Commit Graph

115 Commits (revert-2-master)

Author SHA1 Message Date
Jacob Gustafson a82fc1d32a
Merge pull request #8 from CasimirKaPazi/master
Add improvements from CasimirKaPazi's fork
2020-02-22 01:43:15 -05:00
Jacob Gustafson fc891a04ac
Revert "Add dragon by ExcaliburZero 2014" 2020-02-22 01:08:25 -05:00
Jacob Gustafson a6bb7c8ca3
Merge pull request #2 from ExcaliburZero/master
Add dragon by ExcaliburZero 2014 (NOTE: revert code changes later--keep dragon code but revert deletions if that is good to revert).
2020-02-22 01:06:11 -05:00
Jacob Gustafson 94675639f4
Merge pull request #1 from Sokomine/add_animals
Add animals
2020-02-22 01:02:13 -05:00
Casimir de4bc8c513 Add some comments 2015-09-04 22:31:54 +02:00
Casimir e4c2a9833a Add documentation out of PilzAdams wiki 2015-09-03 21:40:36 +02:00
Casimir 504b8f7d52 Use mobapi. instead of mobapi: for global functions 2015-09-03 21:38:49 +02:00
Casimir afdaac3e49 Merge pull request #1 from Wuzzy2/sfx
Recognize and play death and damage sounds
2015-03-09 11:05:02 +01:00
Wuzzy 6cf19c993d Recognize and play death and damage sounds
New recognized sound fields:
- die: mob dies
- damage_fall: mob takes fall damage
- damage_lava: mob takes lava damage
- damage_water: mob takes water damage
- damage_light: mob takes damage by light
- damage_punch: mob takes damage from player punch
2015-03-08 11:41:22 +01:00
Casimir 376d247360 Prevent crash with nil positions 2014-12-05 23:29:09 +01:00
Casimir 373be4ea79 Cleanup 2014-11-01 20:46:30 +01:00
Casimir 2975e844f1 Increase eye hight for line of sight 2014-11-01 20:02:05 +01:00
Casimir 65c72e430c Reset attak when player is out of sight 2014-11-01 17:37:06 +01:00
Casimir e6108f359d Remove dependencies 2014-07-29 22:05:06 +02:00
Casimir 8d5b6a5406 move api to init.lua 2014-07-06 18:29:40 +02:00
Casimir 173cf13f56 Change name to modapi 2014-07-04 02:51:42 +02:00
Casimir 5a390f87bf Update README to be an API 2014-07-04 02:24:57 +02:00
Casimir c2fcd91ec4 Remove all mobs 2014-07-04 02:19:19 +02:00
rocketslime11 ab3eefd289 Create mobs_dragon.x 2014-02-20 13:32:48 -05:00
rocketslime11 4052d33658 Update init.lua 2014-02-20 13:31:49 -05:00
Sokomine a225c8f59c added swan and turtle 2013-11-09 01:56:54 +01:00
Sokomine 30b3ed11a5 added rabbit (brown, white, grey) and donkey 2013-11-08 03:40:20 +01:00
ElectricSolstice eacb49ac70 Mob definition switched to a setmetatable way of doing it. Gives modders so much customization that they can shoot themselves in the foot with it. 2013-10-15 19:16:22 -07:00
ElectricSolstice 5865c59969 Mob jump definition changed from a boolean to a function to allow custom jump code. 2013-10-15 18:29:27 -07:00
ElectricSolstice a0f90cedc7 Code added back so monsters will go after nearest target. Proper fix for monsters following added. 2013-10-15 18:13:18 -07:00
ElectricSolstice 40f574bea5 Configuration of which monsters spawn has been added. 2013-10-13 21:31:28 -07:00
ElectricSolstice 0fad914f73 Fixed follow code so that monsters will now jump. 2013-10-13 18:31:32 -07:00
ElectricSolstice 299d363402 Removed unneccessary code so monsters will always pursue if they see you. 2013-10-13 17:27:45 -07:00
PilzAdam c49cc4726c Merge pull request #3 from cnelsonsic/add_optional_jumping
Add an option to disable jumping.
2013-06-08 11:09:42 -07:00
C Nelson cd52408b9a Remove useless "== true" bits. 2013-06-08 13:03:09 -05:00
PilzAdam 5596cad194 Merge pull request #4 from cnelsonsic/add_spawn_func
Add a function to control spawning.
2013-06-08 10:59:57 -07:00
C Nelson 4237bf2f9c Also disable jumping in the other places they could jump 2013-06-08 09:50:03 -05:00
C Nelson ecefb2534b Add a function to control spawning. 2013-06-07 20:34:34 -05:00
C Nelson 9afa2ec1fd Add an option to disable jumping. 2013-06-07 20:06:41 -05:00
PilzAdam b254ecd9fc Update models and textures; add dirt monster model 2013-06-03 19:08:56 +02:00
PilzAdam 5e6374bf12 Fix dissapering of sheeps (lol, there were actually 2 bugs and didnt work at all before) 2013-05-31 01:54:17 +02:00
PilzAdam 1633795ecd Really fix it this time 2013-05-27 16:33:47 +02:00
PilzAdam b3b4e7cd71 Fix not walking sheep when player is in view radius 2013-05-27 16:16:16 +02:00
PilzAdam 0b7ff005d4 Fix more bugs 2013-05-26 23:38:36 +02:00
PilzAdam 3d42d1cd8b Fix removing of wheat 2013-05-26 23:35:41 +02:00
PilzAdam 853e981992 Make sheaps tameable and follow if wheat in hand 2013-05-25 17:52:09 +02:00
PilzAdam 3ea8fb5d76 Add lifetimer 2013-05-25 16:26:49 +02:00
PilzAdam 7a67a7886b Fix env damage 2013-04-29 14:12:00 +02:00
PilzAdam 6494782f5a Disable fall damage for tree monster 2013-04-29 13:59:23 +02:00
PilzAdam b5b378fb4b Add tree monster and fix sliding of standing mobs 2013-04-29 13:52:51 +02:00
PilzAdam 1a40012cf1 Add model for dungeon master 2013-04-29 13:37:17 +02:00
PilzAdam 091ac6929a Dont give unknown items when rightclicking the sheep 2013-04-27 13:27:18 +02:00
PilzAdam 9cd4a15d52 Use a working sand monster model 2013-04-21 20:15:16 +02:00
PilzAdam b18575727e Add (broken) model for sand monster 2013-04-21 15:38:30 +02:00
PilzAdam 17188a8c57 Add animation to stone monster 2013-04-12 20:55:10 +02:00