Remove old cursor code. Refs #2823.
parent
3971d661c7
commit
d51379938d
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@ -88,9 +88,6 @@ libframework_a_SOURCES = \
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strres_parser.tab.cpp \
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configfile.cpp \
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crc.cpp \
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cursors16.cpp \
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cursors32.cpp \
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cursors.cpp \
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debug.cpp \
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frame.cpp \
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frameresource.cpp \
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@ -1,27 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Giel van Schijndel
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Copyright (C) 2008-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "frame.h"
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#include "cursors.h"
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void init_system_cursor(CURSOR cur, enum CURSOR_TYPE type)
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{
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init_system_cursor32(cur);
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}
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@ -58,14 +58,4 @@ enum CURSOR
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CURSOR_MAX,
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};
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enum CURSOR_TYPE
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{
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CURSOR_16,
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CURSOR_32,
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};
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void init_system_cursor(CURSOR cur, CURSOR_TYPE type);
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void init_system_cursor32(CURSOR cur);
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void init_system_cursor16(CURSOR cur);
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#endif // __INCLUDED_LIB_FRAMEWORK_CURSORS_H__
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@ -1,836 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* \brief Cursor definition (16x16)
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*/
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#include "frame.h"
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#include "cursors.h"
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#include "wzapp_c.h"
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/* TODO: do bridge and attach need swapping? */
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static const char *cursor_arrow[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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"X ",
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".X ",
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"..X ",
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"...X ",
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"....X ",
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".X. ",
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"X .X ",
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" X. ",
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" .X ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"0,0"
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};
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static const char *cursor_dest[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" . ",
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" .XX ",
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" .. X ",
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" . X X ",
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" . . .X.. ",
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" . .XX.. ",
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" ... ..... ",
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" ... X.XX. ",
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" X ..X..X. ",
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" XXXXXX ",
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" ",
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" ",
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"7,9"
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};
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static const char *cursor_sight[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" . ..... . ",
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" ..XX XX..X ",
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" .... ....X ",
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" X..X ..XX ",
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" .X.X .X. ",
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" .X .X ",
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" . .X ",
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" . .X ",
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" .X. . .X ",
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" X.. ..XX ",
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" .... ....X ",
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" ..XX X..X ",
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" .XXX.....XXX. ",
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" XXXX ",
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" ",
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"7,8"
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};
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static const char *cursor_target[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" . ",
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" ... ",
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" ..X.X.. ",
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" .X . . ",
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" . .X ",
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" .X . ",
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" ....X . .... ",
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" .X . ",
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" .X . ",
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" . . .X ",
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" . . .X ",
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" X.....X ",
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" X.X ",
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" X ",
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" ",
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"7,7"
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};
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static const char *cursor_larrow[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" . ",
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" .. ",
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" ........X ",
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" ..........X ",
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" X........X ",
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" X..XXXXX ",
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" X. ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"3,7"
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};
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static const char *cursor_rarrow[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" ",
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" .. ",
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" ........ ",
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" .......... ",
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" ..........X ",
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" ........X ",
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" ..X ",
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" X ",
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" ",
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" ",
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" ",
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" ",
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"12,8"
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};
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static const char *cursor_darrow[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ... ",
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" ...X ",
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" ...X ",
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" ...XX ",
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" .X...X. ",
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" .....X ",
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" ..... ",
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" ...X ",
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" ... ",
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" .X ",
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" . ",
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" ",
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" ",
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"7,12"
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};
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static const char *cursor_uarrow[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" . ",
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" .X ",
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" ... ",
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" ...X ",
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" ..... ",
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" .....X ",
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" . ...X. ",
