made sure there is a background image for the map if realtest is used
parent
b45d4342ea
commit
b07f16565a
10
config.lua
10
config.lua
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@ -10,6 +10,16 @@ mg_villages.ENABLE_TERRAIN_BLEND = true;
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-- if set to false, holes digged by cavegen and mudflow inside the village will not be repaired; houses will be destroyed
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mg_villages.UNDO_CAVEGEN_AND_MUDFLOW = true;
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-- background image for the /vmap command
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-- RealTest comes with a diffrent texture
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if( minetest.get_modpath('grounds') and minetest.get_modpath('joiner_table')) then
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mg_villages.MAP_BACKGROUND_IMAGE = "default_dirt_grass.png";
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elseif( minetest.registered_nodes[ 'default:dirt_with_grass'] ) then
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mg_villages.MAP_BACKGROUND_IMAGE = "default_grass.png";
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else
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mg_villages.MAP_BACKGROUND_IMAGE = "";
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end
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mg_villages.VILLAGE_CHECK_RADIUS = 2
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mg_villages.VILLAGE_CHECK_COUNT = 1
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@ -38,7 +38,7 @@ mg_villages.map_of_world = function( pname )
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-- also usable: diamond_block, sand, water
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local formspec = "size[14.4,10]"..
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"background[0,0;10,10;default_grass.png]"..
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"background[0,0;10,10;"..mg_villages.MAP_BACKGROUND_IMAGE.."]"..
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"label[10,10;x axis]"..
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"label[0,0;z axis]"..
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"label[0,10;|]"..
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