Commit Graph

  • 774da62e45 rename the projects directory master poikilos 2020-07-30 18:06:20 -0400
  • 24c4f27b81
    Merge pull request #20 from poikilos/revert-14-master ExcaliburZero-dragon Jacob Gustafson 2020-02-23 09:22:12 -0500
  • 042ca3fa4e
    Revert "Add ExcaliburZero dragon" #20 Jacob Gustafson 2020-02-23 09:21:21 -0500
  • 683ae3a07b
    Merge pull request #19 from poikilos/revert-18-ExcaliburZero-dragon Jacob Gustafson 2020-02-23 09:20:52 -0500
  • 261d0e9eb3
    Revert "Add mobs_dragon.png" #19 Jacob Gustafson 2020-02-23 09:16:27 -0500
  • 2267bbcb5d
    Merge pull request #18 from ExcaliburZero/ExcaliburZero-dragon Jacob Gustafson 2020-02-22 15:23:36 -0500
  • 2ad3a72ba5 Add mobs_dragon.png #18 Christopher Wells 2020-02-22 10:21:53 -0800
  • 546f65c3a2 Append all blend files into new BLender 2.8 files. poikilos 2020-02-22 11:25:34 -0500
  • b012e4d9d5 restore Pavel_S' missing blend files from dropbox poikilos 2020-02-22 02:45:49 -0500
  • aa3fcf3b94
    Merge pull request #16 from Athemis/master Athemis-and-mobs-redo-alpha-changes Jacob Gustafson 2020-02-22 02:42:50 -0500
  • 3069ffd1c5
    Merge pull request #14 from ExcaliburZero/master Jacob Gustafson 2020-02-22 02:22:33 -0500
  • bc2a1839dc
    Merge pull request #12 from farooqkz/master farooqkz-eggs-and-follow-tables Jacob Gustafson 2020-02-22 02:16:48 -0500
  • a82fc1d32a
    Merge pull request #8 from CasimirKaPazi/master revert-2-master Jacob Gustafson 2020-02-22 01:43:15 -0500
  • 7bfffc3e8c
    Merge pull request #7 from poikilos/revert-6-revert-5-pigs CasimirKaPazi-et-al-improvements Jacob Gustafson 2020-02-22 01:18:49 -0500
  • 6192d63077
    Revert "Revert "Add Pigs 2014 sc (added by dcorking)"" #7 revert-6-revert-5-pigs Jacob Gustafson 2020-02-22 01:18:35 -0500
  • dd767ba11a
    Merge pull request #6 from poikilos/revert-5-pigs Jacob Gustafson 2020-02-22 01:17:51 -0500
  • c3be0cee58
    Revert "Add Pigs 2014 sc (added by dcorking)" #6 revert-5-pigs Jacob Gustafson 2020-02-22 01:17:29 -0500
  • 355ad78c28
    Merge pull request #5 from dcorking/pigs Jacob Gustafson 2020-02-22 01:13:17 -0500
  • 7d880e3ee5
    Merge pull request #4 from HybridDog/dm_sound Jacob Gustafson 2020-02-22 01:10:03 -0500
  • 4425334313
    Merge pull request #3 from poikilos/revert-2-master Jacob Gustafson 2020-02-22 01:08:38 -0500
  • fc891a04ac
    Revert "Add dragon by ExcaliburZero 2014" #3 Jacob Gustafson 2020-02-22 01:08:25 -0500
  • a6bb7c8ca3
    Merge pull request #2 from ExcaliburZero/master Jacob Gustafson 2020-02-22 01:06:11 -0500
  • 94675639f4
    Merge pull request #1 from Sokomine/add_animals Jacob Gustafson 2020-02-22 01:02:13 -0500
  • ab9b4ea467 Add files via upload #12 F.K.Z 2016-12-01 07:17:21 -0800
  • b57fa926bd Add files via upload F.K.Z 2016-12-01 07:16:27 -0800
  • 2fdcd61b95 dm shoot sound #4 HybridDog 2015-12-13 15:59:15 +0100
  • de4bc8c513 Add some comments #8 Casimir 2015-09-04 22:31:54 +0200
  • e4c2a9833a Add documentation out of PilzAdams wiki Casimir 2015-09-03 21:40:36 +0200
  • 504b8f7d52 Use mobapi. instead of mobapi: for global functions Casimir 2015-09-03 21:38:49 +0200
  • afdaac3e49 Merge pull request #1 from Wuzzy2/sfx Casimir 2015-03-09 11:05:02 +0100
