, 0.f);
glRotatef(rotation, 0.f, 0.f, 1.f);
glScalef(font_size, font_size, 0.f);
glColor4fv(font_colour);
glFrontFace(GL_CW);
glcRenderString(string);
glFrontFace(GL_CCW);
glPopMatrix();
glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(matrix_mode);
// Reset the current model view matrix
glLoadIdentity();
}
static void iV_DrawTextRotatedFv(float x, float y, float rotation, const char* format, va_list ap)
{
va_list aq;
@ -223,3 +645,8 @@ void iV_DrawTextF(float x, float y, const char* format, ...)
iV_DrawTextRotatedFv(x, y, 0.f, format, ap);
va_end(ap);
}
void iV_SetTextSize(float size)
{
font_size = size;
}