Jacob Gustafson
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a82fc1d32a
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Merge pull request #8 from CasimirKaPazi/master
Add improvements from CasimirKaPazi's fork
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2020-02-22 01:43:15 -05:00 |
Jacob Gustafson
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fc891a04ac
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Revert "Add dragon by ExcaliburZero 2014"
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2020-02-22 01:08:25 -05:00 |
Jacob Gustafson
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a6bb7c8ca3
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Merge pull request #2 from ExcaliburZero/master
Add dragon by ExcaliburZero 2014 (NOTE: revert code changes later--keep dragon code but revert deletions if that is good to revert).
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2020-02-22 01:06:11 -05:00 |
Jacob Gustafson
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94675639f4
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Merge pull request #1 from Sokomine/add_animals
Add animals
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2020-02-22 01:02:13 -05:00 |
Casimir
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de4bc8c513
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Add some comments
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2015-09-04 22:31:54 +02:00 |
Casimir
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e4c2a9833a
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Add documentation out of PilzAdams wiki
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2015-09-03 21:40:36 +02:00 |
Casimir
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504b8f7d52
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Use mobapi. instead of mobapi: for global functions
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2015-09-03 21:38:49 +02:00 |
Casimir
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afdaac3e49
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Merge pull request #1 from Wuzzy2/sfx
Recognize and play death and damage sounds
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2015-03-09 11:05:02 +01:00 |
Wuzzy
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6cf19c993d
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Recognize and play death and damage sounds
New recognized sound fields:
- die: mob dies
- damage_fall: mob takes fall damage
- damage_lava: mob takes lava damage
- damage_water: mob takes water damage
- damage_light: mob takes damage by light
- damage_punch: mob takes damage from player punch
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2015-03-08 11:41:22 +01:00 |
Casimir
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376d247360
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Prevent crash with nil positions
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2014-12-05 23:29:09 +01:00 |
Casimir
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373be4ea79
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Cleanup
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2014-11-01 20:46:30 +01:00 |
Casimir
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2975e844f1
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Increase eye hight for line of sight
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2014-11-01 20:02:05 +01:00 |
Casimir
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65c72e430c
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Reset attak when player is out of sight
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2014-11-01 17:37:06 +01:00 |
Casimir
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e6108f359d
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Remove dependencies
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2014-07-29 22:05:06 +02:00 |
Casimir
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8d5b6a5406
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move api to init.lua
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2014-07-06 18:29:40 +02:00 |
Casimir
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173cf13f56
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Change name to modapi
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2014-07-04 02:51:42 +02:00 |
Casimir
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5a390f87bf
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Update README to be an API
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2014-07-04 02:24:57 +02:00 |
Casimir
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c2fcd91ec4
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Remove all mobs
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2014-07-04 02:19:19 +02:00 |
rocketslime11
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ab3eefd289
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Create mobs_dragon.x
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2014-02-20 13:32:48 -05:00 |
rocketslime11
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4052d33658
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Update init.lua
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2014-02-20 13:31:49 -05:00 |
Sokomine
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a225c8f59c
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added swan and turtle
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2013-11-09 01:56:54 +01:00 |
Sokomine
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30b3ed11a5
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added rabbit (brown, white, grey) and donkey
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2013-11-08 03:40:20 +01:00 |
ElectricSolstice
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eacb49ac70
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Mob definition switched to a setmetatable way of doing it. Gives modders so much customization that they can shoot themselves in the foot with it.
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2013-10-15 19:16:22 -07:00 |
ElectricSolstice
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5865c59969
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Mob jump definition changed from a boolean to a function to allow custom jump code.
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2013-10-15 18:29:27 -07:00 |
ElectricSolstice
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a0f90cedc7
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Code added back so monsters will go after nearest target. Proper fix for monsters following added.
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2013-10-15 18:13:18 -07:00 |
ElectricSolstice
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40f574bea5
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Configuration of which monsters spawn has been added.
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2013-10-13 21:31:28 -07:00 |
ElectricSolstice
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0fad914f73
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Fixed follow code so that monsters will now jump.
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2013-10-13 18:31:32 -07:00 |
ElectricSolstice
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299d363402
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Removed unneccessary code so monsters will always pursue if they see you.
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2013-10-13 17:27:45 -07:00 |
PilzAdam
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c49cc4726c
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Merge pull request #3 from cnelsonsic/add_optional_jumping
Add an option to disable jumping.
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2013-06-08 11:09:42 -07:00 |
C Nelson
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cd52408b9a
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Remove useless "== true" bits.
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2013-06-08 13:03:09 -05:00 |
PilzAdam
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5596cad194
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Merge pull request #4 from cnelsonsic/add_spawn_func
Add a function to control spawning.
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2013-06-08 10:59:57 -07:00 |
C Nelson
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4237bf2f9c
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Also disable jumping in the other places they could jump
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2013-06-08 09:50:03 -05:00 |
C Nelson
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ecefb2534b
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Add a function to control spawning.
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2013-06-07 20:34:34 -05:00 |
C Nelson
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9afa2ec1fd
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Add an option to disable jumping.
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2013-06-07 20:06:41 -05:00 |
PilzAdam
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b254ecd9fc
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Update models and textures; add dirt monster model
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2013-06-03 19:08:56 +02:00 |
PilzAdam
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5e6374bf12
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Fix dissapering of sheeps (lol, there were actually 2 bugs and didnt work at all before)
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2013-05-31 01:54:17 +02:00 |
PilzAdam
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1633795ecd
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Really fix it this time
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2013-05-27 16:33:47 +02:00 |
PilzAdam
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b3b4e7cd71
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Fix not walking sheep when player is in view radius
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2013-05-27 16:16:16 +02:00 |
PilzAdam
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0b7ff005d4
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Fix more bugs
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2013-05-26 23:38:36 +02:00 |
PilzAdam
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3d42d1cd8b
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Fix removing of wheat
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2013-05-26 23:35:41 +02:00 |
PilzAdam
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853e981992
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Make sheaps tameable and follow if wheat in hand
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2013-05-25 17:52:09 +02:00 |
PilzAdam
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3ea8fb5d76
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Add lifetimer
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2013-05-25 16:26:49 +02:00 |
PilzAdam
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7a67a7886b
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Fix env damage
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2013-04-29 14:12:00 +02:00 |
PilzAdam
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6494782f5a
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Disable fall damage for tree monster
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2013-04-29 13:59:23 +02:00 |
PilzAdam
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b5b378fb4b
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Add tree monster and fix sliding of standing mobs
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2013-04-29 13:52:51 +02:00 |
PilzAdam
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1a40012cf1
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Add model for dungeon master
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2013-04-29 13:37:17 +02:00 |
PilzAdam
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091ac6929a
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Dont give unknown items when rightclicking the sheep
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2013-04-27 13:27:18 +02:00 |
PilzAdam
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9cd4a15d52
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Use a working sand monster model
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2013-04-21 20:15:16 +02:00 |
PilzAdam
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b18575727e
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Add (broken) model for sand monster
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2013-04-21 15:38:30 +02:00 |
PilzAdam
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17188a8c57
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Add animation to stone monster
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2013-04-12 20:55:10 +02:00 |