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" ...X ",
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" ...X ",
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" ...X ",
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" XXXX ",
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" ",
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" ",
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" ",
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"7,4"
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};
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static const char *cursor_default[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" ",
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" X ",
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" ..X ",
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" ....X ",
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" .....X ",
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" ..XXXX ",
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" .X ",
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" .X ",
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" X ",
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" ",
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" ",
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" ",
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"5,6"
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};
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static const char *cursor_attach[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" .. ..X .. .. ",
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" ... .. ... ",
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" .. ..X .. .. ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"8,7"
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};
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static const char *cursor_attack[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" . ",
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" ... ",
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" ..X.X.. ",
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" .X . . ",
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" . .X ",
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" .X . ",
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" ....X . .... ",
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" .X . ",
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" .X . ",
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" . . .X ",
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" . . .X ",
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" X.....X ",
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" X.X ",
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" X ",
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" ",
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"7,7"
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};
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static const char *cursor_bomb[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" .. ",
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" X. ",
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" X .. ",
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" .. ",
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" XXX.X ",
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" .......X ",
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" .........X ",
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" .......... ",
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" .......... ",
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" .......... ",
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" .........X ",
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" .......X ",
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" ....X ",
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" ",
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" ",
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"8,8"
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};
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static const char *cursor_bridge[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" .. ",
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" ..... ",
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" ...... . ",
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" X...... .X ",
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" ...... .XX ",
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" .X......XXX ",
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" .......XX... ",
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" ..X...X...... ",
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" .....X.XX.... ",
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"....X.X ..... ",
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" XX.X .....X",
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" ....X ",
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" X...X ",
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" XX ",
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" ",
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"8,8"
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};
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static const char *cursor_build[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" ..X.X ",
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" X... ",
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" ...X ",
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" ...XX ",
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" ...X..X ",
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" .X ..X ",
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" ..X ",
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" .. ",
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" X ",
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" ",
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" ",
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" ",
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"7,7"
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};
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static const char *cursor_embark[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ...... ",
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" ...... ",
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" ........X ",
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" ......X ",
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" X....X ",
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" ..X..X.. ",
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" ..XX.. ",
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" .... ",
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" .. ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"8,11"
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};
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static const char *cursor_disembark[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ...... ",
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" ...... ",
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" ........X ",
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" ......X ",
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" X....X ",
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" ..X..X.. ",
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" ..XX.. ",
|
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" .... ",
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" .. ",
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" ",
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" ",
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" ",
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" ",
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" ",
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"8,11"
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};
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static const char *cursor_fix[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
|
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" ",
|
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" .X ",
|
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" . ",
|
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" . . ",
|
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" .XX.. ",
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" ..... ",
|
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" ...XX ",
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" ..... ",
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" . X ",
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" . ",
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" .XX ",
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" ",
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" ",
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" ",
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"8,8"
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};
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static const char *cursor_guard[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
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"X c #000000",
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". c #ffffff",
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" c None",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
|
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" ... ... ",
|
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" ..XXXXX.. ",
|
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" ......... ",
|
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" .......XX ",
|
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" X.....XX ",
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" ....... ",
