FatalErr42O
00a01b5403
finished deleting workflow stuff
2023-09-09 11:50:03 -07:00
FatalErr42O
68c210e60d
removed CPML workflows (completely broken for this)
2023-09-09 11:48:53 -07:00
FatalErr42O
be860e7562
fixed Busted support (hopefully)
2023-09-09 11:38:37 -07:00
FatalErr42O
e898f331f1
fixed Busted support (hopefully)
2023-09-09 11:34:06 -07:00
FatalErr42O
2b81bab520
fixed Busted support (hopefully)
2023-09-09 11:23:20 -07:00
FatalErr42O
ae5c7046e8
fixed FFI library support, added success print
2023-09-08 20:13:07 -07:00
FatalErr42O
7ad207b4a9
added support for FFI library using trusted mods config
2023-09-08 19:11:08 -07:00
FatalErr42O
71e490eacb
updated, not sure what changes were added
2023-09-01 18:20:43 -07:00
FatalErr42O
5afb9bc2d4
Merge branch 'master' of https://github.com/Minetest-Unification-Library/MTUL-CPML
2023-08-29 17:39:08 -07:00
FatalErr42O
eddd0bd720
verify integrity
2023-08-29 17:39:00 -07:00
FatalErr42O
0bae98220b
Update README.md
2023-08-29 16:58:05 -07:00
FatalErr42O
e9bf07339f
Update README.md
2023-08-29 16:56:49 -07:00
FatalErr42O
82f6a87587
Update README.md
2023-08-29 16:54:15 -07:00
FatalErr42O
24c636fa1a
Update README.md
2023-08-29 16:53:21 -07:00
FatalErr42O
4f3bb3ea5e
now runs (with some require hax)
2023-08-29 16:01:42 -07:00
Colby Klein
eb209f6d91
fix typo in mat4.mul
2022-05-07 15:53:01 -07:00
Colby Klein
cf707cb6af
bvh: add coarse aabb triangle query
...
doesn't bother checking individual tris, just the nodes
2022-05-06 23:54:34 -07:00
shakesoda
4234176b9b
Merge pull request #78 from rozenmad/master
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fix BVH
2022-05-06 14:35:46 -07:00
mcclure
4dfe443585
Merge pull request #79 from vendethiel/patch-1
...
backtick * in readme so it isn't interpreted as md
2022-05-05 11:08:16 -04:00
ven
5277cd859f
backtick * in readme so it isn't interpreted as md
...
Without this, the two `*`s are considered matching italic delimiters.
2022-05-05 14:14:14 +02:00
rozenmad
c71d81f5aa
fix BVH
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Fixed:
1. splitNode - function didn't correctly split nodes.
2. Incorrect count of the number of elements in a node.
2022-05-05 04:13:06 +03:00
Colby Klein
8282157954
new tests for project/unproject
2022-04-30 15:38:13 -07:00
Colby Klein
7ab572f151
fix project/unproject
2022-04-30 14:48:40 -07:00
Colby Klein
7d22d13bca
(breaking) simplify mat4.project and unproject
...
the separate view and projection just weren't really useful, might as
well pass in your own full transform instead.
this also fixes the z range, which should not have been manipulated.
this simplifies usage to check something as on screen to just 1 > z > 0
might break the test, but tested working locally
2022-04-30 14:10:51 -07:00
Colby Klein
e34ab20d82
spacing
2022-04-30 12:09:29 -07:00
Colby Klein
62e5e16b46
mat4.mul can now concatenate a table of inputs
2022-04-30 12:07:54 -07:00
Colby Klein
6c7c929c38
fix doc typo
2022-04-30 11:31:54 -07:00
Colby Klein
3a9951d4b1
add mat4.target
2022-04-30 11:29:45 -07:00
Colby Klein
53a3d0c7de
fix doc typo
2022-04-30 11:27:50 -07:00
Colby Klein
6babc92c2b
use mul_vec3_perspective on mat4.__mul
...
if you are using the `mat4 * vec3` overload, this is probably what you
would expect to be happening. this should be the same for any case which
worked previously, but will return a correct result with perspective.
