Commit Graph

2364 Commits (master)

Author SHA1 Message Date
Simon Howard c079cb00ea
Merge pull request #804 from Xindage/texmerge
Revision one of freedoom textures.
2022-08-26 12:14:51 -04:00
Simon Howard 51222852d5
Merge pull request #805 from fragglet/master
Change skull key colorblind patterns to match keycards.
2022-08-19 11:53:26 -04:00
Simon Howard f8334ae0f4 Tweaks to color blind section.
Adjust table column widths, center image.
2022-08-13 16:22:59 -04:00
Simon Howard 6b08f711d7 Document color blind friendliness in manual. 2022-08-13 16:15:14 -04:00
Simon Howard 3e8b0bdae3 Change skull key colorblind patterns to match keycards.
The idea here is that the horns on the skulls indicate the same shapes
as those used for the keycards:

* Blue: X shape
* Red: Horizontal (horns point horizontally atop head)
* Yellow: Vertical

In order to do this I color-swapped and exchanged the graphics for the
red and blue skull keys. This commit updates the skull key sprites,
status bar key icons and the skull key wall textures. As well as as the
color swap, I've also tweaked the skulls to increase emphasis on the
horn directions.
2022-08-13 15:37:19 -04:00
Xindage 82aec99e71
Give map names.
Not much to say, just names...
2022-07-14 19:46:12 -03:00
Xindage f3a108c6a6 Revision one of freedoom textures.
Added new textures with stock patches, check the comments.
Removed broken glasses textures since it was unused.
added a new light patche, t14_4, by korp.
2022-07-13 21:10:15 -03:00
Xindage 1228d42bc7
Changed the name of Sunpyg map as request.
Infernal Hallway -> Infernal Hallows
2022-06-26 15:47:48 -03:00
Xindage 8547d99bc1
Add flats for horromovierei 2022-06-26 15:43:38 -03:00
Xindage 7446673a3f
Replaced old E3M2 by new Sunpyg E3m5. (#802)
Replaced old E3M2 by new Sunpyg E3m5.

All maps was shifted one slot.
2022-06-26 15:26:21 -03:00
Xindage b1a949b24f
New ceil5_3 to use with green "brown" walls. (#801) 2022-06-26 11:24:28 -03:00
Xindage 2d1d72034e
Fixed issues present in #797 (#799)
As extra update few things in e2m7:
Replaced the radio sign by a skull for secret.
Fixed a misaligned texture near the starting area;
Yellow key bars now properly appear on switch use.
2022-06-24 22:18:26 -03:00
Simon Howard 57410392cc
Merge pull request #795 from fragglet/a5-manual
Change manual to build as A5 paper size.
2022-06-13 00:10:08 -04:00
Simon Howard c3f55a0734 Merge branch 'master' into a5-manual 2022-06-13 00:01:28 -04:00
Simon Howard c828dd5c15
Merge pull request #794 from fragglet/master
Add Spanish translation of manual.
2022-06-12 23:57:37 -04:00
Simon Howard 89f918f517 Change manual to build as A5 paper size.
This seems like a better choice for the manual since it is a "booklet"
size similar to the original Doom manual, rather than a "full page"
size that is rather unusual for a book.

