Matthew Blanchard
85655e65af
Refactored quat and added doc comments. Fixed some small typos and doc comments in vec2.
2015-12-25 20:06:31 -05:00
Matthew Blanchard
c60a324010
Fixed some small holdovers from vec3 remaining in vec2.
2015-12-25 18:44:03 -05:00
Matthew Blanchard
c5d02e0683
Updated vec3 doc comments. Brought vec2 in line with vec3. Doc commented vec2.
2015-12-25 18:35:03 -05:00
Matthew Blanchard
4302b2b5dc
Added unit vectors.
2015-12-24 16:49:21 -05:00
Matthew Blanchard
2b35d4ae57
Removed defaults. Added trim. Reworked __call so it works correctly. Made all functions return out.
2015-12-24 16:46:58 -05:00
Matthew Blanchard
6116576ad0
Fixed a small typo in vec3
2015-12-23 04:50:53 -05:00
Matthew Blanchard
94ef22b643
Fixed issues with ffi and cloning.
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Fixed the ffi check to now work correctly and moved the ffi local up a
scope so that it could be used later in the file. Made clone simply call
new().
2015-12-23 03:19:09 -05:00
Matthew Blanchard
bb78a486b0
Fixed merge conflicts. Refactored reflect and refract.
2015-12-22 18:05:39 -05:00
Matthew Blanchard
57704e9dba
Added standard Lua fallback and documentation.
2015-12-22 17:55:59 -05:00
Landon Manning
71af8f5498
Rewrote quaternion module
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Untested, but I hope it works!
2015-12-22 05:27:22 -04:00
Colby Klein
b9e004dc1a
Add vec3.reflect and vec3.refract
2015-12-20 22:55:38 -08:00
Colby Klein
82f336a7f4
Fix broken vec2/vec3 clone.
2015-12-20 22:38:36 -08:00
Matthew Blanchard
5a9aabadb5
Revert "Added simple object and shape constructors"
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This reverts commit 10f472771b00b79a479ab54c879f10d234197166.
2015-12-20 22:40:33 -05:00
Landon Manning
10f472771b
Added simple object and shape constructors
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ray, aabb, obb, plane, sphere, line, triangle
2015-12-20 22:35:06 -04:00
Landon Manning
7143dcadae
Wrote cpml instead of vec3 in some places
2015-12-20 20:54:57 -04:00
Landon Manning
870a3c5129
Updated vec2 to match new vec3
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Fixed code consistency in vec3 as well.
2015-12-20 06:09:09 -04:00
Landon Manning
8b136798d2
Updated intersect to use new vec3
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Improved code consistency as well.
2015-12-20 05:24:28 -04:00
Matthew Blanchard
a4688f10e1
Removed point from init.lua
2015-12-20 00:21:53 -05:00
Matthew Blanchard
aba6b9b1c1
Corrected an issue with vec3
2015-12-19 23:56:56 -05:00
Matthew Blanchard
2ce72e3d0c
Removed redundant vec3-turbo.
2015-12-19 23:49:51 -05:00
Matthew Blanchard
1531bf4abb
Refactored the vec3 class.
2015-12-19 23:49:03 -05:00
Matthew Blanchard
3893afcd84
Removed redundant point.lua
2015-12-19 23:44:21 -05:00
Davis Claiborne
3e3fae8c34
Updated main.lua
2015-12-14 15:00:45 -05:00
Davis
8a3ee6a4fb
Merge pull request #10 from davisdude/master
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Added point.lua
2015-12-14 14:56:21 -05:00
Davis
2d075e32ff
Fixed metamethods
2015-12-13 14:01:53 -05:00
Landon Manning
7b00a41588
fixed a typo
2015-12-13 06:44:39 -04:00
Landon Manning
cda145629d
I'm an idiot
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the order in which a and b appear actually matters in add/sub.
2015-12-13 06:44:02 -04:00
Landon Manning
b2367b6382
*actually* fix tests
2015-12-13 06:36:37 -04:00
Landon Manning
bce2621f2d
Fixed tests
2015-12-13 06:33:20 -04:00
Landon Manning
84999568e8
Merge branch 'master' of https://github.com/excessive/cpml
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Conflicts:
modules/octree.lua
2015-12-13 06:21:41 -04:00
Landon Manning
c72efbad3c
buncha goodies
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* Changed add/sub in vec2/vec3 to allow for integer math
* Fixed a string display error in quat
* Other stuff that @shakesoda probably did
2015-12-13 06:16:57 -04:00
Davis
8df04c0d73
Fixed string.format error
2015-12-11 23:44:26 -05:00
Davis
6b0be055b7
Added point.lua
2015-12-11 22:08:53 -05:00
Landon Manning
7fc73c7dea
Merge pull request #9 from Alloyed/patch-1
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Remove dependency on lume
2015-12-08 14:20:10 -04:00
Kyle McLamb
2cfea03fcc
Remove dependency on lume
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Since it was only used once it makes more sense just to inline that particular call
2015-12-08 13:16:42 -05:00
Colby Klein
c4a33434b2
Add cpml.quat.from_direction
2015-11-20 17:03:23 -08:00
Colby Klein
e5d0dc799c
Add filter function to octree.draw_objects for debugging.
2015-11-20 01:50:48 -08:00
Landon Manning
0481a97195
Added ray casting to octree
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* fixed octree API to match the rest of CPML
* standardized intersect inputs a bit more
2015-11-19 14:14:55 -04:00
Landon Manning
b51c6fc1be
Added license info
2015-09-25 03:08:15 -03:00
Landon Manning
ab1d551b25
Added new octree implementation
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reverted encapsulate_aabb intersect to be non-explicit
2015-09-25 02:54:38 -03:00
Landon Manning
2370daf5f3
Encapsulate should be explicit
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inner needs to actually be inside outer, they cannot be the same size or
on the same plane(s).
2015-09-24 01:30:32 -03:00
Landon Manning
50edbb1b82
Added some intersects
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* Added aabb_aabb
* Added encapsulate_aabb
* Changed point_aabb to take a min and max instead of position and
volume
* Removed boolean returns from line_line and segment_segment
2015-09-24 01:05:20 -03:00
Colby Klein
4a4ad08a35
Add vec2.lerp, tests, and fix some minor bugs.
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- Added missing vec2 lerp (same as vec3's)
- Added lerp to vec2 and vec3 metatable
- Added tests for vec2 (incomplete)
- Fixed vec2/number being the same as number/vec2
- Fixed vec2 constructor to match vec3's
2015-09-15 07:05:22 -07:00
Colby Klein
951aea865f
Proper fix for the quat.to_axis_angle bug.
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Apparently, I was getting a number so close to -1 (but just under) that
it just printed as -1. Fuck off.
2015-09-14 13:35:01 -07:00
Colby Klein
18dd29d1b5
Work around math.acos(-1) returning NaN on LuaJIT... sometimes.
2015-09-14 13:26:05 -07:00
Colby Klein
6a5771348c
Minor doc/test updates for vec3
2015-09-13 05:51:13 -07:00
Colby Klein
fb1778e45c
Update vec3 docs
2015-09-11 13:39:19 -07:00
Colby Klein
cedf0209fc
Link docs in README.md
2015-09-11 11:28:08 -07:00
Colby Klein
78989682cf
Add LDoc documentation. Utils done.
2015-09-11 07:59:05 -07:00
Colby Klein
edbf08005d
Update vec3 division tests
2015-09-10 20:32:32 -07:00