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Sokomine 4304f0260f added 2 more lumberjack houses plus a school 2015-03-22 22:43:52 +01:00
schems added 2 more lumberjack houses plus a school 2015-03-22 22:43:52 +01:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
buildings.lua added 2 more lumberjack houses plus a school 2015-03-22 22:43:52 +01:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua sorted config.lua a bit 2015-03-14 19:14:08 +01:00
depends.txt removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
fill_chest.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
init.lua removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
init_weights.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
map_of_world.lua mg_villages.village_types can be nil 2015-03-16 20:32:04 +01:00
mapgen.lua added mg_villages.inside_village_terrain_blend_area 2015-03-14 19:25:27 +01:00
name_gen.lua changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
nodes.lua made first village configurable 2014-12-23 02:38:24 +01:00
place_buildings.lua fixed snow detection so that all buildings in a snow-covered village get snow 2015-03-17 02:47:12 +01:00
protection.lua buying a plot does no longer permit the player to modify other plots 2015-01-22 04:44:37 +01:00
replacements.lua added a few more lumberjack buildings, including a stable 2015-03-21 03:50:18 +01:00
rotate.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua fixed bug when player is spawned before register_on_generated was called 2015-01-05 03:35:05 +01:00
terrain_blend.lua only blend terrain if it does not already belong to another village 2015-01-31 06:18:32 +01:00
trees.lua jungletrees now have autumn-/winterleaves as well 2015-03-17 03:22:42 +01:00
village_types.lua added debug level mechanism to reduce debug and timing information which is of no intrest to players 2015-01-05 03:15:53 +01:00
villages.lua no other houses are placed if the area already has some terrain blending going on due to another village 2015-03-14 19:26:01 +01:00
we.lua removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00
worldedit_file.lua removed worldedit dependency and copied worldedits load_schematic function 2015-03-17 05:57:01 +01:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg