Slight typo fix
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7756 4a71c877-e1ca-e34f-864e-861f7616d084master
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80ea1a5649
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@ -222,7 +222,7 @@ void setTileColour(int x, int y, PIELIGHT colour)
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psTile->colour = colour;
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}
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// HACK NOTE: The current (max) texture size of a tile is 128x128. We allow up to a user defined texture size
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// NOTE: The current (max) texture size of a tile is 128x128. We allow up to a user defined texture size
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// of 2048. This will cause ugly seams for the decals, if user picks a texture size bigger than the tile!
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#define MAX_TILE_TEXTURE_SIZE 128.0f
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/// Set up the texture coordinates for a tile
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@ -248,7 +248,6 @@ static void getTileTexCoords(Vector2f *uv, unsigned int tileNumber)
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shiftamount = (texsize -1.0) / texsize; // 1 pixel border
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one = 1.0f / (TILES_IN_PAGE_COLUMN * texsize);
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// bump the texture coords, for 1 pixel border, so our range is [.5,(texsize - .5)]
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one += centertile * shiftamount;
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/*
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