Palana
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ebc78eee9d
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do not unbind vertex array (GL 3+)
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2013-11-14 17:51:38 +01:00 |
jp9000
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f5e41f441e
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added initial main program and directshow files, finally have a UI functioning
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2013-11-07 16:45:03 -07:00 |
jp9000
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37c7db5dbe
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fixed some bugs and fixed a variable that wasn't declared at the top
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2013-11-02 14:44:40 -07:00 |
Palana
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db9f8cc269
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restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max
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2013-11-02 22:24:57 +01:00 |
jp9000
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0b96e65498
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fix a function variable name that was shadowing a parameter name
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2013-11-02 12:53:25 -07:00 |
jp9000
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8847d11e8e
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adjust file locations to be more portable
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2013-11-01 14:33:00 -07:00 |
jp9000
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676a0bd67d
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update build system to autotools (finally)
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2013-10-29 23:21:40 -07:00 |
jp9000
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ab08c2c3f2
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fixed a minor bug in the gl shader parser
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2013-10-29 06:01:19 -07:00 |
jp9000
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a43e291577
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fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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2013-10-25 10:25:28 -07:00 |
jp9000
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bb329b9278
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avoid using 'default' for enum switches
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2013-10-24 01:29:06 -07:00 |
jp9000
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18834c6a45
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some static analysis cleanup
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2013-10-17 17:21:42 -07:00 |
jp9000
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dfa2dc6eab
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fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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2013-10-16 23:31:18 -07:00 |
jp9000
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9570f0b8d7
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change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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2013-10-14 12:37:52 -07:00 |
Peter SZTANOJEV
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0301b24ace
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modernize header guards to #pragma once
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2013-10-14 13:21:15 +02:00 |
jp9000
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27a7873066
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fix the can_render function and add in view/projection matrix code
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2013-10-12 23:53:30 -07:00 |
jp9000
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9577ddcf9b
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fill in the rest of the GL functions. finally
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2013-10-12 20:18:05 -07:00 |
jp9000
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e591256922
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add FBOs and render target loading
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2013-10-12 16:28:10 -07:00 |
jp9000
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83ddb920a1
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finish up shader/sampler/texture/buffer loading/unloading/association
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2013-10-12 12:35:38 -07:00 |
jp9000
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aeea0eadc9
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added shader attributes and added vertex buffer loading
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2013-10-11 20:14:26 -07:00 |
jp9000
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3951babc93
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add GL index buffers and a few tweaks to the helper functions
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2013-10-11 13:00:39 -07:00 |
jp9000
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0a4592a414
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finish up GL vertex buffer code
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2013-10-11 11:41:36 -07:00 |
jp9000
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1b3b177583
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add initial GL vertex buffer code
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2013-10-10 23:03:42 -07:00 |
jp9000
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e804a9043d
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fix GL pixel pack and unpack stuff
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2013-10-10 18:50:09 -07:00 |
jp9000
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85e2fc6b07
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add stage surfaces and texture copying
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2013-10-10 17:39:56 -07:00 |
jp9000
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c1939de49b
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added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro
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2013-10-10 12:37:03 -07:00 |
jp9000
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806bf557e5
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removed a fairly pointless constant for the time being
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2013-10-10 07:46:27 -07:00 |
jp9000
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d67354f53e
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remove unnecessary projects from glew
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2013-10-09 21:37:44 -07:00 |
jp9000
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e159fc4f06
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fill in shader parameter functions
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2013-10-09 20:34:23 -07:00 |
jp9000
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fda2ee1147
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added initial GL shader code
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2013-10-09 15:48:16 -07:00 |
jp9000
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c301c9e1ef
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whoops, added mul and saturate GLSL conversion
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2013-10-08 15:18:33 -07:00 |
jp9000
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34357f00fb
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finish up GLSL conversion stuff and make some minor tweaks to shader parser
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2013-10-08 13:36:15 -07:00 |
jp9000
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f9d1a4b9ed
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added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code
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2013-10-06 18:29:29 -07:00 |
jp9000
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fecb5578e3
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woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer
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2013-10-05 09:50:12 -07:00 |
jp9000
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5a41589015
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clean up pixel unpack buffer for dynamic textures, and add some more error handling code for other GL functions
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2013-10-05 09:48:35 -07:00 |
jp9000
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7f59eebea5
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and fixed one more little bug
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2013-10-05 09:42:04 -07:00 |
jp9000
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f9c2aadf53
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remove some more code duplication, fix a string, and remove a potential bug
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2013-10-05 09:40:43 -07:00 |
jp9000
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3243bfbaa3
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rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)
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2013-10-05 09:25:12 -07:00 |
jp9000
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5c92f22f0d
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moved some stuff around to avoid code duplication and finish up gl 2D texture code
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2013-10-05 00:34:43 -07:00 |
jp9000
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543d2481f1
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move around some graphics stuff and put in copyright comments
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2013-10-04 12:13:59 -07:00 |
jp9000
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75262e6e0b
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update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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2013-10-04 08:55:33 -07:00 |
jp9000
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98a74e211a
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added a 'default' swap chain
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2013-10-03 06:17:43 -07:00 |
jp9000
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df58b3a9b7
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made glew compile with static CRT
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2013-10-02 23:15:01 -07:00 |
jp9000
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7002821245
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added GL subsystem prototypes
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2013-10-02 23:14:15 -07:00 |
jp9000
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b3b19d8216
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more adjustments/fixes to windows GL initialization code
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2013-10-02 23:12:16 -07:00 |
jp9000
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d36b31d58f
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fix windows opengl initialization
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2013-10-02 19:50:33 -07:00 |
jp9000
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3add91aa35
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the cleanup code I was going to add isn't necessary in this function, so just make gl_platform_init function return false
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2013-10-02 01:02:08 -07:00 |
jp9000
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b97da19828
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add GL initialization code for windows (so I can have something to test more easily with)
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2013-10-02 00:59:06 -07:00 |
jp9000
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67f5141dc2
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add generated extension files to glew
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2013-10-02 00:46:16 -07:00 |
jp9000
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b05120ce3b
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subtree merged in libobs-opengl/glew
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2013-10-02 00:40:25 -07:00 |
jp9000
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a2dce06fa8
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add initial opengl files and opengl project
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2013-10-01 00:29:40 -07:00 |
jp9000
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f255ae1922
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first commit
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2013-09-30 19:37:13 -07:00 |