schems
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
textures
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added missing arrow textures (taken from mapp mod)
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2014-08-06 04:07:43 +02:00 |
README.md
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
analyze_mts_file.lua
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removed exception for realtest doors and rotate them like normal doors
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2014-11-17 05:50:20 +01:00 |
buildings.lua
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added 2 more lumberjack houses plus a school
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2015-03-22 22:43:52 +01:00 |
chat_commands.lua
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fixed bug in villages chat command and made it slightly more informative
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2014-11-29 06:23:08 +01:00 |
config.lua
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sorted config.lua a bit
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2015-03-14 19:14:08 +01:00 |
depends.txt
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
fill_chest.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
init.lua
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
init_weights.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
map_of_world.lua
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mg_villages.village_types can be nil
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2015-03-16 20:32:04 +01:00 |
mapgen.lua
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added mg_villages.inside_village_terrain_blend_area
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2015-03-14 19:25:27 +01:00 |
name_gen.lua
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changed village_sizes to village_type_data as preparation for code cleanup
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2014-12-13 03:37:46 +01:00 |
nodes.lua
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made first village configurable
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2014-12-23 02:38:24 +01:00 |
place_buildings.lua
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fixed snow detection so that all buildings in a snow-covered village get snow
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2015-03-17 02:47:12 +01:00 |
protection.lua
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buying a plot does no longer permit the player to modify other plots
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2015-01-22 04:44:37 +01:00 |
replacements.lua
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added a few more lumberjack buildings, including a stable
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2015-03-21 03:50:18 +01:00 |
rotate.lua
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cleaned up unneccessary global variables and made most local
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2014-11-20 21:16:48 +01:00 |
save_restore.lua
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first commit for mg_villages (which is derived directly from my mg-fork)
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2014-08-04 22:18:20 +02:00 |
spawn_player.lua
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fixed bug when player is spawned before register_on_generated was called
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2015-01-05 03:35:05 +01:00 |
terrain_blend.lua
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only blend terrain if it does not already belong to another village
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2015-01-31 06:18:32 +01:00 |
trees.lua
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jungletrees now have autumn-/winterleaves as well
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2015-03-17 03:22:42 +01:00 |
village_types.lua
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added debug level mechanism to reduce debug and timing information which is of no intrest to players
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2015-01-05 03:15:53 +01:00 |
villages.lua
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no other houses are placed if the area already has some terrain blending going on due to another village
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2015-03-14 19:26:01 +01:00 |
we.lua
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |
worldedit_file.lua
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removed worldedit dependency and copied worldedits load_schematic function
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2015-03-17 05:57:01 +01:00 |