  • 6cf19c993d Recognize and play death and damage sounds Wuzzy 2015-03-08 11:41:22 +0100
  • 07999a8eaf Fix pig sounds, make pigs follow apples #5 pogly 2014-12-14 16:00:50 +0000
  • 89c3e5dee6 Add pigs, cloning sheep behaviour, sound and mesh pogly 2014-12-14 13:16:00 +0000
  • 376d247360 Prevent crash with nil positions Casimir 2014-12-05 23:29:09 +0100
  • 373be4ea79 Cleanup Casimir 2014-11-01 20:46:30 +0100
  • 2975e844f1 Increase eye hight for line of sight Casimir 2014-11-01 20:02:05 +0100
  • 65c72e430c Reset attak when player is out of sight Casimir 2014-11-01 17:37:06 +0100
  • f4e436dda6 Refactored death code #16 Alexander Minges 2014-10-22 02:31:04 +0200
  • 44d6d37cea Added support for eating animation Alexander Minges 2014-10-22 01:27:10 +0200
  • 0373c8f197 Merged changes from TenPlus1's Mobs Redo [0.4] Alexander Minges 2014-10-21 22:40:36 +0200
  • 56963631c9 Merged changes from TenPlus1's Mobs Redo [0.4] Alexander Minges 2014-10-21 22:39:11 +0200
  • 464a561c41 Added air_damage and configurable neighbour for spawners Alexander Minges 2014-10-16 02:50:56 +0200
  • e6108f359d Remove dependencies Casimir 2014-07-29 22:05:06 +0200
  • 8d5b6a5406 move api to init.lua Casimir 2014-07-06 18:29:40 +0200
  • 173cf13f56 Change name to modapi Casimir 2014-07-04 02:51:42 +0200
  • 5a390f87bf Update README to be an API Casimir 2014-07-04 02:24:57 +0200
  • c2fcd91ec4 Remove all mobs Casimir 2014-07-04 02:19:19 +0200
  • ab3eefd289 Create mobs_dragon.x #2 #14 rocketslime11 2014-02-20 13:32:48 -0500
  • 4052d33658 Update init.lua rocketslime11 2014-02-20 13:31:49 -0500
  • a225c8f59c added swan and turtle #1 Sokomine 2013-11-09 01:56:54 +0100
  • 30b3ed11a5 added rabbit (brown, white, grey) and donkey Sokomine 2013-11-08 03:40:20 +0100
  • eacb49ac70 Mob definition switched to a setmetatable way of doing it. Gives modders so much customization that they can shoot themselves in the foot with it. ElectricSolstice 2013-10-15 19:16:22 -0700
  • 5865c59969 Mob jump definition changed from a boolean to a function to allow custom jump code. ElectricSolstice 2013-10-15 18:29:27 -0700
  • a0f90cedc7 Code added back so monsters will go after nearest target. Proper fix for monsters following added. ElectricSolstice 2013-10-15 18:13:18 -0700
  • 40f574bea5 Configuration of which monsters spawn has been added. ElectricSolstice 2013-10-13 21:31:28 -0700
  • 0fad914f73 Fixed follow code so that monsters will now jump. ElectricSolstice 2013-10-13 18:31:32 -0700
  • 299d363402 Removed unneccessary code so monsters will always pursue if they see you. ElectricSolstice 2013-10-13 17:27:45 -0700
  • c49cc4726c Merge pull request #3 from cnelsonsic/add_optional_jumping PilzAdam 2013-06-08 11:09:42 -0700
  • cd52408b9a Remove useless "== true" bits. C Nelson 2013-06-08 13:03:09 -0500
  • 5596cad194 Merge pull request #4 from cnelsonsic/add_spawn_func PilzAdam 2013-06-08 10:59:57 -0700
  • 4237bf2f9c Also disable jumping in the other places they could jump C Nelson 2013-06-08 09:50:03 -0500
  • ecefb2534b Add a function to control spawning. C Nelson 2013-06-07 20:34:34 -0500
  • 9afa2ec1fd Add an option to disable jumping. C Nelson 2013-06-07 20:02:41 -0500
  • b254ecd9fc Update models and textures; add dirt monster model PilzAdam 2013-06-03 19:08:56 +0200
