Colby Klein 6babc92c2b use mul_vec3_perspective on mat4.__mul
if you are using the `mat4 * vec3` overload, this is probably what you
would expect to be happening. this should be the same for any case which
worked previously, but will return a correct result with perspective.
2022-04-21 13:02:58 -07:00
2021-06-23 16:28:47 -07:00
2021-06-23 14:33:46 -07:00
2016-07-24 05:27:55 -03:00
2021-06-23 14:33:46 -07:00
2019-11-01 01:02:03 +01:00
2022-03-27 01:11:29 -07:00

Cirno's Perfect Math Library

Build Status Coverage Status

Various useful bits of game math. 3D line intersections, ray casting, 2d/3d vectors, 4x4 matrices, quaternions, etc.

Intended to be used with LuaJIT and LÖVE (this is the backbone of LÖVE3D).

Online documentation can be found here or you can generate them yourself using ldoc -c doc/config.ld -o index .

Installation

Clone the repository and require it, or if you prefer luarocks: $ luarocks install --server=http://luarocks.org/dev cpml. Add --tree=whatever for a local install.

Versions

This library has a major compatibility break at version 1.0. Up to version 0.10, composition ab means "apply b, then a" for quaternions and "apply a, then b" for matrices. Now as of version 1.0, the two are consistent and matrix ab means "apply b, then a".

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