2022-04-21 13:02:58 -07:00
Colby Klein
c84a8e07c0
add mat4.mul_vec3_perspective, fix doc typo
2022-04-21 12:12:02 -07:00
Colby Klein
d83b4c71ce
fix doc typo
2022-04-21 12:10:28 -07:00
Colby Klein
0bff69f3ba
add vec3.normalize_len, fix some doc typos
2022-04-21 12:10:04 -07:00
Colby Klein
919900fea2
add utils.sign
2022-04-21 11:53:00 -07:00
Colby Klein
f11cea9588
fix whitespace
2022-04-21 11:25:58 -07:00
Colby Klein
9f57a1a939
remove unused a
parameter from mat4.look_at
2022-04-21 11:22:55 -07:00
Colby Klein
13cd41770f
fix formatting
2022-04-21 11:22:18 -07:00
shakesoda
3b90354910
Merge pull request #63 from semyon422/master
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Minor fixes
2022-04-21 11:08:52 -07:00
shakesoda
4350c25d0c
Merge pull request #72 from idbrii/color
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Overhaul color: fix bugs, change to 0-1
2022-04-21 10:47:54 -07:00
shakesoda
9b4b6e7fa7
Merge pull request #76 from xiejiangzhi/xjz
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Add Vec3.angle_to
2022-04-21 10:46:01 -07:00
shakesoda
ab0132a6ac
Merge pull request #66 from aki-cat/master
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Implement scale to mat4.from_transform method
2022-04-20 15:56:31 -07:00
jiangzhi.xie
6bc7ec7718
Add testing code for vec3.angle_to
2022-04-20 20:05:52 +08:00
xiejiangzhi
02d7604b17
Add vec3.angle_to
2022-04-20 19:13:08 +08:00
David Briscoe
7d99a08134
[Breaking] color: Convert hue [0,359] -> [0,1]
...
imgui [uses 0-1 for everything internally](
https://github.com/ocornut/imgui/blob/master/imgui.cpp#L2045 ).
[Both Unity](https://docs.unity3d.com/ScriptReference/Color.RGBToHSV.html )
[and Godot](https://docs.godotengine.org/en/stable/classes/class_color.html#class-color-property-h )
use H, S, and V in the range 0.0 to 1.0
Since we're switching colours out of 0,255 we should also switch hue out
of 0,359. Now all of our r,g,b,a,h,s,v values are all in 0,1.
2022-04-01 21:55:40 -07:00
David Briscoe
0c12f17805
color: Linear alpha in linear<->gamma conversions
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Maintain linear alpha when converting to gamma.
Update to latest wikipedia links.
Add simple test that does the round trip conversion.
2022-04-01 21:55:40 -07:00
David Briscoe
aec3b9fd7f
Prevent nan when using color_to_hsv(white)
...
When r,g,b are equal, delta will be zero and hue will be nan due to
divide by zero.
This is also an issue with the reference C++ code:
https://tio.run/##Sy4o0E3OScxL//9fOTMvOac0JVXBJjO/uKQoNTHXjiszr0QhNzEzT0NToZqLs7gkxcoqOb@0RMHGRkHJIzUnJ19HITy/KCdFUQkkBJZPzUvJseaq/f8fAA
An alternative approach is to always add epsilon or use a different hue
calculation:
http://web.archive.org/web/20210515082154/http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
2022-04-01 21:55:32 -07:00
David Briscoe
41b1f0b5b9
color: Add more tests
2022-04-01 21:47:56 -07:00
David Briscoe
343f320e2f
[Breaking] color: Convert 0-255 -> 0-1 range
...
Our hsv logic assumes 0-1 (cs.rit.edu says "r,g,b values are from 0 to
1") and it makes more sense to provide __mul for multiplying in 0-1
since the result will stay in that range. Additionally, love switched to
0-1 color since 11.0.
Included an as_255() function to unpack the color in 0-255 for some
amount of backwards compatibility. Doesn't make sense to provide any
kind of color object for it since most of our functions won't work
correctly.
Add tests for hue(), saturation(), value() that fail (even with /255
removed) for the old code, but pass on the new 0-1 range because the hsv
logic outputs colors in 0-1. Test comparisons use reduced precision
because my input data has limited precision.
2022-04-01 21:47:56 -07:00
David Briscoe
df92f0c5cd
[Breaking] color: Make expected range match docs
...
lighten/darken: documented range is 0-255, so we don't need to multiply.
Makes more sense to work with colors in the same range that we're
incrementing by, but this changes behaviour.
saturation/value: we use a percent, so it's 0-1. It's clamped so that's
obviously expected.
Add tests to validate this new behaviour.
2022-04-01 21:47:09 -07:00
David Briscoe
509594aec2
color: Use color_mt and normal indexing
...
Fix #34 .
Set color_mt on new colors so add, subtract, multiply, is_color work.
We don't use ffi for color (32cf0e8), so remove cdata check for 0-based
offset indexing.
Add tests for creating colours and using operators.
2022-04-01 19:55:55 -07:00