chateau is no longer a used village type - instead it is used to spawn single houses
parent
0082efb920
commit
5a988de512
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@ -232,10 +232,10 @@ mg_villages.BUILDINGS = {
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{scm="r_manorhouse", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=4},
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{scm="r_triplex", yoff= 1, orients={0}, farming_plus=0, avoid='', typ='ladymacbeth', weight={canadian=3}, inh=10},
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{scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}},
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{scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}},
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{scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}},
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{scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1, chateau=1}},
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{scm="field_1", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}},
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{scm="field_2", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}},
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{scm="field_3", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}},
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{scm="field_4", yoff=-2, orients={0,1,2,3}, farming_plus=0, avoid='', typ='field', weight={fields=1}},
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{scm="tent_tiny_1", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1},
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{scm="tent_tiny_2", yoff=0, orients={3}, farming_plus=0, avoid='', typ='tent', weight={tent=1, single=1}, inh=1},
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@ -257,7 +257,7 @@ mg_villages.BUILDINGS = {
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{scm="hochsitz_3", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1},
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{scm="hochsitz_4", yoff=0, orients={0,1,2,3}, farming_plus=0, avoid='', typ='tower', weight={tower=1, single=1/3}, nomirror=1},
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{scm="chateau_1", yoff=-1,orients={0,1,2,3}, farming_plus=0, avoid='', typ='chateau', weight={chateau=5}, pervillage=1},
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{scm="chateau_1", yoff=-1,orients={0,1,2,3}, farming_plus=0, avoid='', typ='chateau', weight={chateau=1,single=8}, pervillage=1},
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}
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@ -269,7 +269,7 @@ if( not( minetest.get_modpath("farming_plus"))) then
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end
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-- 'nore' and 'taoki' do not require any other mods; thus, they can be used in all worlds
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mg_villages.village_types = { 'nore', 'taoki', 'chateau'};
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mg_villages.village_types = { 'nore', 'taoki'};
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if( minetest.get_modpath("cottages")) then
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table.insert( mg_villages.village_types, 'medieval' );
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@ -303,7 +303,7 @@ mg_villages.buildings_init = function()
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is_used = true;
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end
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end
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if( v.weight and (v.weight.fields or v.weight.tower)) then
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if( v.weight and (v.weight.fields or v.weight.tower or v.weight.single)) then
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is_used = true;
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end
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