Fix all builds, they should now all compile assuming everything is set up correctly.

You have both Debug & Release builds, using MS's STL, and the you have Debug & Release builds using STLport.
The STLport version is prefered.
master
vexed 2011-09-03 00:21:40 -04:00
parent 0e50bcb29e
commit f31e223626
6 changed files with 77 additions and 14 deletions

View File

@ -134,6 +134,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -152,6 +153,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

View File

@ -72,7 +72,7 @@
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='STLport-Debug|Win32'">..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;..\..\3rdparty;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;$(IncludePath)</IncludePath>
<IncludePath Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">..\devpkg\stlport5.2.1\stlport;..\devpkg\include;$(Qtdir)\include;..\..\3rdparty;$(IncludePath)</IncludePath>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">*.lex.cpp;*.tab.cpp;*.tab.hpp;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -124,6 +124,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -138,6 +139,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

View File

@ -13,6 +13,10 @@
<Configuration>STLport-Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="STLport-Release|Win32">
<Configuration>STLport-Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="qtgame.cpp" />
@ -38,6 +42,11 @@
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@ -53,6 +62,9 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -63,8 +75,11 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Debug|Win32'">
<IncludePath>..\..\;..\devpkg\include;..\devpkg\stlport5.2.1\stlport;$(Qtdir)\include;..\..\devpkg\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">
<IncludePath>..\..\;..\devpkg\include;..\devpkg\stlport5.2.1\stlport;$(Qtdir)\include;..\..\devpkg\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IncludePath>..\..\;..\devpkg\include;..\..\devpkg\include;..\devpkg\stlport5.2.1\stlport;$(Qtdir)\include;$(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include</IncludePath>
<IncludePath>..\..\;..\devpkg\include;..\..\devpkg\include;..\devpkg\stlport5.2.1\stlport;$(Qtdir)\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@ -100,6 +115,23 @@
<Message>Generating qtgame via MOC</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_HAS_ITERATOR_DEBUGGING=0;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>$(QTDIR)\bin\moc.exe qtgame.h -o qtgame.h.moc</Command>
<Message>Generating qtgame via MOC</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>

View File

@ -124,6 +124,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -138,6 +139,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">
<BisonParser>
<Defines>true</Defines>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

View File

@ -28,13 +28,13 @@
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<BisonParserAfterTargets>PreBuildEvent</BisonParserAfterTargets>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<BisonParserAfterTargets>PreBuildEvent</BisonParserAfterTargets>
<BisonParserAfterTargets>CustomBuild</BisonParserAfterTargets>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
@ -95,6 +95,8 @@
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<LibraryPath Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">..\devpkg\libsx86;$(Qtdir)\lib;$(LibraryPath)</LibraryPath>
<ExtensionsToDeleteOnClean Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">*.lex.cpp;*.tab.cpp;*.tab.hpp;$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='STLport-Release|Win32'">Midl</BisonParserBeforeTargets>
<BisonParserBeforeTargets Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Midl</BisonParserBeforeTargets>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
@ -127,7 +129,7 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;QtNetwork4.lib;qjson.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(ProjectName)-Dbg.exe</OutputFile>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>MSVCRT.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -205,10 +207,10 @@
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<OutputFile>$(SolutionDir)$(ProjectName).tab.cpp</OutputFile>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<FlexGenerator>
<OutputFile>$(ProjectDir)$(ProjectName).lex.cpp</OutputFile>
<OutputFile>%(Filename).lex.cpp</OutputFile>
</FlexGenerator>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\lib\sqlite3;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@ -220,7 +222,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>zlibstat.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;ws2_32.lib;dbghelp.lib;Iphlpapi.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;OpenAL32.lib;glc32.lib;OpenGL32.lib;GLU32.lib;shfolder.lib;winmm.lib;Iphlpapi.lib;ws2_32.lib;dbghelp.lib;physfs.lib;glew.lib;libtheora_static.lib;libpng15.lib;QtGui4.lib;QtOpenGL4.lib;QtCore4.lib;QtMain.lib;QtScript4.lib;QtScriptTools4.lib;QtNetwork4.lib;qjson.lib;zlibstat.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)\..\devpkg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -241,10 +243,10 @@
</PreBuildEvent>
<BisonParser>
<Defines>true</Defines>
<OutputFile>$(SolutionDir)$(ProjectName).tab.cpp</OutputFile>
<OutputFile>%(Filename).tab.cpp</OutputFile>
</BisonParser>
<FlexGenerator>
<OutputFile>$(ProjectDir)$(ProjectName).lex.cpp</OutputFile>
<OutputFile>%(Filename).lex.cpp</OutputFile>
</FlexGenerator>
<ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)\..;$(SolutionDir)\..\lib\sqlite3;$(SolutionDir)\..\devpkg\include;$(SolutionDir)\..\devpkg\include\SDL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

View File

@ -32,6 +32,7 @@ Global
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
STLport-Debug|Win32 = STLport-Debug|Win32
STLport-Release|Win32 = STLport-Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
@ -44,6 +45,8 @@ Global
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.Release|Win32.Build.0 = Release|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{BDDCCB7B-F4F7-4768-A1C3-AE20E9F5FDFC}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -54,6 +57,8 @@ Global
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.Release|Win32.Build.0 = Release|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{E538D7A9-0660-4979-95F4-80B0C5C11DA7}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -64,6 +69,8 @@ Global
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.Release|Win32.Build.0 = Release|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{8136A1F0-463E-44F6-B0B2-64B12F4C27BA}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -74,6 +81,8 @@ Global
{30F5FC4A-31F5-42F5-9581-45309559382F}.Release|Win32.Build.0 = Release|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{30F5FC4A-31F5-42F5-9581-45309559382F}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -84,6 +93,8 @@ Global
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.Release|Win32.Build.0 = Release|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{2D0B0F06-3CA2-46C7-908D-5C7098645021}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -94,6 +105,8 @@ Global
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.Release|Win32.Build.0 = Release|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{C7698ECE-9255-4A60-8091-A9A76E8BE911}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -104,6 +117,8 @@ Global
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.Release|Win32.Build.0 = Release|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{4D637147-73F9-4A51-944B-34BF78E6C6DC}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -114,6 +129,8 @@ Global
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.Release|Win32.Build.0 = Release|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -124,6 +141,8 @@ Global
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.Release|Win32.Build.0 = Release|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{33979915-684A-4885-BFEA-2A4CCC5A5FD6}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
@ -134,16 +153,20 @@ Global
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.Release|Win32.Build.0 = Release|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Debug|Win32.ActiveCfg = Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Debug|Win32.Build.0 = Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Release|Win32.ActiveCfg = Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Release|Win32.Build.0 = Release|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{9DC871E4-D58D-4AF6-85A6-7DF7A39B8C18}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Debug|Win32.Build.0 = STLport-Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Release|Win32.ActiveCfg = STLport-Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.(STLport)-Release|Win32.Build.0 = STLport-Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.Debug|Win32.ActiveCfg = Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.Debug|Win32.Build.0 = Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.Release|Win32.ActiveCfg = Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.Release|Win32.Build.0 = Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.STLport-Debug|Win32.ActiveCfg = STLport-Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.STLport-Debug|Win32.Build.0 = STLport-Debug|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.STLport-Release|Win32.ActiveCfg = STLport-Release|Win32
{D16B1CC1-0A16-48B0-8868-5E573F7F96DF}.STLport-Release|Win32.Build.0 = STLport-Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE