warzone2100/src
Christian Ohm 0cedc95346 Fix spelling of "similiar".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7963 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
..
Makefile.am This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
action.c Fix compilation. Patch by stiv. Closes ticket:775 2009-09-27 19:06:57 +02:00
action.h General order/action code cleanup: 2009-09-27 19:06:56 +02:00
advvis.c Bump copyright 2009-02-10 18:01:48 +00:00
advvis.h Bump copyright 2009-02-10 18:01:48 +00:00
ai.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
ai.h Add the ability of allied players to share each others' sensors. Since iterating over all structures 2009-09-27 19:06:21 +02:00
aiexperience.c Fix #400: 2009-04-22 13:18:34 +02:00
aiexperience.h aiexperience: 2009-02-23 01:26:18 +00:00
anim_id.h Bump copyright 2009-02-10 18:01:48 +00:00
astar.c Remove useless, old astar measurement code. Some code cleanup. 2009-09-27 19:06:56 +02:00
astar.h Remove useless, old astar measurement code. Some code cleanup. 2009-09-27 19:06:56 +02:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h Bump copyright 2009-02-10 18:01:48 +00:00
aud.c Bump copyright 2009-02-10 18:01:48 +00:00
basedef.h Add the ability of allied players to share each others' sensors. Since iterating over all structures 2009-09-27 19:06:21 +02:00
baseobject.c Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.h Bump copyright 2009-02-10 18:01:48 +00:00
bridge.c Stylistic cleanup of bridge code 2009-05-06 22:29:34 +02:00
bridge.h Stylistic cleanup of bridge code 2009-05-06 22:29:34 +02:00
bucket3d.c Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
bucket3d.h Bump copyright 2009-02-10 18:01:48 +00:00
challenge.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
challenge.h This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
cheat.c Add a timestamp to addDumpInfo(). 2009-06-16 22:28:35 +02:00
cheat.h Bump copyright 2009-02-10 18:01:48 +00:00
clparse.c Adding crash handler testing code. (to test crash dump reports) 2009-06-05 16:21:06 +02:00
clparse.h Bump copyright 2009-02-10 18:01:48 +00:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroid.c Fix possible crash in hasCommander() 2009-09-27 19:06:26 +02:00
cmddroid.h Bump copyright 2009-02-10 18:01:48 +00:00
cmddroiddef.h Bump copyright 2009-02-10 18:01:48 +00:00
combat.c Artillery prediction fix. 2009-05-10 19:18:13 +02:00
combat.h Bump copyright 2009-02-10 18:01:48 +00:00
component.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
component.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
configuration.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
configuration.h Use static const char string[] instead of a #define 2009-04-19 23:45:25 +02:00
console.c Adds password support to warzone. 2009-04-19 23:45:25 +02:00
console.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
data.c Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
data.h Bump copyright 2009-02-10 18:01:48 +00:00
design.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
design.h Bump copyright 2009-02-10 18:01:48 +00:00
difficulty.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
difficulty.h Bump copyright 2009-02-10 18:01:48 +00:00
display.c Revert r7413, and instead use this fix to *never* control the transport in SP games. 2009-09-27 19:06:22 +02:00
display.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
display3d.c Adding crash handler testing code. (to test crash dump reports) 2009-06-05 16:21:06 +02:00
display3d.h closes ticket:37 Which had a bad case of bitrot. 2009-04-27 12:46:39 +02:00
display3ddef.h Moved some items out of effects.h, safened up map.h macros 2009-02-11 12:12:03 +00:00
displaydef.h Bump copyright 2009-02-10 18:01:48 +00:00
drive.c Bump copyright 2009-02-10 18:01:48 +00:00
drive.h Bump copyright 2009-02-10 18:01:48 +00:00
droid.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
droid.h Use new fpathCheck() to implement new continent based path checks for repair orders. 2009-06-16 22:28:33 +02:00
droiddef.h The power system is now throttle based and droids no longer accrue power. 2009-04-16 12:15:53 +02:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h Bump copyright 2009-02-10 18:01:48 +00:00
edit3d.c Make it possible to drag a line of rearm pad production similar to how walls and defenses 2009-06-05 16:21:05 +02:00
edit3d.h Bump copyright 2009-02-10 18:01:48 +00:00
effects.c Fix bug introduced in r7737 where we would iterate wrongly over uninitialized effects during 2009-09-27 19:06:25 +02:00
effects.h Make sure we clean up allocated memory from effects to stop memory checkers from complaining. Reviewed by devurandom. 2009-05-06 22:29:39 +02:00
environ.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
environ.h Bump copyright 2009-02-10 18:01:48 +00:00
feature.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:26 +02:00
feature.h Introduce ASSERT_OR_RETURN, a macro to assert on an expression, and assert() and then return if it fails, 2009-04-23 01:36:45 +02:00
featuredef.h Bump copyright 2009-02-10 18:01:48 +00:00
formation.c Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.) 2009-09-27 19:07:01 +02:00
formation.h Make some local functions static. 2009-09-27 19:06:58 +02:00
formationdef.h Bump copyright 2009-02-10 18:01:48 +00:00
fpath.c Fix assert failure when paths are generated that are exactly 256 nodes long, and we try to store 2009-09-27 19:06:55 +02:00
fpath.h Move some code around to facilitate easier unit testing of path code. 2009-09-27 19:06:54 +02:00
frend.h Adds password support to warzone. 2009-04-19 23:45:25 +02:00
frontend.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
frontend.h This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
function.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:26 +02:00
function.h Bump copyright 2009-02-10 18:01:48 +00:00
functiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
game.c Fix that closes ticket:633 Made research speed and power go haywire if we loaded a game. 2009-09-27 19:06:29 +02:00
game.h Port over fix for division by zero crash in averagePing() function from netplay branch. Add some 2009-04-19 23:45:24 +02:00
gateway.c Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
gateway.h Wrap access to psGateways behind an accessor. One global down, so many to go... 2009-03-30 16:10:55 +02:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h Bump copyright 2009-02-10 18:01:48 +00:00
group.c Fix compile error introduced by r7884 2009-09-27 19:06:37 +02:00
group.h Bump copyright 2009-02-10 18:01:48 +00:00
hci.c Fix crash from accessing an invalid object ID in intGetObject (fix found by cybersphinx) 2009-09-27 19:06:37 +02:00
hci.h Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.c Bump copyright 2009-02-10 18:01:48 +00:00
ingameop.h Bump copyright 2009-02-10 18:01:48 +00:00
init.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
init.h Bump copyright 2009-02-10 18:01:48 +00:00
intdisplay.c Purely cosmetic improvement to rarely touched code. 2009-06-09 23:44:09 +02:00
intdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
intelmap.c Show translations for finished research display 2009-06-16 22:28:33 +02:00
intelmap.h Bump copyright 2009-02-10 18:01:48 +00:00
intfac.h Properly fix intfac.img & infac.h 2009-05-10 19:18:13 +02:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h Bump copyright 2009-02-10 18:01:48 +00:00
intorder.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
intorder.h Bump copyright 2009-02-10 18:01:48 +00:00
keybind.c Add keyboard shortcuts to "guard position" and "go to transport". Patch by 2009-09-27 19:07:02 +02:00
keybind.h Add keyboard shortcuts to "guard position" and "go to transport". Patch by 2009-09-27 19:07:02 +02:00
keyedit.c Backport r7084 to trunk also. 2009-04-19 23:45:25 +02:00
keyedit.h Bump copyright 2009-02-10 18:01:48 +00:00
keymap.c Fix spelling of "similiar". 2009-09-27 19:07:03 +02:00
keymap.h Bump copyright 2009-02-10 18:01:48 +00:00
level_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
levelint.h Bump copyright 2009-02-10 18:01:48 +00:00
levels.c Add a timestamp to addDumpInfo(). 2009-06-16 22:28:35 +02:00
levels.h Bump copyright 2009-02-10 18:01:48 +00:00
lighting.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
lighting.h Bump copyright 2009-02-10 18:01:48 +00:00
loadsave.c Remove wrong comments and duplicate declarations. 2009-09-27 19:06:57 +02:00
loadsave.h Bump copyright 2009-02-10 18:01:48 +00:00
loop.c More silly typo fixes 2009-09-27 19:06:29 +02:00
loop.h Bump copyright 2009-02-10 18:01:48 +00:00
main.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
main.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
map.c Remove useless, old astar measurement code. Some code cleanup. 2009-09-27 19:06:56 +02:00
