20 Commits

Author SHA1 Message Date
paramat
c610c32878 Boulders eroded by water. Clear nodes above path. Magma tunnels 2014-09-28 05:38:26 +01:00
paramat
17368ba52f fix dirt/sand replacing boulder 2014-09-28 03:29:32 +01:00
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15b2378928 Boulders. Tune noise params, big biomes 2014-09-25 11:52:12 +01:00
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441fe855e4 Water range 2. New pines. Rainforest, taiga biomes. Blend tunnels to fissures at ridges. Snowblocks on stone. Narrow rainforest paths 2014-09-24 09:55:23 +01:00
Mat
f1f11cd546 Function to spawn players at surface and scattered 2014-07-25 23:02:09 +01:00
Mat
0cfb5a97a8 Overlen variable. Remove autumn trees, freshwater bucket, schem folder 2014-07-24 01:33:25 +01:00
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d0ad46653c Mod nodes drop default:dirt. Trees now use vi = vi + 1. Emerlen for vertical columns. Autumn forest started 2014-07-17 00:19:36 +01:00
Mat
9ab8aeced7 Ores, tunnels, flowers, pines located by altitude 2014-07-14 06:32:04 +01:00
Mat
d57058549a Pine trees, pine saplings. Pine wood, slabs, stairs. Bucket of fresh water 2014-07-13 08:32:42 +01:00
Mat
8ee8c4f0b0 Tune parameters. Link trees to soil depth 2014-07-12 06:01:33 +01:00
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b1fee3d90c Tune parameters. Add exponents 2014-07-10 04:08:19 +01:00
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e78aeef9fb Generative bridges with supports. Remove streams 2014-07-09 08:58:45 +01:00
Mat
644ddf0d36 LVM checks chunk below. No atan in noise gradient. Add 2 paths 2014-07-08 07:59:26 +01:00
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41826f44ab Tune params for watershed use 2014-05-05 09:27:59 +01:00
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7b19633aee Ridge base terrain. Vary terexp, teramp 2014-05-04 07:42:16 +01:00
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8d923ca0d6 Overgeneration 2014-05-01 09:43:29 +01:00
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4b84ba825d Thin dirt with altitude. Dirt and grass. Detail back to 24n. Add mixwater 2014-05-01 07:50:21 +01:00
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98c1d17690 Add beach, river, stream sand. Detail down to 12n 2014-04-30 09:14:07 +01:00
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ecfba273d6 Tune. Rivers thin with altitude 2014-04-29 06:11:11 +01:00
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48d688e438 First commit 2014-04-29 03:18:08 +01:00