|
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" X...XX ",
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" .X.X ",
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" .X ",
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" ",
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" ",
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" ",
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"8,8"
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};
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static const char *cursor_jam[] = {
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/* width height num_colors chars_per_pixel */
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" 16 16 3 1",
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/* colors */
|
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"X c #000000",
|
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". c #ffffff",
|
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" c None",
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/* pixels */
|
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" ",
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" ",
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" ",
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" ..X.. ",
|
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" .X X. ",
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" . . . .X ",
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" X X. X X ",
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" . X.X .X ",
|
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" .X... . ",
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" X...X ",
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" ..... ",
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" XXXX ",
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" ",
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" ",
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" ",
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" ",
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"7,7"
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};
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|
||||
static const char *cursor_lockon[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ..X.. ",
|
||||
" .X X. ",
|
||||
" . . . .X ",
|
||||
" X X. X X ",
|
||||
" . X.X .X ",
|
||||
" .X... . ",
|
||||
" X...X ",
|
||||
" ..... ",
|
||||
" XXXX ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"7,7"
|
||||
};
|
||||
|
||||
static const char *cursor_scout[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ..X.. ",
|
||||
" .X X. ",
|
||||
" . . . .X ",
|
||||
" X X. X X ",
|
||||
" . X.X .X ",
|
||||
" .X... . ",
|
||||
" X...X ",
|
||||
" ..... ",
|
||||
" XXXX ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"7,7"
|
||||
};
|
||||
|
||||
static const char *cursor_menu[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .X ",
|
||||
" ...X ",
|
||||
" ....X ",
|
||||
" ....X ",
|
||||
" .X ",
|
||||
" .X ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"5,5"
|
||||
};
|
||||
|
||||
static const char *cursor_move[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . ..X. ",
|
||||
" ..X X.. ",
|
||||
" .... .... ",
|
||||
" X.. ..XX ",
|
||||
" . . ",
|
||||
" . . ",
|
||||
" X.. ..XX ",
|
||||
" .... .... ",
|
||||
" ..X X.. ",
|
||||
" . ..X. ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"7,7"
|
||||
};
|
||||
|
||||
static const char *cursor_notpossible[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" X X ",
|
||||
" ..X ..X ",
|
||||
" ...X ...X ",
|
||||
" ...X...X ",
|
||||
" .....X ",
|
||||
" ...X ",
|
||||
" .....X ",
|
||||
" ...X...X ",
|
||||
" ...X ...X ",
|
||||
" ..X ..X ",
|
||||
" X X ",
|
||||
" ",
|
||||
" ",
|
||||
"7,8"
|
||||
};
|
||||
|
||||
static const char *cursor_pickup[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" . . ",
|
||||
" ... ",
|
||||
" . ",
|
||||
" ... ",
|
||||
" ... ",
|
||||
" .X ",
|
||||
" ...X ",
|
||||
" .....X ",
|
||||
" ..XXX.. ",
|
||||
" . . ",
|
||||
" . . ",
|
||||
" .X . ",
|
||||
" .X . ",
|
||||
" ",
|
||||
" ",
|
||||
"7,10"
|
||||
};
|
||||
|
||||
static const char *cursor_seekrepair[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . ",
|
||||
" .X . ",
|
||||
" X .X .... ",
|
||||
" .XX.X ..... ",
|
||||
" ....X .... ",
|
||||
" ..XXX . ",
|
||||
" ....X ",
|
||||
" .X . ",
|
||||
" .X ",
|
||||
" .X ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
"8,7"
|
||||
};
|
||||
|
||||
static const char *cursor_select[] = {
|
||||
/* width height num_colors chars_per_pixel */
|
||||
" 16 16 3 1",
|
||||
/* colors */
|
||||
"X c #000000",
|
||||
". c #ffffff",
|
||||
" c None",
|
||||
/* pixels */
|
||||
" ",
|
||||
" .... .... ",
|
||||
" .XXX XXX. ",
|
||||
" .X X. ",
|
||||
" .X X. ",
|
||||
" ",
|
||||
" ",
|
||||
" . ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .X X. ",
|
||||
" .X X. ",
|
||||
" .XXX XXX. ",
|
||||
" .... .... ",
|
||||
" ",
|
||||
"7,7"
|
||||
};
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char** image;
|
||||
CURSOR cursor_num;
|
||||
} cursors[CURSOR_MAX] =
|
||||
{
|
||||
{ cursor_arrow, CURSOR_ARROW },
|
||||
{ cursor_dest, CURSOR_DEST },
|
||||
{ cursor_sight, CURSOR_SIGHT },
|
||||
{ cursor_target, CURSOR_TARGET },
|
||||
{ cursor_larrow, CURSOR_LARROW },
|
||||
{ cursor_rarrow, CURSOR_RARROW },
|
||||
{ cursor_darrow, CURSOR_DARROW },
|
||||
{ cursor_uarrow, CURSOR_UARROW },
|
||||
{ cursor_default, CURSOR_DEFAULT },
|
||||
{ cursor_default, CURSOR_EDGEOFMAP },
|
||||
{ cursor_attach, CURSOR_ATTACH },
|
||||
{ cursor_attack, CURSOR_ATTACK },
|
||||
{ cursor_bomb, CURSOR_BOMB },
|
||||
{ cursor_bridge, CURSOR_BRIDGE },
|
||||
{ cursor_build, CURSOR_BUILD },
|
||||
{ cursor_embark, CURSOR_EMBARK },
|
||||
{ cursor_disembark, CURSOR_EMBARK },
|
||||
{ cursor_fix, CURSOR_FIX },
|
||||
{ cursor_guard, CURSOR_GUARD },
|
||||
{ cursor_jam, CURSOR_JAM },
|
||||
{ cursor_lockon, CURSOR_LOCKON },
|
||||
{ cursor_scout, CURSOR_SCOUT },
|
||||
{ cursor_menu, CURSOR_MENU },
|
||||
{ cursor_move, CURSOR_MOVE },
|
||||
{ cursor_notpossible, CURSOR_NOTPOSSIBLE },
|
||||
{ cursor_pickup, CURSOR_PICKUP },
|
||||
{ cursor_seekrepair, CURSOR_SEEKREPAIR },
|
||||
{ cursor_select, CURSOR_SELECT },
|
||||
};
|
||||
|
||||
void init_system_cursor16(CURSOR cur)
|
||||
{
|
||||
int i, row, col;
|
||||
uint8_t data[4 * 16];
|
||||
uint8_t mask[4 * 16];
|
||||
int hot_x, hot_y;
|
||||
const char** image;
|
||||
ASSERT(cur < CURSOR_MAX, "Attempting to load non-existent cursor: %u", (unsigned int)cur);
|
||||
ASSERT(cursors[cur].cursor_num == cur, "Bad cursor mapping");
|
||||
image = cursors[cur].image;
|
||||
|
||||
i = -1;
|
||||
for (row = 0; row < 16; ++row)
|
||||
{
|
||||
for (col = 0; col < 16; ++col)
|
||||
{
|
||||
if (col % 8)
|
||||
{
|
||||
data[i] <<= 1;
|
||||
mask[i] <<= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
data[i] = mask[i] = 0;
|
||||
}
|
||||
switch (image[4 + row][col])
|
||||
{
|
||||
case 'X':
|
||||
data[i] |= 0x01;
|
||||
mask[i] |= 0x01;
|
||||
break;
|
||||
case '.':
|
||||
mask[i] |= 0x01;
|
||||
break;
|
||||
case ' ':
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
sscanf(image[4 + row], "%d,%d", &hot_x, &hot_y);
|
||||
wzCreateCursor(cur, data, mask, 16, 16, hot_x, hot_y);
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -39,12 +39,8 @@
|
|||
|
||||
#include "cursors.h"
|
||||
|
||||
static const enum CURSOR_TYPE cursor_type = CURSOR_32;
|
||||
|
||||
/* Linux specific stuff */
|
||||
|
||||
static CURSOR currentCursor = CURSOR_MAX;
|
||||
|
||||
bool selfTest = false;
|
||||
|
||||
/************************************************************************************
|
||||
|
@ -132,55 +128,6 @@ UDWORD frameGetFrameNumber(void)
|
|||
return curFrames;
|
||||
}
|
||||
|
||||
/** Set the current cursor from a Resource ID
|
||||
*/
|
||||
void frameSetCursor(CURSOR cur)
|
||||
{
|
||||
ASSERT(cur < CURSOR_MAX, "frameSetCursorFromRes: bad resource ID" );
|
||||
|
||||
// If we are already using this cursor then do nothing
|
||||
if (cur != currentCursor)
|
||||
{
|
||||
wzSetCursor(cur);
|
||||
currentCursor = cur;
|
||||
}
|
||||
}
|
||||
|
||||
static void initCursors(void)
|
||||
{
|
||||
init_system_cursor(CURSOR_ARROW, cursor_type);
|
||||
init_system_cursor(CURSOR_DEST, cursor_type);
|
||||
init_system_cursor(CURSOR_SIGHT, cursor_type);
|
||||
init_system_cursor(CURSOR_TARGET, cursor_type);
|
||||
init_system_cursor(CURSOR_LARROW, cursor_type);
|
||||
init_system_cursor(CURSOR_RARROW, cursor_type);
|
||||
init_system_cursor(CURSOR_DARROW, cursor_type);
|
||||
init_system_cursor(CURSOR_UARROW, cursor_type);
|
||||
init_system_cursor(CURSOR_DEFAULT, cursor_type);
|
||||
init_system_cursor(CURSOR_EDGEOFMAP, cursor_type);
|
||||
init_system_cursor(CURSOR_ATTACH, cursor_type);
|
||||
init_system_cursor(CURSOR_ATTACK, cursor_type);
|
||||
init_system_cursor(CURSOR_BOMB, cursor_type);
|
||||
init_system_cursor(CURSOR_BRIDGE, cursor_type);
|
||||
init_system_cursor(CURSOR_BUILD, cursor_type);
|
||||
init_system_cursor(CURSOR_EMBARK, cursor_type);
|
||||
init_system_cursor(CURSOR_FIX, cursor_type);
|
||||
init_system_cursor(CURSOR_GUARD, cursor_type);
|
||||
init_system_cursor(CURSOR_JAM, cursor_type);
|
||||
init_system_cursor(CURSOR_LOCKON, cursor_type);
|
||||
init_system_cursor(CURSOR_MENU, cursor_type);
|
||||
init_system_cursor(CURSOR_MOVE, cursor_type);
|
||||
init_system_cursor(CURSOR_NOTPOSSIBLE, cursor_type);
|
||||
init_system_cursor(CURSOR_PICKUP, cursor_type);
|
||||
init_system_cursor(CURSOR_SEEKREPAIR, cursor_type);
|
||||
init_system_cursor(CURSOR_SELECT, cursor_type);
|
||||
}
|
||||
|
||||
static void freeCursors(void)
|
||||
{
|
||||
// no-op
|
||||
}
|
||||
|
||||
/*
|
||||
* frameInitialise
|
||||
*
|
||||
|
@ -194,9 +141,6 @@ bool frameInitialise()
|
|||
return false;
|
||||
}
|
||||
|
||||
/* initialise all cursors */
|
||||
initCursors();
|
||||
|
||||
if (!screenInitialise())
|
||||
{
|
||||
/* FIX ME for QT!
