almost lured myself into another null pointer trap, fixed
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@ -247,7 +247,7 @@ void device_load_texture(device_t device, texture_t tex, int unit)
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if (!gl_active_texture(GL_TEXTURE0 + unit))
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goto fail;
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if (!tex || (cur_tex && cur_tex->gl_target != tex->gl_target))
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if (cur_tex && (!tex || cur_tex->gl_target != tex->gl_target))
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gl_bind_texture(cur_tex->gl_target, 0);
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device->cur_textures[unit] = tex;
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