* Changed add/sub in vec2/vec3 to allow for integer math * Fixed a string display error in quat * Other stuff that @shakesoda probably did
Cirno's Perfect Math Library
Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.
Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .
Description
Languages
Lua
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