174 Commits

Author SHA1 Message Date
Palana
74aa1c466b add osx iosurface opengl integration 2013-12-23 16:35:14 +01:00
Palana
f23bf6b83c restore pre-c99-compatibility 2013-12-22 04:51:11 +01:00
Palana
1dde992990 remove mipmap texture filter from min_filter for rectangle textures 2013-12-22 04:47:18 +01:00
jp9000
0781670ba2 add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite 2013-12-20 12:36:38 -07:00
jp9000
f41bb4b7e9 add support for texture_rect texture type in shaders, add new form, clear up a few things in the API 2013-12-20 11:58:09 -07:00
jp9000
aead95f5e3 converted project to vs2013, removed 2010 support (ugh) 2013-12-14 16:01:30 -07:00
jp9000
8dea4d60ef add comment explaining the purpose of that line (because I noticed it was rather vague) 2013-12-13 10:32:05 -07:00
jp9000
61c6defd77 almost lured myself into another null pointer trap, fixed 2013-12-13 10:28:05 -07:00
jp9000
31dd23cb0d fixed potential null pointer bug 2013-12-13 10:24:54 -07:00
jp9000
8298fa4dc7 With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
Palana
e230b0e984 updated include paths (CMake+osxtest) and function prototype (osxtest)
fixes compilation with changes from e5c99175c55e3b08493058d4aefcf31f62018ac1
2013-11-29 20:58:29 +01:00
jp9000
e5c99175c5 fixed some build issues on non-windows systems 2013-11-26 23:07:27 -07:00
jp9000
409b011a8e cleaned up main internal data structure design, changed to reference counting for sources to ensure safe destruction of source objects from all parts of the system, added some service-related stuff for testing 2013-11-20 15:00:16 -07:00
jp9000
5e33707f6a ensure 80-column max formatting in gl-subsystem.c 2013-11-15 07:10:21 -07:00
jp9000
10e917efee unbind VAO if NULL buffer specified 2013-11-15 07:07:03 -07:00
Palana
41bef32962 removed global VAO from gl-cocoa 2013-11-15 15:03:35 +01:00
jp9000
e778a4c04f added OSX files to automake scripts 2013-11-15 06:40:03 -07:00
jp9000
72a64b3d41 added VAOs to vertex buffers (might need some future tweaking to check whether buffers are already assigned to specific attributes) 2013-11-15 06:34:05 -07:00
jp9000
041f48b566 make code gl-cocoa.m 80 columns for consistency (I'm probably just being OCD, don't mind me, hopefully didn't break anything) 2013-11-14 10:48:48 -07:00
Palana
ec411fe046 added cmake build files 2013-11-14 18:36:46 +01:00
Palana
d7a04aea8c added osx cocoa support files 2013-11-14 18:31:18 +01:00
Palana
26397c7782 allow non-static glew include path 2013-11-14 18:29:37 +01:00
Palana
8880a9e811 check for link status instead of validate status 2013-11-14 18:29:37 +01:00
Palana
ebc78eee9d do not unbind vertex array (GL 3+) 2013-11-14 17:51:38 +01:00
jp9000
f5e41f441e added initial main program and directshow files, finally have a UI functioning 2013-11-07 16:45:03 -07:00
jp9000
37c7db5dbe fixed some bugs and fixed a variable that wasn't declared at the top 2013-11-02 14:44:40 -07:00
Palana
db9f8cc269 restrict max_anisotropy to 1 ≤ max_anisotropy ≤ max_anisotropy_max 2013-11-02 22:24:57 +01:00
jp9000
0b96e65498 fix a function variable name that was shadowing a parameter name 2013-11-02 12:53:25 -07:00
jp9000
8847d11e8e adjust file locations to be more portable 2013-11-01 14:33:00 -07:00
jp9000
676a0bd67d update build system to autotools (finally) 2013-10-29 23:21:40 -07:00
jp9000
ab08c2c3f2 fixed a minor bug in the gl shader parser 2013-10-29 06:01:19 -07:00
jp9000
a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent 2013-10-25 10:25:28 -07:00
jp9000
bb329b9278 avoid using 'default' for enum switches 2013-10-24 01:29:06 -07:00
jp9000
18834c6a45 some static analysis cleanup 2013-10-17 17:21:42 -07:00
jp9000
dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory 2013-10-16 23:31:18 -07:00
jp9000
9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information 2013-10-14 12:37:52 -07:00
Peter SZTANOJEV
0301b24ace modernize header guards to #pragma once 2013-10-14 13:21:15 +02:00
jp9000
27a7873066 fix the can_render function and add in view/projection matrix code 2013-10-12 23:53:30 -07:00
jp9000
9577ddcf9b fill in the rest of the GL functions. finally 2013-10-12 20:18:05 -07:00
jp9000
e591256922 add FBOs and render target loading 2013-10-12 16:28:10 -07:00
jp9000
83ddb920a1 finish up shader/sampler/texture/buffer loading/unloading/association 2013-10-12 12:35:38 -07:00
jp9000
aeea0eadc9 added shader attributes and added vertex buffer loading 2013-10-11 20:14:26 -07:00
jp9000
3951babc93 add GL index buffers and a few tweaks to the helper functions 2013-10-11 13:00:39 -07:00
jp9000
0a4592a414 finish up GL vertex buffer code 2013-10-11 11:41:36 -07:00
jp9000
1b3b177583 add initial GL vertex buffer code 2013-10-10 23:03:42 -07:00
jp9000
e804a9043d fix GL pixel pack and unpack stuff 2013-10-10 18:50:09 -07:00
jp9000
85e2fc6b07 add stage surfaces and texture copying 2013-10-10 17:39:56 -07:00
jp9000
c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
jp9000
806bf557e5 removed a fairly pointless constant for the time being 2013-10-10 07:46:27 -07:00
jp9000
d67354f53e remove unnecessary projects from glew 2013-10-09 21:37:44 -07:00