Commit Graph

2364 Commits (master)

Author SHA1 Message Date
Xindage b978f7b722 revert map26 back and add new map on slot 27 2021-08-03 20:36:47 -03:00
Xindage 7bea8b83fb
Merge pull request #716 from mc776/patch-1
sprites: center trilobite death alignment on body mass.
2021-08-01 10:13:21 -03:00
mc776 a5e68d2969
Merge branch 'freedoom:master' into master 2021-07-31 18:29:12 -07:00
mc776 4923a36009
sounds: put dsvilatk back. 2021-07-31 18:28:59 -07:00
mc776 25f0379251
sounds: update dsflame and add dsvilatk. 2021-07-31 18:19:04 -07:00
Xindage c77e69d0c5
Merge pull request #696 from kitchen-ace/tiling_skies
Make all skies vertically tile
2021-07-30 21:09:22 -03:00
Xindage 2f42485255 Appling doom pallete to the pngs, reducing it's size, nothing else. 2021-07-30 20:56:48 -03:00
mc776 80203acd27
buildcfg: update to include dsbspwlk and dsflame. 2021-07-30 14:25:20 -07:00
mc776 c2ba74abbc
Merge branch 'freedoom:master' into master 2021-07-29 17:28:03 -07:00
mc776 f07a7c7696
dsbspwlk: convert AxelMoon's edit. 2021-07-29 17:23:18 -07:00
Xindage 53bc799357
Merge pull request #695 from mc776/master
sprites: recolour BRS1A0.
2021-07-26 19:47:02 -03:00
Xindage 09f6d687d3
Merge pull request #708 from HorroMovieGuy/master
Sprites: Improved Plasma gun
2021-07-26 19:42:38 -03:00
Xindage 139fdf9ac0
Merge pull request #711 from Xindage/dpswitch
DPstudio switchs, revision 2
2021-07-26 19:39:53 -03:00
Xindage 23f1b79806
Merge pull request #717 from Xindage/korpidmus30
Remixed version of phase 2 map30's music.
2021-07-26 19:32:49 -03:00
Xindage 806ecc40fe
Merge pull request #726 from Xindage/korpserpgib
New Imps Gibing sprites by korp.
2021-07-26 19:25:10 -03:00
Xindage 263b700ed5
Merge pull request #713 from Xindage/dpstars
New star sets made by korp.
2021-07-26 03:48:06 -03:00
Xindage 5563b58a66
Merge pull request #735 from Talon1024/newfats
New Combat Slug muzzle flash by Craneo
2021-07-26 03:24:26 -03:00
Xindage f9a9bf8f93
Merge pull request #677 from ObsidianPlague/master
Less annoying Map22 music
2021-07-26 03:03:59 -03:00
Xindage e70b4b05ce
Add missing contributors
Just adding korp and MothraMaster to the credits
2021-07-26 02:49:52 -03:00
Xindage 43528136b6
Merge pull request #727 from Xindage/mothramzomboots
New Zombieman by MothraMaster and Korp.
2021-07-26 02:35:28 -03:00
Xindage ff7a7e9492
Merge pull request #719 from Xindage/Xindagetexfixes
Fixed GSTONE2 definition and the patchs pngs names.
2021-07-26 02:26:58 -03:00
Xindage c87f62338b
Merge pull request #730 from northivanastan/new-e1m5-midi
New MIDI for E1M5
2021-07-26 02:25:49 -03:00
Xindage 34618c735e
Merge pull request #749 from Xindage/Xindage-e2m2
Xindage e2m2
2021-07-26 02:12:55 -03:00
Xindage f964fbe2c3 Add again my map on top of the branch. 2021-07-26 02:10:06 -03:00
Xindage cac235ecc9 Solving conflict 2021-07-26 02:08:40 -03:00
Xindage ca5c4513fd
Merge pull request #748 from Xindage/morefixes
A fix for both #721 and #700
2021-07-26 01:57:41 -03:00
Xindage 590e03f0a7 a Fix for both #721 and #700 2021-07-26 01:56:26 -03:00
Xindage 0ea4a09825
Merge pull request #746 from Xindage/catovanilla
Maps fixes made by catoptromancy. Changelog made by him:

E1M1 - Fixed massive drawseg overflow on cliff, with doors closed. Only a minor coop issue now.
E1M5 - Railings in crate room simplified. Some tweaks in main area near start, mostly visible through doors. Blue key area simplified a good bit. Lighting fixtures in various places simplified. Removed 2 doors at start.
E2M2 - Simplified and squared many light fixtures and details.
E2M4 - Small VPO in long hallway, removed a border.
E2M6 - Drawsegs, light pillars and stairs.
E2M9 - Simplify star near end, undetail areas near start.
E3M7 - Move around some vertexes in the secret.
E3M9 - Extremely light touch, just combined a few stairs. 
E4M2 - Lowered and joined ceiling sectors right next to start.
E4M7 - Ungradient light in one corner.

