Commit Graph

151 Commits (01b19637f24d16642e136d6a6e4519a3312e53e9)

Author SHA1 Message Date
Sokomine 01b19637f2 cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
Sokomine 29b803901e increased blend radius so that larger buildings like the chateau with garden can be spawned 2014-11-20 16:57:19 +01:00
Sokomine 5a988de512 chateau is no longer a used village type - instead it is used to spawn single houses 2014-11-20 16:55:41 +01:00
Sokomine 0082efb920 fixed bug in replacements for chateau if cottages mod is not installed 2014-11-19 00:46:21 +01:00
Sokomine 4341416c1c added chateau as building and village type 2014-11-17 05:53:46 +01:00
Sokomine 88f19f2b58 doors are handled specially when mirrored 2014-11-17 05:52:29 +01:00
Sokomine 28ccc083db corrected replacement of mirrored nodes like doors 2014-11-17 05:51:44 +01:00
Sokomine 29f8c8a5f1 removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
Sokomine f46d438e3b replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
Sokomine ff97888adc only grow trees and jungletrees if the nodes for them exist 2014-11-17 05:47:12 +01:00
Sokomine 625600c058 single houses are not set to height 0 in the first chunk (as villages are); raised village terrain by 1 2014-11-14 01:43:47 +01:00
Sokomine 677ac0c7d7 increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
Sokomine 2b5a224de1 avoid artefacts where terrain blend encounters deep oceans 2014-11-14 00:19:01 +01:00
Sokomine 398f846ff2 split up terrain blending for individual houses 2014-11-13 23:15:57 +01:00
Sokomine 66c25310c4 leaves can be digged inside villages - they are specificly not protected 2014-11-13 23:08:41 +01:00
Sokomine cb6541bf90 added tree growing code for normal and jungletrees as the default game no longer provides a suitable interface 2014-11-13 22:07:45 +01:00
Sokomine 32d1e0c1e6 added far better terrain blend (programmed by paramat); added update_liquids 2014-11-08 23:01:13 +01:00
Sokomine 2be8658704 added static spawn point fix 2014-10-28 02:55:21 +01:00
Sokomine 4724787321 improved height calculation 2014-10-26 02:30:42 +01:00
Sokomine 59de523b40 reduced amount of plants around single houses - especially wheat and cotton 2014-10-26 00:00:33 +02:00
Sokomine 1ca538da70 always adjust height to terrain for new village type 'single'; added pseudo-village type single; added nomirror option for buildings; removed obsolete size parameters from buildings.lua 2014-10-24 18:10:31 +02:00
Sokomine 7c25dbcc3e data of one-house-villages is now saved as well; mapchunk size got slightly more flexible; minor optimization; check for potential one-house-villages in neighbouring mapchunks as well; improved one-house-village generation 2014-10-23 16:49:37 +02:00
Sokomine 270991df60 improved placement of single houses relative to their corresponding noise area 2014-10-20 20:04:35 +02:00
Sokomine c7b5279dab towers are slightly higher placed than other buildings 2014-10-20 20:03:43 +02:00
Sokomine 3db2ee2784 changed size of flattened area for single buildings 2014-10-20 17:53:34 +02:00
Sokomine 6552efacb5 re-enabled debug messages for performance measurement 2014-10-20 17:16:05 +02:00
Sokomine 9dbfd06234 corrected height detection when dealing with ground below a height of 0 2014-10-19 21:15:25 +02:00
Sokomine b2b900eeec added spawning of individual houses; added config options for those 2014-10-19 20:07:40 +02:00
Sokomine e9b2674fe1 added village type tower (useful for single buildings only) 2014-10-19 17:35:09 +02:00
Sokomine a9cb821dc6 added two more config options; visit command may now be used by default 2014-10-16 03:25:53 +02:00
Sokomine c8df6dc186 called chest fill routine for realtest chests as well 2014-10-15 16:34:18 +02:00
Sokomine b07f16565a made sure there is a background image for the map if realtest is used 2014-10-15 16:00:44 +02:00
Sokomine b45d4342ea fixed bug with screwed up tree trunks; tiny villages are spawned without roads 2014-10-15 01:08:32 +02:00
Sokomine 42cae3abdc added inhabitant suggestions for the rest of the buildings 2014-10-14 20:18:10 +02:00
Sokomine 86fa38c880 noted amount of inhabitants per building for most building types 2014-10-14 06:20:40 +02:00
Sokomine 380c284edb added sawmill 2014-10-14 05:11:20 +02:00
Sokomine a7acc550b9 changed lumberjack homes to mts files and did minor changes to buildings 2014-10-13 22:16:23 +02:00
Sokomine 40b6ed38e8 moved further config value into config.lua 2014-10-13 18:13:16 +02:00
Sokomine 256d686a58 actually loaded config file 2014-10-13 17:59:48 +02:00
Sokomine f5709ff0f5 moved configuration out of villages.lua and into extra config.lua file 2014-10-13 17:38:49 +02:00
Sokomine 308df19006 moved spawning of player into extra file; made sure players do not spawn inside stone below the village if said villages height got changed 2014-10-13 17:17:42 +02:00
Sokomine 21e7d6e79f reduced amount of performance debug information printed 2014-10-11 23:42:29 +02:00
Sokomine d849081e8d only allow height changes if the new height is>0 2014-10-11 23:34:41 +02:00
Sokomine ca89bfc05e cleaned up noise usage in mapgen.lua 2014-10-11 23:25:50 +02:00
Sokomine 1e1cf8c249 removed noise parameter where not needed 2014-10-11 00:54:48 +02:00
Sokomine 13e574a158 removed obsolte code 2014-10-10 23:54:08 +02:00
Sokomine 63c85d2d4b added fix for reading files under windows 2014-10-10 21:06:30 +02:00
Sokomine f94b31ce9a added read test to investigate a strange bug occouring only under windows 2014-10-10 20:45:59 +02:00
Sokomine 6f60d161c9 check if facedir is nil 2014-10-10 20:30:59 +02:00
Sokomine 0c897050c9 handle missing decompress-function in older minetest versions 2014-10-10 03:54:40 +02:00