Several changes are needed to allow asciidoctor to successfully produce
a PDF. The main change is to set a bunch of images to 100% width,
especially in tables where this means "100% of cell width". This allows
the tables to scale down successfully to the smaller size. I have also
adjusted the column widths of various tables to accommodate the smaller
size without the text wrapping awkwardly.
2022-06-09 19:57:37 -04:00
Simon Howard e054e81500 Add Spanish translation of manual.
Credit goes to CyberSaurus and DoomguyAlighieri on the Freedoom Discord
who translated this in Microsoft .docx format. I think converted it back
into Asciidoc format and added it to the build.
https://discord.com/channels/616148111076884520/857628798921342986/944620737862443019
2022-06-09 18:40:44 -04:00
Kevin Caccamo 496ed91b69
patches: new PIVY3 (#792)
I made this one from scratch, using The GIMP and Material Maker, and added vines manually as suggested on the Discord server.
2022-05-23 14:00:13 -03:00
Steven Elliott 59f77245a1
Merge pull request #761 from chexter10538/master
New skull key indicators for doors
2022-05-22 16:20:29 -04:00
Chexter 00a8dbac4f patches: Colorblind friendly W108 skull patches
Update the W108 skull patches to make them like the skull keys added by
PR #755. This will be helpful to colorblind people.
2022-05-22 09:04:15 -04:00
Xindage 28b12eeb07
Merge pull request #788 from Xindage/Epwork
Merging episode 2 new order and maps. For feedback and testing.
2022-04-25 19:41:07 -03:00
Xindage eb21c6ba09 More minor edits and removed name from some of maps, for better naming later. 2022-04-25 19:29:54 -03:00
Xindage 9ec0188e43 removing/replacing maps from episode 2 2022-04-15 19:47:38 -03:00
AerialB dc6ecf067e
Change year range to 2001-2022 (#786) 2022-04-15 10:24:52 -07:00
Xindage 055c4f3218
Merge pull request #784 from Xindage/e4m1re
Remastered version of e4m1
2022-02-13 21:13:02 -03:00
Xindage 15302054ab Remastered version of e4m1
Since this map had some losses to be vanilla compatible i decided to apply new details back to make it looks good and i fixed bugs in the way.
2022-02-13 21:10:57 -03:00
Xindage ada4aed2a4
Merge pull request #690 from perryprog/master
Map11: Properly mark lines as not on map
2022-02-13 15:10:48 -03:00
Xindage 7038ca6672
Merge pull request #692 from perryprog/c4m2-teleport
E4M2: Unmark teleport destination as multiplayer
2022-02-13 15:09:59 -03:00
Perry Fraser bf44b2e8f2 Rebuild nodes after merge 2022-02-13 12:52:59 -05:00
Perry Fraser 65517ecd41 Merge branch 'master' into perryprog/master 2022-02-13 12:51:12 -05:00
Perry Fraser e4856770f0 Merge branch 'master' into c4m2-teleport 2022-02-13 12:47:33 -05:00
Xindage c28eca89fc
Merge pull request #765 from jadenquinn/master
Rocket Rebalance for C3M4
2022-02-13 14:03:37 -03:00
Xindage 4c0e967d18
Merge branch 'master' into master 2022-02-13 14:03:05 -03:00
Xindage 6125c1caae
Merge pull request #783 from Xindage/secretmove
Switched zok maps by their respective episode secret map.
2022-02-13 13:56:27 -03:00
Xindage 0f9fbb6e09 Switched zok maps by their respective episode secret map.
Just go to the secret slot if you want to be lost.
2022-02-13 13:52:26 -03:00
Xindage 68ea0fbea9
Merge pull request #779 from Blastfrog/master
MAP01 revision
2022-01-30 06:05:44 -03:00
Xindage 394551cb1d
Merge pull request #770 from mc776/projectile-alignment
sprites: correct projectile offsets.
2022-01-30 06:03:05 -03:00
Simon Howard 29df116dae
Merge pull request #780 from mc776/newbossbrain
sprites: use Korp's boss brain sprite.
2022-01-29 23:56:37 -05:00
mc776 e511c809ba
bossbrain: new sprites. 2022-01-29 19:57:13 -08:00
mc776 bc509aaae8
bossbrain: add new sprite offsets. 2022-01-29 19:56:33 -08:00
Blastfrog 0e703595f2 MAP01 revision 2022-01-16 07:51:00 -05:00
Xindage 9104a28c45
Merge pull request #778 from JadenSlashMonkey/master
E4M8: Add Soulsphere in starting room
2021-11-21 11:20:02 -03:00
Jaden Quinn LeMieux cad9723722
Add Soulsphere in starting room (Update: UDB)
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 06:06:41 -08:00
Jaden Quinn LeMieux 301eb251b6
E4M8: Add Soulsphere in starting room
Double Impact, distributed through the Doom Unity Port as an addon has several discrepancies to the Freedoom version, and I am adding one back in, which is the supercharge/soulsphere that is in the starting room of E1M8/C4M8, since C4M8 is so dang difficult, thought this would take the edge off the start, although it is still really hard.
2021-11-21 05:08:55 -08:00
mc776 88ae24a645
projectiles: center now instead of using base. 2021-11-02 22:16:00 -07:00
mc776 ff03313c7f
Merge branch 'freedoom:master' into projectile-alignment 2021-11-02 22:15:06 -07:00
mc776 6d01502472
sprites: move combatslugball Y offset 10px higher. 2021-11-02 18:39:58 -07:00
Xindage 1f7e3dde15
Merge pull request #774 from Talon1024/fix/korp_disaster
patches: move DISASTER up to the top
2021-10-16 15:04:29 -03:00
Kevin Caccamo 3d5fce9cb9
patches: move DISASTER up to the top
The original DISASTER texture has the DOGRNMEN patch at (0, 0) and the DISASTER patch at (0, 32), and with the current DISASTER patch, it is almost cut off.
2021-10-16 13:05:22 -04:00
Xindage 5d0848de4d
Merge pull request #773 from Talon1024/korp_tnt_textures
patches: new TNT textures by Korp
2021-10-15 18:10:14 -03:00