Add vec3.angle_to
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@ -318,6 +318,11 @@ function vec3.flip_z(a)
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return vec3.new(a.x, a.y, -a.z)
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end
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function vec3.angle_to(a, b)
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local v = a:normalize():dot(b:normalize())
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return math.acos(v)
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end
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--- Return a boolean showing if a table is or is not a vec3.
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-- @tparam vec3 a Vector to be tested
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-- @treturn boolean is_vec3
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@ -224,4 +224,10 @@ describe("vec3:", function()
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temp = temp:flip_z()
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assert.is.equal(temp, vec3(-1, -2, -3))
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end)
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-- it("get two 3-vectors angle", function()
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-- local a = vec3(1,2,3)
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-- local b = vec3(3,2,1)
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-- -- assert.is.equal(a:angle_to(b), 1)
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-- end)
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end)
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