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Cirno's Perfect Math Library
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====
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WORK NEEDED:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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Adapated for Minetest
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### Adapated for Minetest
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Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.
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Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).
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Online documentation can be found [here](http://excessive.github.io/cpml/) or you can generate them yourself using `ldoc -c doc/config.ld -o index .`
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### TODO:
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* Vec3s and Vec2s are not currently adapted for functionality with MT vectors (seperate classes)
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