removed noise parameter where not needed
parent
13e574a158
commit
1e1cf8c249
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@ -268,7 +268,7 @@ end
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-- TODO: limit this function to the shell in order to speed things up
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-- repair mapgen griefings
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mg_villages.repair_outer_shell = function( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid )
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mg_villages.repair_outer_shell = function( villages, minp, maxp, vm, data, param2_data, a, village_area, cid )
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for z = minp.z, maxp.z do
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for x = minp.x, maxp.x do
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-- inside a village
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@ -767,7 +767,7 @@ t1 = time_elapsed( t1, 'change_height' );
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mg_villages.flatten_village_area( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid );
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t1 = time_elapsed( t1, 'flatten_village_area' );
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-- repair cavegen griefings and mudflow which may have happened in the outer shell (which is part of other mapnodes)
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mg_villages.repair_outer_shell( villages, village_noise, tmin, tmax, vm, data, param2_data, a, village_area, cid );
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mg_villages.repair_outer_shell( villages, tmin, tmax, vm, data, param2_data, a, village_area, cid );
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t1 = time_elapsed( t1, 'repair_outer_shell' );
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local c_feldweg = minetest.get_content_id('cottages:feldweg');
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@ -777,10 +777,10 @@ t1 = time_elapsed( t1, 'repair_outer_shell' );
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for _, village in ipairs(villages) do
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village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, village_noise, cid);
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village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, cid);
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t1 = time_elapsed( t1, 'place_buildings' );
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mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, village_noise, c_feldweg);
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mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, c_feldweg);
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t1 = time_elapsed( t1, 'place_dirt_roads' );
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-- grow trees which are part of buildings into saplings
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@ -489,7 +489,7 @@ end
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-- actually place the buildings (at least those which came as .we files; .mts files are handled later on)
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-- this code is also responsible for tree placement
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mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, vnoise, cid)
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mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, cid)
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local vx, vz, vs, vh = village.vx, village.vz, village.vs, village.vh
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local village_type = village.village_type;
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local seed = mg_villages.get_bseed({x=vx, z=vz})
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@ -530,7 +530,7 @@ end
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-- add the dirt roads
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mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, vnoise, c_road_node)
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mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, c_road_node)
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local c_air = minetest.get_content_id( 'air' );
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for _, pos in ipairs(village.to_add_data.dirt_roads) do
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local param2 = 0;
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