* Added aabb_aabb * Added encapsulate_aabb * Changed point_aabb to take a min and max instead of position and volume * Removed boolean returns from line_line and segment_segment
Cirno's Perfect Math Library
Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.
Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .
Description
Languages
Lua
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