map.h Add an O(1) path-finding check function that tells us whether it is possible 2009-05-30 19:24:48 +02:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h Bump copyright 2009-02-10 18:01:48 +00:00
mapgrid.c Use assert or return macro in action.c and mapgrid.c 2009-05-28 09:59:23 +02:00
mapgrid.h Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.c Bump copyright 2009-02-10 18:01:48 +00:00
mechanics.h Bump copyright 2009-02-10 18:01:48 +00:00
message.c Cleanup message.c for various whitespace violations, and convert some ASSERT(s) to ASSERT_OR_RETURN(). Other than that, there should be *no* code changes. 2009-06-16 22:28:35 +02:00
message.h Bump copyright 2009-02-10 18:01:48 +00:00
message_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
message_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
messagedef.h Bump copyright 2009-02-10 18:01:48 +00:00
messagely.h Bump copyright 2009-02-10 18:01:48 +00:00
miscimd.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:28 +02:00
miscimd.h Bump copyright 2009-02-10 18:01:48 +00:00
mission.c Add some ASSERT_OR_RETURNS. 2009-09-27 19:07:02 +02:00
mission.h Remove the aiUpdateMissionStructure function, and add a bool as parameter to aiUpdateStructure so that it can perform those tasks. 2009-04-16 12:15:56 +02:00
missiondef.h Remove dead mission code, and doxygenize mission.h a bit. 2009-02-19 21:37:13 +00:00
modding.h Bump copyright 2009-02-10 18:01:48 +00:00
move.c Remove useless, old astar measurement code. Some code cleanup. 2009-09-27 19:06:56 +02:00
move.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
movedef.h Bump copyright 2009-02-10 18:01:48 +00:00
multibot.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multigifts.c In the new netplay code, mayhem mode has been changed to a enable/disable scavengers checkbox. 2009-06-09 23:44:27 +02:00
multigifts.h Branch merge in oil drum fix from 2.2 in r6764. 2009-03-01 23:50:18 +00:00
multiint.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
multiint.h Remove erronous comment and definitions belonging to long since removed force editor. 2009-09-27 19:06:59 +02:00
multijoin.c In the new netplay code, mayhem mode has been changed to a enable/disable scavengers checkbox. 2009-06-09 23:44:27 +02:00
multijoin.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multilimit.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
multilimit.h Bump copyright 2009-02-10 18:01:48 +00:00
multimenu.c Fix a typo, we wanted to display "???" when ping is >=2000... 2009-09-27 19:06:56 +02:00
multimenu.h Remember player number and tech level for map selection screen 2009-05-15 22:29:31 +02:00
multiopt.c In the new netplay code, mayhem mode has been changed to a enable/disable scavengers checkbox. 2009-06-09 23:44:27 +02:00
multiplay.c Fix bug where a check for player < max number of players is toos trick. Closes ticket:762 2009-09-27 19:06:54 +02:00
multiplay.h In the new netplay code, mayhem mode has been changed to a enable/disable scavengers checkbox. 2009-06-09 23:44:27 +02:00
multirecv.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistat.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistat.h Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
multistruct.c Add Asserts() to catch the bad player value 2009-02-28 05:17:41 +00:00
multisync.c Merge netplay (anti-dpid) branch to trunk. 2009-06-09 23:44:17 +02:00
objectdef.h Bump copyright 2009-02-10 18:01:48 +00:00
objects.c Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objects.h Improve assert message when getting the gridRemove crash. 2009-04-12 14:12:03 +02:00
objmem.c Add the ability of allied players to share each others' sensors. Since iterating over all structures 2009-09-27 19:06:21 +02:00
objmem.h Add the ability of allied players to share each others' sensors. Since iterating over all structures 2009-09-27 19:06:21 +02:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h Bump copyright 2009-02-10 18:01:48 +00:00
order.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
order.h General order/action code cleanup: 2009-09-27 19:06:56 +02:00
orderdef.h Bump copyright 2009-02-10 18:01:48 +00:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h * Make sure to set psPrev to NULL at the start of the deletion loop 2008-05-12 12:33:38 +00:00
positiondef.h Bump copyright 2009-02-10 18:01:48 +00:00
