Merge pull request #805 from fragglet/master
Change skull key colorblind patterns to match keycards.master
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 10 KiB |
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@ -378,6 +378,27 @@ image:../sprites/pinva0.png[Invulnerability Sphere] |
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Makes you immune to all damage for a limited time.
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|==========================
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=== Color blind accessibility
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Freedoom's keys are designed to be distinguishable not just by color but
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also by shape, to make the game more accessible to color-blind players.
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Each key color has an associated unique shape:
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[cols="2,3",width="50%",align="center",valign="middle"]
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|==========================
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| **Key color** | **Shape**
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| Red | Horizontal lines
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| Yellow | Vertical lines
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| Blue | Cross shape (X)
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|==========================
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These shapes are used consistently throughout the game: in the status bar
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icons, the key sprites and on walls indicating keyed doors. For the skull
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keys, pay attention to the direction that the horns point. For example,
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here is how the different key icons appear in the status bar:
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image:images/key-icons.png[Key icons,align="center"]
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=== Enemies
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The levels are filled with monsters who have no other goal apart from stopping
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Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 579 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 515 B After Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 546 B After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 553 B After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 586 B After Width: | Height: | Size: 15 KiB |