Merge pull request #805 from fragglet/master

Change skull key colorblind patterns to match keycards.
master
Simon Howard 2022-08-19 11:53:26 -04:00 committed by GitHub
commit 51222852d5
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13 changed files with 21 additions and 0 deletions

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@ -378,6 +378,27 @@ image:../sprites/pinva0.png[Invulnerability Sphere] |
Makes you immune to all damage for a limited time.
|==========================
=== Color blind accessibility
Freedoom's keys are designed to be distinguishable not just by color but
also by shape, to make the game more accessible to color-blind players.
Each key color has an associated unique shape:
[cols="2,3",width="50%",align="center",valign="middle"]
|==========================
| **Key color** | **Shape**
| Red | Horizontal lines
| Yellow | Vertical lines
| Blue | Cross shape (X)
|==========================
These shapes are used consistently throughout the game: in the status bar
icons, the key sprites and on walls indicating keyed doors. For the skull
keys, pay attention to the direction that the horns point. For example,
here is how the different key icons appear in the status bar:
image:images/key-icons.png[Key icons,align="center"]
=== Enemies
The levels are filled with monsters who have no other goal apart from stopping

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