obs-studio/libobs-opengl
jp9000 c1939de49b added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
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glew remove unnecessary projects from glew 2013-10-09 21:37:44 -07:00
.gitignore first commit 2013-09-30 19:37:13 -07:00
gl-exports.h move around some graphics stuff and put in copyright comments 2013-10-04 12:13:59 -07:00
gl-helpers.c remove some more code duplication, fix a string, and remove a potential bug 2013-10-05 09:40:43 -07:00
gl-helpers.h added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
gl-shader.c added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
gl-shaderparser.c added initial GL shader code 2013-10-09 15:48:16 -07:00
gl-shaderparser.h added initial GL shader code 2013-10-09 15:48:16 -07:00
gl-subsystem.c added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
gl-subsystem.h added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00
gl-texture2d.c woops, make sure that glDeleteBuffers gets a pointer to the pixel unpack buffer 2013-10-05 09:50:12 -07:00
gl-texturecube.c added first GLSL code, moved some graphics functions around, and adjusted some existing shader parser code 2013-10-06 18:29:29 -07:00
gl-windows.c rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs) 2013-10-05 09:25:12 -07:00
gl-zstencil.c added z-stencil buffers to GL and made a GS_MAX_TEXTURES macro 2013-10-10 12:37:03 -07:00