|
||||
|
@ -249,10 +193,6 @@ void frameShutDown(void)
|
|||
debug(LOG_NEVER, "Screen shutdown!");
|
||||
screenShutDown();
|
||||
|
||||
/* Free all cursors */
|
||||
debug(LOG_NEVER, "Free the cursors!");
|
||||
freeCursors();
|
||||
|
||||
// Shutdown the resource stuff
|
||||
debug(LOG_NEVER, "No more resources!");
|
||||
resShutDown();
|
||||
|
@ -397,7 +337,7 @@ bool saveFile(const char *pFileName, const char *pFileData, UDWORD fileSize)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (PHYSFS_write(pfile, pFileData, 1, size) != size)
|
||||
if (PHYSFS_write(pfile, pFileData, 1, size) != size)
|
||||
{
|
||||
debug(LOG_ERROR, "%s could not write: %s", pFileName, PHYSFS_getLastError());
|
||||
assert(false);
|
||||
|
@ -410,7 +350,7 @@ bool saveFile(const char *pFileName, const char *pFileData, UDWORD fileSize)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (PHYSFS_getRealDir(pFileName) == NULL)
|
||||
if (PHYSFS_getRealDir(pFileName) == NULL)
|
||||
{
|
||||
// weird
|
||||
debug(LOG_ERROR, "PHYSFS_getRealDir(%s) returns NULL (%s)?!", pFileName, PHYSFS_getLastError());
|
||||
|
|
|
@ -108,8 +108,6 @@ extern int getFramerateLimit(void);
|
|||
*/
|
||||
extern void frameUpdate(void);
|
||||
|
||||
extern void frameSetCursor(CURSOR cur);
|
||||
|
||||
/** Returns the current frame we're on - used to establish whats on screen. */
|
||||
extern UDWORD frameGetFrameNumber(void);
|
||||
|
||||
|
|
|
@ -722,7 +722,7 @@ int wzGetTicks()
|
|||
/*** Mouse and keyboard support ***/
|
||||
/****************************************/
|
||||
|
||||
void pie_ShowMouse(bool visible)
|
||||
void wzShowMouse(bool visible)
|
||||
{
|
||||
if (!visible)
|
||||
{
|
||||
|
@ -736,13 +736,13 @@ void pie_ShowMouse(bool visible)
|
|||
|
||||
void wzSetCursor(CURSOR index)
|
||||
{
|
||||
WzMainWindow::instance()->setCursor(index);
|
||||
lastCursor = index;
|
||||
}
|
||||
ASSERT(index < CURSOR_MAX, "Attempting to load non-existent cursor: %u", (unsigned int)index);
|
||||
|
||||
void wzCreateCursor(CURSOR index, uint8_t *data, uint8_t *mask, int w, int h, int hot_x, int hot_y)
|
||||
{
|
||||
// TODO REMOVE
|
||||
if (lastCursor != index)
|
||||
{
|
||||
WzMainWindow::instance()->setCursor(index);
|
||||
lastCursor = index;
|
||||
}
|
||||
}
|
||||
|
||||
void wzGrabMouse()
|
||||
|
|
|
@ -30,9 +30,9 @@ typedef struct _wzMutex WZ_MUTEX;
|
|||
typedef struct _wzSemaphore WZ_SEMAPHORE;
|
||||
|
||||
void wzQuit(void); ///< Quit game
|
||||
void wzCreateCursor(CURSOR index, uint8_t *data, uint8_t *mask, int w, int h, int hot_x, int hot_y);
|
||||
void wzSetCursor(CURSOR index);
|
||||
void wzScreenFlip(void); ///< Swap the graphics buffers
|
||||
void wzShowMouse(bool visible); ///< Show the Mouse?
|
||||
void wzGrabMouse(void); ///< Trap mouse cursor in application window
|
||||
void wzReleaseMouse(void); ///< Undo the wzGrabMouse operation
|
||||
bool wzActiveWindow(void); ///< Whether application currently has the mouse pointer over it
|
||||
|
|
|
@ -37,9 +37,6 @@
|
|||
*/
|
||||
|
||||
// Variables for the coloured mouse cursor
|
||||
static CURSOR MouseCursor = CURSOR_ARROW;
|
||||
static IMAGEFILE* MouseCursors = NULL;
|
||||
static uint16_t MouseCursorIDs[CURSOR_MAX];
|
||||
static GLuint shaderProgram[SHADER_MAX];
|
||||
static GLfloat shaderStretch = 0;
|
||||
static GLint locTeam, locStretch, locTCMask, locFog, locNormalMap;
|
||||
|
@ -243,7 +240,7 @@ static bool loadShaders(GLuint *program, const char *definitions,
|
|||
|
||||
glShaderSource(shader, 2, (const char **)buffer, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
|
||||
// Check for compilation errors
|
||||
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
|
||||
if (!status)
|
||||
|
@ -280,7 +277,7 @@ static bool loadShaders(GLuint *program, const char *definitions,
|
|||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
return success;
|
||||
}
|
||||
|
||||
// Run from screen.c on init. FIXME: do some kind of FreeShaders on failure.
