Colby Klein 951aea865f Proper fix for the quat.to_axis_angle bug.
Apparently, I was getting a number so close to -1 (but just under) that
it just printed as -1. Fuck off.
2015-09-14 13:35:01 -07:00
2015-09-11 07:59:05 -07:00
2015-09-13 05:51:13 -07:00
2015-09-11 07:59:05 -07:00
2015-08-15 01:08:28 -07:00
2015-09-11 07:59:05 -07:00
2014-10-25 16:10:20 -07:00
2015-09-11 11:28:08 -07:00

Cirno's Perfect Math Library

Various useful bits of game math. 3D line intersections, ray casting, vectors, matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

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Description
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Readme 637 KiB
Languages
Lua 100%