  • 5e6374bf12 Fix dissapering of sheeps (lol, there were actually 2 bugs and didnt work at all before) PilzAdam 2013-05-31 01:54:17 +0200
  • 1633795ecd Really fix it this time PilzAdam 2013-05-27 16:32:41 +0200
  • b3b4e7cd71 Fix not walking sheep when player is in view radius PilzAdam 2013-05-27 16:16:16 +0200
  • 0b7ff005d4 Fix more bugs PilzAdam 2013-05-26 23:38:36 +0200
  • 3d42d1cd8b Fix removing of wheat PilzAdam 2013-05-26 23:35:41 +0200
  • 853e981992 Make sheaps tameable and follow if wheat in hand PilzAdam 2013-05-25 17:52:09 +0200
  • 3ea8fb5d76 Add lifetimer PilzAdam 2013-05-25 16:26:49 +0200
  • 7a67a7886b Fix env damage PilzAdam 2013-04-29 14:11:57 +0200
  • 6494782f5a Disable fall damage for tree monster PilzAdam 2013-04-29 13:59:23 +0200
  • b5b378fb4b Add tree monster and fix sliding of standing mobs PilzAdam 2013-04-29 13:52:51 +0200
  • 1a40012cf1 Add model for dungeon master PilzAdam 2013-04-29 13:37:17 +0200
  • 091ac6929a Dont give unknown items when rightclicking the sheep PilzAdam 2013-04-27 13:27:18 +0200
  • 9cd4a15d52 Use a working sand monster model PilzAdam 2013-04-21 20:15:16 +0200
  • b18575727e Add (broken) model for sand monster PilzAdam 2013-04-21 15:38:30 +0200
  • 17188a8c57 Add animation to stone monster PilzAdam 2013-04-12 20:55:10 +0200
  • bb6c767d97 Add model for stone monster PilzAdam 2013-04-12 18:36:48 +0200
  • 95dc063eb8 Fix animation of oerkki PilzAdam 2013-04-10 13:28:36 +0200
  • a568d7c4cd Use new damage system for DMs fireballs PilzAdam 2013-04-10 00:30:31 +0200
  • 05ec41b616 Add oerkki model by Pavel_S, update rat model PilzAdam 2013-04-09 21:24:13 +0200
  • bae2079033 Add rat model by Pavel_S PilzAdam 2013-04-09 17:13:54 +0200
  • dbecfd8d7c Update mobs_sheep.png, cosmetic changes to do_env_damage() PilzAdam 2013-04-09 15:27:59 +0200
  • b6eac3aedc Add support for animation, add 3D sheep model by Pavel_S, fix instant env death when attacking player, upgrade to new damage system, dont rotate that often when standing PilzAdam 2013-04-08 15:06:55 +0200
  • 4a14524af0 Dont attack if enable_damge is false PilzAdam 2013-02-16 15:46:25 +0100
  • eab37a1422 Limit abm calls further PilzAdam 2013-02-16 15:44:21 +0100
  • b0aad547a2 Fix indentation PilzAdam 2013-02-16 15:41:16 +0100
  • 02f204f15a Dont drop drops when dying naturally PilzAdam 2013-02-16 15:03:03 +0100
  • 886434b79b Tweak spawning PilzAdam 2013-02-16 15:02:31 +0100
  • 843009965f Add a table with booleans for each spawing mob that sets whether the mob spawns PilzAdam 2012-10-13 18:44:59 +0200
  • aae3120fe7 Prevent server crash when a attacked player leaves the game PilzAdam 2012-10-13 18:36:30 +0200
  • f95ae96848 Log mod load if log_mod is set to true PilzAdam 2012-10-07 19:44:57 +0200
  • 31a425ef9f Make monsters not die near torches at night PilzAdam 2012-09-29 19:19:23 +0200
  • d4819fc13e Make the code more stable PilzAdam 2012-09-29 15:29:10 +0200
  • cbe53d3bbf Bugfix PilzAdam 2012-09-29 15:13:13 +0200
  • 762870ebcc Reduce sound of sheep PilzAdam 2012-09-29 11:53:29 +0200
  • 67b25e00ab Add max_height param to spawn PilzAdam 2012-09-22 13:03:00 +0200
  • 2ddad10cd7 Typo PilzAdam 2012-09-22 12:48:56 +0200