|
||||
|
@ -533,9 +530,9 @@ void pie_SetRendMode(REND_MODE rendMode)
|
|||
break;
|
||||
|
||||
case REND_MULTIPLICATIVE:
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
||||
break;
|
||||
|
||||
default:
|
||||
ASSERT(false, "Bad render state");
|
||||
|
@ -545,24 +542,6 @@ void pie_SetRendMode(REND_MODE rendMode)
|
|||
return;
|
||||
}
|
||||
|
||||
void pie_InitColourMouse(IMAGEFILE* img, const uint16_t cursorIDs[CURSOR_MAX])
|
||||
{
|
||||
MouseCursors = img;
|
||||
memcpy(MouseCursorIDs, cursorIDs, sizeof(MouseCursorIDs));
|
||||
}
|
||||
|
||||
/** Selects the given mouse cursor.
|
||||
* \param cursor mouse cursor to render
|
||||
*/
|
||||
void pie_SetMouse(CURSOR cursor)
|
||||
{
|
||||
ASSERT(cursor < CURSOR_MAX, "Attempting to load non-existent cursor: %u", (unsigned int)cursor);
|
||||
|
||||
MouseCursor = cursor;
|
||||
|
||||
frameSetCursor(MouseCursor);
|
||||
}
|
||||
|
||||
bool _glerrors(const char *function, const char *file, int line)
|
||||
{
|
||||
bool ret = false;
|
||||
|
|
|
@ -82,10 +82,6 @@ extern void pie_SetTexturePage(SDWORD num);
|
|||
extern void pie_SetAlphaTest(bool keyingOn);
|
||||
extern void pie_SetRendMode(REND_MODE rendMode);
|
||||
|
||||
extern void pie_InitColourMouse(IMAGEFILE* img, const uint16_t cursorIDs[CURSOR_MAX]);
|
||||
extern void pie_SetMouse(CURSOR cursor);
|
||||
extern void pie_ShowMouse(bool visible);
|
||||
|
||||
// Shaders control center
|
||||
bool pie_LoadShaders(void);
|
||||
// Actual shaders (we do not want to export these calls)
|
||||
|
|
|
@ -868,17 +868,17 @@ void processMouseClickInput(void)
|
|||
|
||||
if (gamePaused())
|
||||
{
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
}
|
||||
if (buildState == BUILD3D_VALID)
|
||||
{
|
||||
// special casing for building
|
||||
pie_SetMouse(CURSOR_BUILD);
|
||||
wzSetCursor(CURSOR_BUILD);
|
||||
}
|
||||
else if (buildState == BUILD3D_POS)
|
||||
{
|
||||
// special casing for building - can't build here
|
||||
pie_SetMouse(CURSOR_NOTPOSSIBLE);
|
||||
wzSetCursor(CURSOR_NOTPOSSIBLE);
|
||||
}
|
||||
else if (selection != SC_INVALID)
|
||||
{
|
||||
|
@ -1029,29 +1029,29 @@ void processMouseClickInput(void)
|
|||
arnMPointers[item][selection] == CURSOR_MOVE && bMultiPlayer)
|
||||
{
|
||||
// Alt+move = disembark transporter
|
||||
pie_SetMouse(CURSOR_DISEMBARK);
|
||||
wzSetCursor(CURSOR_DISEMBARK);
|
||||
}
|
||||
else if (specialOrderKeyDown() && selection == SC_DROID_DIRECT &&
|
||||
arnMPointers[item][selection] == CURSOR_MOVE)
|
||||
{
|
||||
// Alt+move = scout
|
||||
pie_SetMouse(CURSOR_SCOUT);
|
||||
wzSetCursor(CURSOR_SCOUT);
|
||||
}
|
||||
else if (arnMPointers[item][selection] == CURSOR_NOTPOSSIBLE &&
|
||||
ObjUnderMouse && (ObjUnderMouse->player == selectedPlayer) &&
|
||||
ObjUnderMouse->type == OBJ_STRUCTURE && ((STRUCTURE *)ObjUnderMouse)->asWeaps[0].nStat &&
|
||||
(asWeaponStats[((STRUCTURE *)ObjUnderMouse)->asWeaps[0].nStat].weaponSubClass == WSC_LAS_SAT))
|
||||
{
|
||||
pie_SetMouse(CURSOR_SELECT); // Special casing for LasSat
|
||||
wzSetCursor(CURSOR_SELECT); // Special casing for LasSat
|
||||
}
|
||||
else
|
||||
{
|
||||
pie_SetMouse(arnMPointers[item][selection]);
|
||||
wzSetCursor(arnMPointers[item][selection]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1066,22 +1066,22 @@ void processMouseClickInput(void)
|
|||
if (item == MT_ENEMYDROID || item == MT_ENEMYSTR || item == MT_DAMFEATURE)
|
||||
{
|
||||
//display attack cursor
|
||||
pie_SetMouse(CURSOR_ATTACK);
|
||||
wzSetCursor(CURSOR_ATTACK);
|
||||
}
|
||||
else if (ObjUnderMouse && ObjUnderMouse->player == selectedPlayer && (ObjUnderMouse->type == OBJ_DROID ||
|
||||
(ObjUnderMouse->type == OBJ_STRUCTURE && lasSatStructSelected((STRUCTURE *)ObjUnderMouse))))
|
||||
{
|
||||
// Special casing for selectables
|
||||
pie_SetMouse(CURSOR_SELECT);
|
||||
wzSetCursor(CURSOR_SELECT);
|
||||
}
|
||||
else if (ObjUnderMouse && ObjUnderMouse->player == selectedPlayer && ObjUnderMouse->type == OBJ_STRUCTURE)
|
||||
{
