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Disable fall damage for tree monster
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parent
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commit
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3
api.lua
3
api.lua
@ -16,6 +16,7 @@ function mobs:register_mob(name, def)
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light_damage = def.light_damage,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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disable_fall_damage = def.disable_fall_damage,
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drops = def.drops,
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armor = def.armor,
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drawtype = def.drawtype,
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@ -125,7 +126,7 @@ function mobs:register_mob(name, def)
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.object:getvelocity().y == 0 then
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if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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