removed noise parameter where not needed

master
Sokomine 2014-10-11 00:54:48 +02:00
parent 13e574a158
commit 1e1cf8c249
2 changed files with 6 additions and 6 deletions

View File

@ -268,7 +268,7 @@ end
-- TODO: limit this function to the shell in order to speed things up
-- repair mapgen griefings
mg_villages.repair_outer_shell = function( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid )
mg_villages.repair_outer_shell = function( villages, minp, maxp, vm, data, param2_data, a, village_area, cid )
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
-- inside a village
@ -767,7 +767,7 @@ t1 = time_elapsed( t1, 'change_height' );
mg_villages.flatten_village_area( villages, village_noise, minp, maxp, vm, data, param2_data, a, village_area, cid );
t1 = time_elapsed( t1, 'flatten_village_area' );
-- repair cavegen griefings and mudflow which may have happened in the outer shell (which is part of other mapnodes)
mg_villages.repair_outer_shell( villages, village_noise, tmin, tmax, vm, data, param2_data, a, village_area, cid );
mg_villages.repair_outer_shell( villages, tmin, tmax, vm, data, param2_data, a, village_area, cid );
t1 = time_elapsed( t1, 'repair_outer_shell' );
local c_feldweg = minetest.get_content_id('cottages:feldweg');
@ -777,10 +777,10 @@ t1 = time_elapsed( t1, 'repair_outer_shell' );
for _, village in ipairs(villages) do
village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, village_noise, cid);
village.to_add_data = mg_villages.place_buildings( village, tmin, tmax, data, param2_data, a, cid);
t1 = time_elapsed( t1, 'place_buildings' );
mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, village_noise, c_feldweg);
mg_villages.place_dirt_roads( village, tmin, tmax, data, param2_data, a, c_feldweg);
t1 = time_elapsed( t1, 'place_dirt_roads' );
-- grow trees which are part of buildings into saplings

View File

@ -489,7 +489,7 @@ end
-- actually place the buildings (at least those which came as .we files; .mts files are handled later on)
-- this code is also responsible for tree placement
mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, vnoise, cid)
mg_villages.place_buildings = function(village, minp, maxp, data, param2_data, a, cid)
local vx, vz, vs, vh = village.vx, village.vz, village.vs, village.vh
local village_type = village.village_type;
local seed = mg_villages.get_bseed({x=vx, z=vz})
@ -530,7 +530,7 @@ end
-- add the dirt roads
mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, vnoise, c_road_node)
mg_villages.place_dirt_roads = function(village, minp, maxp, data, param2_data, a, c_road_node)
local c_air = minetest.get_content_id( 'air' );
for _, pos in ipairs(village.to_add_data.dirt_roads) do
local param2 = 0;