Demote GLEW version message to LOG_3D/crashdumps.
Also remove a few spaces before colons.master
parent
1308a2d35e
commit
8f2ac8e0c8
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@ -68,14 +68,13 @@ bool screenInitialise()
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debug(LOG_FATAL, "Error: %s", glewGetErrorString(err));
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exit(1);
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}
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info("Status: Using GLEW %s", glewGetString(GLEW_VERSION));
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// Copy this info to be used by the crash handler for the dump file
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ssprintf(buf, "OpenGL Vendor : %s", glGetString(GL_VENDOR));
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ssprintf(buf, "OpenGL Vendor: %s", glGetString(GL_VENDOR));
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addDumpInfo(buf);
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ssprintf(buf, "OpenGL Renderer : %s", glGetString(GL_RENDERER));
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ssprintf(buf, "OpenGL Renderer: %s", glGetString(GL_RENDERER));
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addDumpInfo(buf);
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ssprintf(buf, "OpenGL Version : %s", glGetString(GL_VERSION));
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ssprintf(buf, "OpenGL Version: %s", glGetString(GL_VERSION));
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addDumpInfo(buf);
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if (GL_VERSION_2_0)
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{
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@ -83,13 +82,16 @@ bool screenInitialise()
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addDumpInfo(buf);
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}
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/* Dump general information about OpenGL implementation to the console and the dump file */
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ssprintf(buf, "OpenGL Vendor : %s", glGetString(GL_VENDOR));
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ssprintf(buf, "OpenGL Vendor: %s", glGetString(GL_VENDOR));
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addDumpInfo(buf);
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debug(LOG_3D, "%s", buf);
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ssprintf(buf, "OpenGL Renderer : %s", glGetString(GL_RENDERER));
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ssprintf(buf, "OpenGL Renderer: %s", glGetString(GL_RENDERER));
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addDumpInfo(buf);
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debug(LOG_3D, "%s", buf);
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ssprintf(buf, "OpenGL Version : %s", glGetString(GL_VERSION));
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ssprintf(buf, "OpenGL Version: %s", glGetString(GL_VERSION));
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addDumpInfo(buf);
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debug(LOG_3D, "%s", buf);
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ssprintf(buf, "GLEW Version: %s", glewGetString(GLEW_VERSION));
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addDumpInfo(buf);
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debug(LOG_3D, "%s", buf);
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