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
}
|
||||
else
|
||||
{
|
||||
//display block cursor
|
||||
pie_SetMouse(CURSOR_NOTPOSSIBLE);
|
||||
wzSetCursor(CURSOR_NOTPOSSIBLE);
|
||||
}
|
||||
}
|
||||
else if (ObjUnderMouse && (ObjUnderMouse->player == selectedPlayer) &&
|
||||
|
@ -1089,11 +1089,11 @@ void processMouseClickInput(void)
|
|||
&& (asWeaponStats[((STRUCTURE *)ObjUnderMouse)->asWeaps[0].nStat].weaponSubClass == WSC_LAS_SAT))
|
||||
|| ObjUnderMouse->type == OBJ_DROID))
|
||||
{
|
||||
pie_SetMouse(CURSOR_SELECT); // Special casing for LasSat or own unit
|
||||
wzSetCursor(CURSOR_SELECT); // Special casing for LasSat or own unit
|
||||
}
|
||||
else
|
||||
{
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1286,7 +1286,7 @@ bool CheckScrollLimits(void)
|
|||
void displayWorld(void)
|
||||
{
|
||||
Vector3i pos;
|
||||
|
||||
|
||||
shakeUpdate();
|
||||
|
||||
if (mouseDown(MOUSE_ROTATE) && rotActive)
|
||||
|
@ -2173,7 +2173,7 @@ void dealWithLMB( void )
|
|||
CONPRINTF(ConsoleString, (ConsoleString, "%s tile %d, %d [%d, %d] continent(l%d, h%d) level %g illum %d %s %s",
|
||||
tileIsExplored(psTile) ? "Explored" : "Unexplored",
|
||||
mouseTileX, mouseTileY, world_coord(mouseTileX), world_coord(mouseTileY),
|
||||
(int)psTile->limitedContinent, (int)psTile->hoverContinent, psTile->level, (int)psTile->illumination,
|
||||
(int)psTile->limitedContinent, (int)psTile->hoverContinent, psTile->level, (int)psTile->illumination,
|
||||
aux & AUXBITS_DANGER ? "danger" : "", aux & AUXBITS_THREAT ? "threat" : ""));
|
||||
}
|
||||
|
||||
|
|
|
@ -663,7 +663,7 @@ void driveProcessAquireButton(void)
|
|||
// BASE_OBJECT *psObj;
|
||||
// psObj = targetAquireNearestObjView((BASE_OBJECT*)psDrivenDroid);
|
||||
// driveMarkTarget();
|
||||
// pie_SetMouse(CURSOR_ATTACK);
|
||||
// wzSetCursor(CURSOR_ATTACK);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/wzapp_c.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/widget/widget.h"
|
||||
#include "lib/netplay/netplay.h"
|
||||
|
@ -277,7 +278,7 @@ static bool _intAddInGameOptions(void)
|
|||
intMode = INT_INGAMEOP; // change interface mode.
|
||||
InGameOpUp = true; // inform interface.
|
||||
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -289,7 +290,7 @@ bool intAddInGameOptions(void)
|
|||
return _intAddInGameOptions();
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
// Quick hack to throw up a ingame 'popup' for when the host drops connection.
|
||||
//
|
||||
void intAddInGamePopup(void)
|
||||
|
@ -524,9 +525,9 @@ void intProcessInGameOptions(UDWORD id)
|
|||
{
|
||||
widgSetString(psWScreen, INTINGAMEOP_TUI_TARGET_ORIGIN_SW, _("Tactical UI (Target Origin Icon): Hide"));
|
||||
}
|
||||
|
||||
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "lib/framework/file.h"
|
||||
#include "lib/framework/physfs_ext.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/framework/wzapp_c.h"
|
||||
#include "lib/ivis_opengl/piemode.h"
|
||||
#include "lib/ivis_opengl/piestate.h"
|
||||
#include "lib/ivis_opengl/tex.h"
|
||||
|
@ -476,7 +477,7 @@ bool systemInitialise(void)
|
|||
debug(LOG_ERROR, "Unable to initialise renderer");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if ( war_getSoundEnabled() )
|
||||
{
|
||||
if (!audio_Init(droidAudioTrackStopped))
|
||||
|
@ -672,7 +673,7 @@ bool frontendInitialise(const char *ResourceFile)
|
|||
|
||||
// Set the default uncoloured cursor here, since it looks slightly
|
||||
// better for menus and such.
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
SetFormAudioIDs(-1,ID_SOUND_WINDOWCLOSE); // disable the open noise since distorted in 3dfx builds.
|
||||
|
||||
|
@ -871,7 +872,7 @@ bool stageOneShutDown(void)
|
|||
|
||||
//free up the gateway stuff?
|
||||
gwShutDown();
|
||||
|
||||
|
||||
shutdownTerrain();
|
||||
|
||||
if (!mapShutdown())
|
||||
|
@ -975,7 +976,7 @@ bool stageTwoInitialise(void)
|
|||
|
||||
// Set the default uncoloured cursor here, since it looks slightly
|
||||
// better for menus and such.
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
SetFormAudioIDs(ID_SOUND_WINDOWOPEN,ID_SOUND_WINDOWCLOSE);
|
||||
|
||||
|
|
|
@ -3172,7 +3172,7 @@ void drawRadarBlips(int radarX, int radarY, float pixSizeH, float pixSizeV)
|
|||
// NOTE: On certain missions (limbo & expand), there is still valid data that is stored outside the
|
||||
// normal radar/mini-map view. We must now calculate the radar/mini-map's bounding box, and clip
|
||||
// everything outside the box.
|
||||
if ( (x+radarX) < width*pixSizeV/2 && (x+radarX) > -width*pixSizeV/2
|
||||
if ( (x+radarX) < width*pixSizeV/2 && (x+radarX) > -width*pixSizeV/2
|
||||
&& (y+radarY) < height*pixSizeH/2 && (y+radarY) > -height*pixSizeH/2)
|
||||
{
|
||||
// Draw the 'blip'
|
||||
|
@ -3186,11 +3186,11 @@ void drawRadarBlips(int radarX, int radarY, float pixSizeH, float pixSizeV)
|
|||
x = (x / TILE_UNITS - scrollMinX) * pixSizeH;
|
||||
y = (y / TILE_UNITS - scrollMinY) * pixSizeV;
|
||||
imageID = imagesEnemy[strobe];
|
||||
|
||||
|
||||
// NOTE: On certain missions (limbo & expand), there is still valid data that is stored outside the
|
||||
// normal radar/mini-map view. We must now calculate the radar/mini-map's bounding box, and clip
|
||||
// everything outside the box.
|
||||
if ( (x+radarX) < width*pixSizeV/2 && (x+radarX) > -width*pixSizeV/2
|
||||
if ( (x+radarX) < width*pixSizeV/2 && (x+radarX) > -width*pixSizeV/2
|
||||
&& (y+radarY) < height*pixSizeH/2 && (y+radarY) > -height*pixSizeH/2)
|
||||
{
|
||||
// Draw the 'blip'
|
||||
|
|
|
@ -82,30 +82,30 @@ static const uint16_t MousePointerImageIDs[CURSOR_MAX] =
|
|||
IMAGE_CURSOR_DEST, // CURSOR_DEST
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_SIGHT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_TARGET
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_LARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_RARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_DARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_UARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_DEFAULT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_EDGEOFMAP
|
||||
IMAGE_CURSOR_ATTACH, // CURSOR_ATTACH
|
||||
IMAGE_CURSOR_ATTACK, // CURSOR_ATTACK
|
||||
IMAGE_CURSOR_BOMB, // CURSOR_BOMB
|
||||
IMAGE_CURSOR_BRIDGE, // CURSOR_BRIDGE
|
||||
IMAGE_CURSOR_BUILD, // CURSOR_BUILD
|
||||
IMAGE_CURSOR_EMBARK, // CURSOR_EMBARK
|
||||
IMAGE_CURSOR_DISEMBARK, // CURSOR_DISEMBARK
|
||||
IMAGE_CURSOR_FIX, // CURSOR_FIX
|
||||
IMAGE_CURSOR_GUARD, // CURSOR_GUARD
|
||||
IMAGE_CURSOR_ECM, // CURSOR_JAM
|
||||
IMAGE_CURSOR_LOCKON, // CURSOR_LOCKON
|
||||
IMAGE_CURSOR_SCOUT, // CURSOR_SCOUT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_MENU
|
||||
IMAGE_CURSOR_MOVE, // CURSOR_MOVE
|
||||
IMAGE_CURSOR_NOTPOS, // CURSOR_NOTPOSSIBLE
|
||||
IMAGE_CURSOR_PICKUP, // CURSOR_PICKUP
|
||||
IMAGE_CURSOR_REPAIR, // CURSOR_SEEKREPAIR
|
||||
IMAGE_CURSOR_SELECT, // CURSOR_SELECT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_LARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_RARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_DARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_UARROW
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_DEFAULT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_EDGEOFMAP
|
||||
IMAGE_CURSOR_ATTACH, // CURSOR_ATTACH
|
||||
IMAGE_CURSOR_ATTACK, // CURSOR_ATTACK
|
||||
IMAGE_CURSOR_BOMB, // CURSOR_BOMB
|
||||
IMAGE_CURSOR_BRIDGE, // CURSOR_BRIDGE
|
||||
IMAGE_CURSOR_BUILD, // CURSOR_BUILD
|
||||
IMAGE_CURSOR_EMBARK, // CURSOR_EMBARK
|
||||
IMAGE_CURSOR_DISEMBARK, // CURSOR_DISEMBARK
|
||||
IMAGE_CURSOR_FIX, // CURSOR_FIX
|
||||
IMAGE_CURSOR_GUARD, // CURSOR_GUARD
|
||||
IMAGE_CURSOR_ECM, // CURSOR_JAM
|
||||
IMAGE_CURSOR_LOCKON, // CURSOR_LOCKON
|
||||
IMAGE_CURSOR_SCOUT, // CURSOR_SCOUT
|
||||
IMAGE_CURSOR_DEFAULT, // CURSOR_MENU
|
||||
IMAGE_CURSOR_MOVE, // CURSOR_MOVE
|
||||
IMAGE_CURSOR_NOTPOS, // CURSOR_NOTPOSSIBLE
|
||||
IMAGE_CURSOR_PICKUP, // CURSOR_PICKUP
|
||||
IMAGE_CURSOR_REPAIR, // CURSOR_SEEKREPAIR
|
||||
IMAGE_CURSOR_SELECT, // CURSOR_SELECT
|
||||
};
|
||||
|
||||
/** Form frame definition for normal frames. */
|
||||
|
@ -174,7 +174,6 @@ TABDEF SmallTab = {
|
|||
bool imageInitBitmaps(void)
|
||||
{
|
||||
IntImages = (IMAGEFILE*)resGetData("IMG", "intfac.img");
|
||||
pie_InitColourMouse(IntImages, MousePointerImageIDs);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
13
src/loop.cpp
13
src/loop.cpp
|
@ -26,6 +26,7 @@
|
|||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/input.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/framework/wzapp_c.h"
|
||||
|
||||
#include "lib/ivis_opengl/pieblitfunc.h"
|
||||
#include "lib/ivis_opengl/piestate.h" //ivis render code
|
||||
|
@ -206,8 +207,8 @@ GAMECODE gameLoop(void)
|
|||
HandleClosingWindows(); // Needs to be done outside the pause case.
