Only check for OpenGL 4 support if GLEW supports it.

master
safety0ff 2011-04-21 00:56:08 +00:00
parent 1d7bb2fd96
commit 45c61b0b54
1 changed files with 4 additions and 0 deletions

View File

@ -207,8 +207,12 @@ bool screenInitialise(
debug(LOG_3D, " * OpenGL 2.0 %s supported!", GLEW_VERSION_2_0 ? "is" : "is NOT");
debug(LOG_3D, " * OpenGL 2.1 %s supported!", GLEW_VERSION_2_1 ? "is" : "is NOT");
debug(LOG_3D, " * OpenGL 3.0 %s supported!", GLEW_VERSION_3_0 ? "is" : "is NOT");
#ifdef GLEW_VERSION_4_0
debug(LOG_3D, " * OpenGL 4.0 %s supported!", GLEW_VERSION_4_0 ? "is" : "is NOT");
#ifdef GLEW_VERSION_4_1
debug(LOG_3D, " * OpenGL 4.1 %s supported!", GLEW_VERSION_4_1 ? "is" : "is NOT");
#endif
#endif
debug(LOG_3D, " * Texture compression %s supported.", GLEW_ARB_texture_compression ? "is" : "is NOT");
debug(LOG_3D, " * Two side stencil %s supported.", GLEW_EXT_stencil_two_side ? "is" : "is NOT");
debug(LOG_3D, " * ATI separate stencil is%s supported.", GLEW_ATI_separate_stencil ? "" : " NOT");