MAP02 - Drawsegs not nearly as glaring, no VPO. Mostly light gradients and a few details.
MAP03 - Remove a couple light gradients.
MAP05 - Remove floor crack in lava area. Tiny VPO
MAP08 - Simplified ceiling lights and gradients.
MAP09 - Simplify small redrock area.
MAP10 - Mostly trim light gradients.
MAP11 - Light fixtures and some detail.
MAP12 - Everything. Still far from finished, but its vanilla now. Gameplay is nearly untouched. I did not focus on texture alignment or good selection, will need lots of work. Lots of HOM, most of it is bearable. Kept railroad tracks and the most basic of factory details. There is tons of very long sight paths, if someone wants to remake areas so you cant see entirely through map. Details can be readded if areas are redesigned without long sight paths. This is vanilla and is a perfect base for someone to redetail and touch up. Playtested with nomonsters to exit, checking on trouble spots. The single archvile that can jump you isnt high enough to VPO...that I know of. Linking resources at bottom of post for research and backup wads of various amounts of progress.
MAP18 - Tiny VPO, modified sky area in corner.
MAP20 - Removed one of the three little rooms with fancy effects after yellow key door.
MAP22 - Remove a good bit of ceiling detail from last room, a few other nice details.
MAP25 - Simplify a few things near start. Adjust 3 key room.
MAP29 - Lots of simplified geometry. Many pillars at start created solidseg overflows, remade into larger but fewer pillars. MAP29 backups in link at bottom of post include VPO free versions with intact pillars...mine are kinda bad, if someone wants to remake them.

Tested to exit with -nomonsters,
2021-07-25 10:28:01 -03:00
Xindage 96017a70c2 Maps fixes made by catoptromancy. 2021-07-25 10:24:46 -03:00
Xindage 45415de2b8
Merge pull request #691 from Talon1024/genuine_brickies
Add the improved plutonia bricks into freedoom
2021-07-25 09:51:36 -03:00
mc776 a915d13bf9
sounds: add dsflame and dsbspwlk.
These are original recordings by me (using a plastic bag and a file cabinet), recorded on Hi-Q using my phone and then edited with a combination of Kwave and the 2021-07-16 build of Tenacity.
2021-07-16 22:59:10 -07:00
guynamederick b607a2a48f sounds: New boss brain sounds
Updated dsbosdth.wav, dsbospn.wav, and dsbossit.wav files
2021-06-09 13:08:46 -05:00
shino1 42e339ef50 Armor bonus fix 2021-04-29 17:26:12 +01:00
Kevin Caccamo 894c4d9162
patches: new SLAD patches by Korp and MissLavender
Korp submitted the originals on the Freedoom Discord server, and MissLavender made the SLADRIP edits
2021-04-12 17:11:09 -04:00
Kevin Caccamo 4876ba41ee
sprites: new Combat Slug muzzle flash by Craneo 2021-04-12 17:02:33 -04:00
Ivan Stanton 029302a717 Fix use of wrong MIDI port on drumset track 2021-04-11 14:58:09 -06:00
shino1 06930610d1 New consensus sprites from the server for barrel
(bar1a0, bar1b0, bexpa0, bexpb0, bexpc0)
Sprites by me (Shino1), Korp and MissLavender
2021-04-07 01:47:50 +01:00
shino1 55bc096add ;_; fixed base sprites for barrel (bar1a0 and bar1b0) and their offsets 2021-04-04 20:20:49 +01:00
shino1 9dc8f059d8 Fixed offsets for the one sprite that was resized (bexpa0) 2021-04-04 19:39:40 +01:00
shino1 d3a892ed80 - fixed exbpa0 2021-04-04 19:17:16 +01:00
shino1 cdb801d975 - 3 new barrel sprites (added red, warning sign more visible,
redesigned into propane tank)
- new light column that looks like an actual lamp
- 2 new armor bonus sprites that look like shield/armor scales
2021-04-04 04:18:45 +01:00
Ivan Stanton 87b14ee1c3 New MIDI for E1M5 2021-03-30 11:13:37 -06:00
Xindage 015204a076 New Minigunner sprites by Craneo and Horrormovierei. 2021-03-30 12:09:24 -03:00
Xindage e1a73c3528 New Zombieman by MothraMaster and Korp.
Introduced the cool boots from korp and mothra did the remaining angles, now it feature all 8 angles.
2021-03-30 09:59:23 -03:00
Xindage 52af9ed522 New Imps Gibing sprites by korp. 2021-03-20 21:06:49 -03:00
Steven Elliott 20bd1479ff build: Fix the rebuild-nodes target
The rebuild-nodes target needs to be updated from "c" (chapter) to
"e" (episode).
2021-03-20 14:17:01 -04:00
Xindage 6db1c6732e Fixed GSTONE2 definition and the patchs pngs names.
gstone1 and 2 was diferent from each other so i fixed it:
- renamed correctly both wall59_(2\4)
- replaced the first wall59_3 by wall59_1
2021-02-14 15:35:59 -03:00
Xindage ad52260d3e Remixed version of phase 2 map30's music. 2021-02-13 14:53:06 -03:00
mc776 b70c056f89
Trilobite: center alignment on body mass.
The sprites have this big spurt of blood going off to one side which meant that centering on the sprite centre made the entire body shift the opposite direction.
2021-01-16 15:46:26 -08:00
Xindage 1482369e3a New star sets made by digital ping. 2020-12-17 20:00:22 -03:00