|
||||
|
||||
audio_Update();
|
||||
|
||||
pie_ShowMouse(true);
|
||||
|
||||
wzShowMouse(true);
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
|
@ -246,7 +247,7 @@ GAMECODE gameLoop(void)
|
|||
&& getHQExists(selectedPlayer) ) ) )
|
||||
{
|
||||
// Using software cursors (when on) for these menus due to a bug in SDL's SDL_ShowCursor()
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
intRetVal = INT_INTERCEPT;
|
||||
}
|
||||
|
@ -520,7 +521,7 @@ GAMECODE gameLoop(void)
|
|||
else // paused
|
||||
{
|
||||
// Using software cursors (when on) for these menus due to a bug in SDL's SDL_ShowCursor()
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
intRetVal = INT_NONE;
|
||||
|
||||
|
@ -778,7 +779,7 @@ void loop_SetVideoPlaybackMode(void)
|
|||
gameTimeStop();
|
||||
pie_SetFogStatus(false);
|
||||
audio_StopAll();
|
||||
pie_ShowMouse(false);
|
||||
wzShowMouse(false);
|
||||
screen_StopBackDrop();
|
||||
pie_ScreenFlip(CLEAR_BLACK);
|
||||
}
|
||||
|
@ -792,7 +793,7 @@ void loop_ClearVideoPlaybackMode(void)
|
|||
gameTimeStart();
|
||||
pie_SetFogStatus(true);
|
||||
cdAudio_Resume();
|
||||
pie_ShowMouse(true);
|
||||
wzShowMouse(true);
|
||||
ASSERT( videoMode == 0, "loop_ClearVideoPlaybackMode: out of sync." );
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
#include "mission.h"
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/wzapp_c.h"
|
||||
#include "lib/framework/math_ext.h"
|
||||
#include "lib/ivis_opengl/bitimage.h"
|
||||
#include "lib/ivis_opengl/textdraw.h"
|
||||
|
@ -1362,7 +1363,7 @@ static void processMission(void)
|
|||
psNext = psDroid->psNext;
|
||||
//reset order - do this to all the droids that are returning from offWorld
|
||||
orderDroid(psDroid, DORDER_STOP, ModeImmediate);
|
||||
// clean up visibility
|
||||
// clean up visibility
|
||||
visRemoveVisibility((BASE_OBJECT *)psDroid);
|
||||
//remove out of stored list and add to current Droid list
|
||||
if (droidRemove(psDroid, apsDroidLists))
|
||||
|
@ -2578,7 +2579,7 @@ void intRemoveMissionResultNoAnim(void)
|
|||
|
||||
void intRunMissionResult(void)
|
||||
{
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
|
||||
if(bLoadSaveUp)
|
||||
{
|
||||
|
|
|
@ -126,7 +126,7 @@ TITLECODE titleLoop(void)
|
|||
pie_SetDepthBufferStatus(DEPTH_CMP_ALWAYS_WRT_ON);
|
||||
pie_SetFogStatus(false);
|
||||
screen_RestartBackDrop();
|
||||
pie_ShowMouse(true);
|
||||
wzShowMouse(true);
|
||||
|
||||
// When we first init the game, firstcall is true.
|
||||
if (firstcall)
|
||||
|
@ -152,7 +152,7 @@ TITLECODE titleLoop(void)
|
|||
changeTitleMode(TITLE); // normal game, run main title screen.
|
||||
}
|
||||
// Using software cursors (when on) for these menus due to a bug in SDL's SDL_ShowCursor()
|
||||
pie_SetMouse(CURSOR_DEFAULT);
|
||||
wzSetCursor(CURSOR_DEFAULT);
|
||||
}
|
||||
|
||||
if (titleMode != MULTIOPTION && titleMode != MULTILIMIT && titleMode != STARTGAME)
|
||||
|
@ -256,7 +256,7 @@ TITLECODE titleLoop(void)
|
|||
NETflush(); // Send any pending network data.
|
||||
|
||||
audio_Update();
|
||||
|
||||
|
||||
pie_SetFogStatus(false);
|
||||
pie_ScreenFlip(CLEAR_BLACK);//title loop
|
||||
|
||||
|
@ -313,7 +313,7 @@ void loadingScreenCallback(void)
|
|||
// fill buffers with the static screen
|
||||
void initLoadingScreen( bool drawbdrop )
|
||||
{
|
||||
pie_ShowMouse(false);
|
||||
wzShowMouse(false);
|
||||
if (!drawbdrop) // fill buffers
|
||||
{
|
||||
//just init the load bar with the current screen
|
||||
|
|
Loading…
Reference in New Issue