power.c Fix assert when attempting to research free topics. 2009-04-27 12:46:38 +02:00
power.h Revert "Add display of the power produced, requested and efficiency to the interface." 2009-04-16 12:15:57 +02:00
projectile.c Artillery prediction fix. 2009-05-10 19:18:13 +02:00
projectile.h Artillery prediction fix. 2009-05-10 19:18:13 +02:00
projectiledef.h Bump copyright 2009-02-10 18:01:48 +00:00
radar.c apply a bug fix patch from travisellett which fixed a minimap / radar issue. 2009-05-28 09:59:21 +02:00
radar.h Bump copyright 2009-02-10 18:01:48 +00:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h Bump copyright 2009-02-10 18:01:48 +00:00
research.c Bump up MAX_RESEARCH to 500 from 450. 2009-09-27 19:06:22 +02:00
research.h Bump copyright 2009-02-10 18:01:48 +00:00
researchdef.h Bump copyright 2009-02-10 18:01:48 +00:00
scores.c Make some local functions static. 2009-09-27 19:06:58 +02:00
scores.h Make some local functions static. 2009-09-27 19:06:58 +02:00
scriptai.c Workaround for a bug in the script files that abuses the DORDER_BUILD order for demolition. 2009-05-09 23:29:54 +02:00
scriptai.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptextern.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptfuncs.c Fix spelling of "similiar". 2009-09-27 19:07:03 +02:00
scriptfuncs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptobj.h Bump copyright 2009-02-10 18:01:48 +00:00
scripttabs.c Various fixes to be able to compile (but not yet link) Warzone with g++ 2009-03-30 16:10:58 +02:00
scripttabs.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals.h Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c Bump copyright 2009-02-10 18:01:48 +00:00
selection.h Bump copyright 2009-02-10 18:01:48 +00:00
seqdisp.c Initialize some possibly uninitalized variables to make optimized debug builds 2009-09-27 19:06:32 +02:00
seqdisp.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db.c Fix bug in SQL part of weapon stats loader. Patch by i-NoD. Closes ticket:758 2009-09-27 19:06:54 +02:00
stats-db.h Bump copyright 2009-02-10 18:01:48 +00:00
stats-db2.c Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
stats-db2.tpl.sql.c * Stuff the CONSTRUCT stats in the SQLite database 2008-11-16 03:43:29 +00:00
stats-db2.tpl.struct.h * Rename macro COMPONENT_STATS and struct COMP_BASE_STATS to STATS_COMPONENT and COMPONENT_STATS respectively 2008-07-11 15:37:46 +00:00
stats.c Fix bug #541 - Uninstaller misses some files. 2009-05-28 09:59:31 +02:00
stats.h Add radar detector turret to the game. It will detect and target enemy sensors up to twice their 2009-04-06 13:09:09 +02:00
statsdef.h Document the meaning and purpose of BODY_UPGRADE's member variables 2009-03-30 16:10:57 +02:00
stringdef.h Bump copyright 2009-02-10 18:01:48 +00:00
structure.c Fix segfault when trying to read target of droid with no target in aiUpdateStructure. 2009-09-27 19:06:57 +02:00
structure.h Remove 1 Assert check that was introduced in r7747. 2009-06-16 22:28:36 +02:00
structuredef.h Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
target.c Bump copyright 2009-02-10 18:01:48 +00:00
target.h Bump copyright 2009-02-10 18:01:48 +00:00
terrain.c Slight typo fix 2009-09-27 19:06:21 +02:00
terrain.h Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h Bump copyright 2009-02-10 18:01:48 +00:00
texture.c Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
texture.h Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
transporter.c Bump copyright 2009-02-10 18:01:48 +00:00
transporter.h Bump copyright 2009-02-10 18:01:48 +00:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Fix division by zero crash in visibility code. Found in local LAN game. 2009-09-27 19:06:52 +02:00
visibility.h Ticket 340 - implement basic support for partial visibility and radar power that diminishes by range. 2009-03-30 16:10:57 +02:00
warcam.c Fix camera bug in warcam code. Patch by i-NoD in ticket:757 2009-09-27 19:06:53 +02:00
warcam.h Bump copyright 2009-02-10 18:01:48 +00:00
warzoneconfig.c Update the default configuration so that we do not pause on focus loss. 2009-04-24 14:16:07 +02:00
warzoneconfig.h Add support for Full Screen Anti-Aliasing (FSAA): 2009-04-18 17:08:19 +02:00
weapondef.h Major (but partly) cleanup of actionUpdateDroid: 2009-02-11 22:00:47 +00:00
wrappers.c Fixes ticket:421 2009-04-27 12:46:38 +02:00
wrappers.h Bump copyright 2009-02-10 18:01:48 +00:00