David Briscoe 0c12f17805 color: Linear alpha in linear<->gamma conversions
Maintain linear alpha when converting to gamma.

Update to latest wikipedia links.

Add simple test that does the round trip conversion.
2022-04-01 21:55:40 -07:00
2021-06-23 16:28:47 -07:00
2021-06-23 14:33:46 -07:00
2016-07-24 05:27:55 -03:00
2021-06-23 14:33:46 -07:00
2019-11-01 01:02:03 +01:00
2022-03-27 01:11:29 -07:00

Cirno's Perfect Math Library

Build Status Coverage Status

Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

Installation

Clone the repository and require it, or if you prefer luarocks: $ luarocks install --server=http://luarocks.org/dev cpml. Add --tree=whatever for a local install.

Versions

This library has a major compatibility break at version 1.0. Up to version 0.10, composition ab means "apply b, then a" for quaternions and "apply a, then b" for matrices. Now as of version 1.0, the two are consistent and matrix ab means "apply b, then a".

Description
No description provided
Readme 637 KiB
Languages
Lua 100%